[Mod] Doc-Farming! [1.0] [docfarming]

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

[Mod] Doc-Farming! [1.0] [docfarming]

by Doc » Post

This mod is my own take of PilzAdam's Farming mod. I made it all except for a couple lines of code from PilzAdam's farming mod. (thanks PilzAdam!) It currently adds 5 plants.

Yes this mod is compatible with PilzAdam's farming mod

Rubenwardy's Food Mod now supports this mod!


Downloads:
Version 1.0: Broken
Version 1.1: Broken
Version 1.1.1: Download(bugfix on raspberry plant not growing)

Dependencies: default

License: WTFPL


The Plants:

Grass:
Image
Grass spawns randomly in the world. It has a random chance (about 1 in 25) of dropping seeds when destroyed.

Corn:
Image
Corn drops corn if you harvest it when fully grown (far right with yellow tops)

Potato:
Image
Potatoes drop potatoes when destroyed if fully grown (white blossoms, far right). Potatoes do not drop seeds. The seeds only come from grass. Instead, you can plant a potato.

Raspberry:
Image
Raspberry is a special plant. It has a random chance of growing to adjacent blocks in a random direction. It took a long time to get this algorithm correct. When fully grown raspberries are destroyed, they drop raspberries, possibly seeds, and turn into the second stage. They will only grow to adjacent blocks if they are at their final stage of growth.

Carrot:
Image
Drops carrots when destroyed at final stage (far right, orange bases)

Cucumber:
Image
Drops cucumber when destroyed (if fully grown). At stage 3, it has a random chance of spawning a stage 3 cucumber plant next to it.

The Seeds:
Image
Left to right, they are Corn, Carrot, Cucumber, Raspberry, and Potato.


The Crops:
Image
Left to right, they are Corn, Baked Potato (cook potato to aquire), Potato, Carrot, Raspberries, and Cucumber.

I hope you enjoy this mod as much as I enjoyed making it! :)

Edit: Mods please move this to releases!
Last edited by Doc on Tue Jul 08, 2014 15:11, edited 3 times in total.

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Does this mod work any different to PilzAdams mod?

Well done anyway, it is nice to have variations.
Last edited by rubenwardy on Tue Dec 04, 2012 13:17, edited 1 time in total.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Yes, it is different. The bonuses in this mod are corn (nice for corn fields I suppose), and raspberries (they will spawn more raspberry plants around them randomly if they are fully grown(red spots on the bush)). Each of the plants have nice textures (I think), and my favorite is the baked potato texture (lol).

User avatar
Aqua
Member
Posts: 641
Joined: Wed Aug 22, 2012 09:11
Location: Sydney~Singapore
Contact:

by Aqua » Post

I love it! Better textures, more stuff etc.
+1
Hi there ^.~

User avatar
Dogzilla131
Member
Posts: 47
Joined: Sun Oct 14, 2012 14:37
Location: U.S.A.

by Dogzilla131 » Post

Great mod
Live Minetest

User avatar
davidpace
Member
Posts: 685
Joined: Wed Oct 17, 2012 11:09
Location: United States

by davidpace » Post

Looks Nice! :-)
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Thanks everyone! It doesn't really have more stuff (yet) though.

Edit: Give me ideas for what the next addition should be!
Last edited by Doc on Wed Dec 05, 2012 23:43, edited 1 time in total.

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Aqua wrote:I love it! Better textures, more stuff etc.
+1
The only new thing compared to Farming is raspberries.
It looks good, i will try it out
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Yes, but corn has its own special growth(3 blocks tall). That and raspberries are the only thing new.

Ragnar
Member
Posts: 849
Joined: Thu Oct 25, 2012 15:19
Location: Estonia
Contact:

by Ragnar » Post

COCAINE, MARIJUANA, TOBACCO PLEASE!!!!
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Ragnar wrote:COCAINE, MARIJUANA, TOBACCO PLEASE!!!!
Umm....






No...

Ragnar
Member
Posts: 849
Joined: Thu Oct 25, 2012 15:19
Location: Estonia
Contact:

by Ragnar » Post

come on, atleast teach me how to make plants, please???
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Ragnar wrote:come on, atleast teach me how to make plants, please???
read the source
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

All you do is make a texture for each growing stage, make a node for each texture, and register an abm that causes growth to next stage.

xmagicx60
Member
Posts: 16
Joined: Thu Sep 01, 2011 19:17

by xmagicx60 » Post

Looks like one of the best farming mods yet, add more plants mebbe?

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Yes I just added cucumber, and I plan on adding more. I just need inspiration!

Edit: next I think tomato
Last edited by Doc on Sat Dec 15, 2012 06:16, edited 1 time in total.

MrPitchfork
New member
Posts: 3
Joined: Wed Dec 21, 2011 21:06

by MrPitchfork » Post

This is probably far more difficult than what exists now, but what if, for the vined plants (cucumber and raspberry), the new nodes were connected and dependent on the first node in some way? The child nodes could whither and die, or they could simply be destroyed, when the parent node is destroyed.

I'm not at all sure if this would impact game feel negatively or positively, but it's something I've always wanted to see (and I'm not competent enough to do the programming myself without a lot more dedication than I can likely muster). I really like playing with spreading plants, so this mod is already very appealing to me.

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

MrPitchfork wrote:This is probably far more difficult than what exists now, but what if, for the vined plants (cucumber and raspberry), the new nodes were connected and dependent on the first node in some way? The child nodes could whither and die, or they could simply be destroyed, when the parent node is destroyed.

I'm not at all sure if this would impact game feel negatively or positively, but it's something I've always wanted to see (and I'm not competent enough to do the programming myself without a lot more dedication than I can likely muster). I really like playing with spreading plants, so this mod is already very appealing to me.
Yeah, I could work on the generation some more. This is just something I was testing. I was aiming for something like this, but I just decided on something simple. I could make the plants spread, and have a random chance (when spawned) of being a root node, which can spread as the original one. I may work on it in the future. Right now, cucumbers just randomly grow until all of them are stage four.

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Food Mod

This mod is now supported in the food mod
Last edited by rubenwardy on Mon Dec 17, 2012 20:15, edited 1 time in total.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Doc
Member
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Post

Niiiice!

User avatar
Tedypig
Member
Posts: 286
Joined: Tue Mar 05, 2013 12:33
IRC: Piggybear87
In-game: Piggybear
Location: Largo, FL, USA

by Tedypig » Post

Can this be run along side PilzAdam's farming mod, or must I pick?
01010100 01100101 01100100 01111001 01110000 01101001 01100111

neron
Member
Posts: 82
Joined: Sat Dec 22, 2012 20:22

by neron » Post

This mod is awesome! How has it been overlooked?

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

by kaeza » Post

Tedypig wrote:Can this be run along side PilzAdam's farming mod, or must I pick?
OldCoder has both mods running along in his minetest.org servers. So yes, both can be used at the same time.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

by kaeza » Post

Tedypig wrote:Can this be run along side PilzAdam's farming mod, or must I pick?
OldCoder has both mods running along in his minetest.org servers. So yes, both can be used at the same time.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Would like to test this mod.
Unfortunately downloads don't work.

Noob 4 life!
My stuff

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 23 guests