[Mod] Doc-Farming! [1.0] [docfarming]
[Mod] Doc-Farming! [1.0] [docfarming]
This mod is my own take of PilzAdam's Farming mod. I made it all except for a couple lines of code from PilzAdam's farming mod. (thanks PilzAdam!) It currently adds 5 plants.
Yes this mod is compatible with PilzAdam's farming mod
Rubenwardy's Food Mod now supports this mod!
Downloads:
Version 1.0: Broken
Version 1.1: Broken
Version 1.1.1: Download(bugfix on raspberry plant not growing)
Dependencies: default
License: WTFPL
The Plants:
Grass:
Grass spawns randomly in the world. It has a random chance (about 1 in 25) of dropping seeds when destroyed.
Corn:
Corn drops corn if you harvest it when fully grown (far right with yellow tops)
Potato:
Potatoes drop potatoes when destroyed if fully grown (white blossoms, far right). Potatoes do not drop seeds. The seeds only come from grass. Instead, you can plant a potato.
Raspberry:
Raspberry is a special plant. It has a random chance of growing to adjacent blocks in a random direction. It took a long time to get this algorithm correct. When fully grown raspberries are destroyed, they drop raspberries, possibly seeds, and turn into the second stage. They will only grow to adjacent blocks if they are at their final stage of growth.
Carrot:
Drops carrots when destroyed at final stage (far right, orange bases)
Cucumber:
Drops cucumber when destroyed (if fully grown). At stage 3, it has a random chance of spawning a stage 3 cucumber plant next to it.
The Seeds:
Left to right, they are Corn, Carrot, Cucumber, Raspberry, and Potato.
The Crops:
Left to right, they are Corn, Baked Potato (cook potato to aquire), Potato, Carrot, Raspberries, and Cucumber.
I hope you enjoy this mod as much as I enjoyed making it! :)
Edit: Mods please move this to releases!
Yes this mod is compatible with PilzAdam's farming mod
Rubenwardy's Food Mod now supports this mod!
Downloads:
Version 1.0: Broken
Version 1.1: Broken
Version 1.1.1: Download(bugfix on raspberry plant not growing)
Dependencies: default
License: WTFPL
The Plants:
Grass:
Grass spawns randomly in the world. It has a random chance (about 1 in 25) of dropping seeds when destroyed.
Corn:
Corn drops corn if you harvest it when fully grown (far right with yellow tops)
Potato:
Potatoes drop potatoes when destroyed if fully grown (white blossoms, far right). Potatoes do not drop seeds. The seeds only come from grass. Instead, you can plant a potato.
Raspberry:
Raspberry is a special plant. It has a random chance of growing to adjacent blocks in a random direction. It took a long time to get this algorithm correct. When fully grown raspberries are destroyed, they drop raspberries, possibly seeds, and turn into the second stage. They will only grow to adjacent blocks if they are at their final stage of growth.
Carrot:
Drops carrots when destroyed at final stage (far right, orange bases)
Cucumber:
Drops cucumber when destroyed (if fully grown). At stage 3, it has a random chance of spawning a stage 3 cucumber plant next to it.
The Seeds:
Left to right, they are Corn, Carrot, Cucumber, Raspberry, and Potato.
The Crops:
Left to right, they are Corn, Baked Potato (cook potato to aquire), Potato, Carrot, Raspberries, and Cucumber.
I hope you enjoy this mod as much as I enjoyed making it! :)
Edit: Mods please move this to releases!
Last edited by Doc on Tue Jul 08, 2014 15:11, edited 3 times in total.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Does this mod work any different to PilzAdams mod?
Well done anyway, it is nice to have variations.
Well done anyway, it is nice to have variations.
Last edited by rubenwardy on Tue Dec 04, 2012 13:17, edited 1 time in total.
Yes, it is different. The bonuses in this mod are corn (nice for corn fields I suppose), and raspberries (they will spawn more raspberry plants around them randomly if they are fully grown(red spots on the bush)). Each of the plants have nice textures (I think), and my favorite is the baked potato texture (lol).
- Dogzilla131
- Member
- Posts: 47
- Joined: Sun Oct 14, 2012 14:37
- Location: U.S.A.
Thanks everyone! It doesn't really have more stuff (yet) though.
Edit: Give me ideas for what the next addition should be!
Edit: Give me ideas for what the next addition should be!
Last edited by Doc on Wed Dec 05, 2012 23:43, edited 1 time in total.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Yes I just added cucumber, and I plan on adding more. I just need inspiration!
Edit: next I think tomato
Edit: next I think tomato
Last edited by Doc on Sat Dec 15, 2012 06:16, edited 1 time in total.
-
- New member
- Posts: 3
- Joined: Wed Dec 21, 2011 21:06
This is probably far more difficult than what exists now, but what if, for the vined plants (cucumber and raspberry), the new nodes were connected and dependent on the first node in some way? The child nodes could whither and die, or they could simply be destroyed, when the parent node is destroyed.
I'm not at all sure if this would impact game feel negatively or positively, but it's something I've always wanted to see (and I'm not competent enough to do the programming myself without a lot more dedication than I can likely muster). I really like playing with spreading plants, so this mod is already very appealing to me.
I'm not at all sure if this would impact game feel negatively or positively, but it's something I've always wanted to see (and I'm not competent enough to do the programming myself without a lot more dedication than I can likely muster). I really like playing with spreading plants, so this mod is already very appealing to me.
Yeah, I could work on the generation some more. This is just something I was testing. I was aiming for something like this, but I just decided on something simple. I could make the plants spread, and have a random chance (when spawned) of being a root node, which can spread as the original one. I may work on it in the future. Right now, cucumbers just randomly grow until all of them are stage four.MrPitchfork wrote:This is probably far more difficult than what exists now, but what if, for the vined plants (cucumber and raspberry), the new nodes were connected and dependent on the first node in some way? The child nodes could whither and die, or they could simply be destroyed, when the parent node is destroyed.
I'm not at all sure if this would impact game feel negatively or positively, but it's something I've always wanted to see (and I'm not competent enough to do the programming myself without a lot more dedication than I can likely muster). I really like playing with spreading plants, so this mod is already very appealing to me.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Last edited by rubenwardy on Mon Dec 17, 2012 20:15, edited 1 time in total.
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
OldCoder has both mods running along in his minetest.org servers. So yes, both can be used at the same time.Tedypig wrote:Can this be run along side PilzAdam's farming mod, or must I pick?
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
OldCoder has both mods running along in his minetest.org servers. So yes, both can be used at the same time.Tedypig wrote:Can this be run along side PilzAdam's farming mod, or must I pick?
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- Mossmanikin
- Member
- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
Who is online
Users browsing this forum: No registered users and 30 guests