Mac Build?
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Mac Build?
Hi guys, been playing minetest for a while now. My computer broke, so I got a Mac. Used to have windows. Was wondering if anyone had a Mac build for 0.4.4. Anyone?
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Here you are:
https://www.dropbox.com/sh/1e70bxo8a4ervsu/Y2hly8IljH/
https://www.dropbox.com/sh/1e70bxo8a4ervsu/Y2hly8IljH/
There are a few people who have managed to get Minetest compile on Mac, currently there is no official build for Macs but these links will still hopefully be useful:
http://minetest.net/forum/viewtopic.php?id=3627
http://minetest.net/forum/viewtopic.php?id=2803
https://github.com/toabi/minetest-mac < Old but just might be useful
EDIT: Oh nice work OmniStudent, posted just a few seconds before me ^_^
http://minetest.net/forum/viewtopic.php?id=3627
http://minetest.net/forum/viewtopic.php?id=2803
https://github.com/toabi/minetest-mac < Old but just might be useful
EDIT: Oh nice work OmniStudent, posted just a few seconds before me ^_^
Last edited by dannydark on Wed Dec 05, 2012 00:02, edited 1 time in total.
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~/Library/Application Support/minetest
I'm doing some testing with minetest on my mac
http://www.mediafire.com/?8q46n3l2w7a7pgi
Currently you have to open up the minetest executable in the MacOS folder inside the package
I'm doing some testing with minetest on my mac
http://www.mediafire.com/?8q46n3l2w7a7pgi
Currently you have to open up the minetest executable in the MacOS folder inside the package
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My current test build, randomly fails to start-- is http://www.mediafire.com/?z1t5vtv65pv52ov
My building process
My building process
- Install PROJ & UnixImageIO from http://www.kyngchaos.com/software/frameworks
Install latest frameworks from my friends at STK http://sourceforge.net/projects/supertu ... ncies/OSX/
Get minetest GIT
Xcode project file is at http://www.mediafire.com/?2t97fo0jf7f04ck
4 people downloaded my build, I would like to know if it has worked
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No, could you try to open the minetest executable in the MacOS directory; it was compiled on 10.8
Port is not high on my priority, I play on Linux. I provided my xcodeproj file for anyone to work on
Port is not high on my priority, I play on Linux. I provided my xcodeproj file for anyone to work on
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Hey there,
same here - when I try to run that build from the last link I get the following in my console:
15.12.12 16:29:35 com.apple.launchd.peruser.501[217] ([0x0-0x119119].celeron55.minetest[1905]) posix_spawn("/Applications/Games/minetest.app/Contents/MacOS/minetest", ...): Permission denied
and
15.12.12 16:29:35 com.apple.launchd.peruser.501[217] ([0x0-0x119119].celeron55.minetest[1905]) Exited with exit code: 1
No program window whatsover.
What permission is needed? What am I doing wrong?
Help is greatly appreciated! :-)
same here - when I try to run that build from the last link I get the following in my console:
15.12.12 16:29:35 com.apple.launchd.peruser.501[217] ([0x0-0x119119].celeron55.minetest[1905]) posix_spawn("/Applications/Games/minetest.app/Contents/MacOS/minetest", ...): Permission denied
and
15.12.12 16:29:35 com.apple.launchd.peruser.501[217] ([0x0-0x119119].celeron55.minetest[1905]) Exited with exit code: 1
No program window whatsover.
What permission is needed? What am I doing wrong?
Help is greatly appreciated! :-)
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You need to use dylibbunddler for your build to be distributable. You can fix the permission errors with
Code: Select all
chmod +x /Applications/minetest.app/Contents/MacOS/minetest
chmod +x /Applications/minetest.app/Contents/Resources/bin/minetest
chmod +x /Applications/minetest.app/Contents/Resources/bin/minetestserver
Last edited by tux_peng on Sat Dec 15, 2012 19:13, edited 1 time in total.
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@tux_peng:
Thx, that let me start minetest.
(Note for other noobs: you might have to change the path accordingly and the command(s) won't give any confirmation back ;-) )
Now I ran into another error (I copied a part from the message):
Dyld Error Message:
Library not loaded: /opt/local/lib/libjpeg.8.dylib
Referenced from: ///Applications/Games/minetest.app/Contents/MacOS/../Resources/bin/minetest
Reason: image not found
Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
Thx, that let me start minetest.
(Note for other noobs: you might have to change the path accordingly and the command(s) won't give any confirmation back ;-) )
Now I ran into another error (I copied a part from the message):
Dyld Error Message:
Library not loaded: /opt/local/lib/libjpeg.8.dylib
Referenced from: ///Applications/Games/minetest.app/Contents/MacOS/../Resources/bin/minetest
Reason: image not found
Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
@centaury
Yes you can do noting about the dependencies, tthe packager needs to use dylibbundler to fix those issues
For my build method- just copy the frameworks to /Library/Frameworks, and then copy them to /Applications/minetest.app/Contents/Frameworks when you are ready to distribute
Yes you can do noting about the dependencies, tthe packager needs to use dylibbundler to fix those issues
For my build method- just copy the frameworks to /Library/Frameworks, and then copy them to /Applications/minetest.app/Contents/Frameworks when you are ready to distribute
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