[Mod] Carts [carts]
- VanessaE
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PilzAdam: -1 for that - rails should not be hidden by the body of the cart. If anything, the cart should appear to sit right on top of the rails via a set of wheels.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
I agree.
Bug:
The cart seems to glitch out (goes infinitely in the direction it was going, even through blocks) if the track it is on changes while it is moving.. Chunk loading stopped working and saving the world failed...
Bug:
The cart seems to glitch out (goes infinitely in the direction it was going, even through blocks) if the track it is on changes while it is moving.. Chunk loading stopped working and saving the world failed...
Last edited by Doc on Thu Dec 13, 2012 21:53, edited 1 time in total.
- jordan4ibanez
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that works really nice, the cart is sideways when it goes up the rails though, anyways nice work, you should make it so you can link carts together!PilzAdam wrote:Zeg9 made a model for the carts. You can test it in the model branch on GitHub.
@Zeg9
Can you turn the animation in the correct way and also add the third frame for the flipped pitch? It would be also nice if the cart would move a bit up in the pitch frames, so that you cant see the rails at the bottom of the cart.
hello, am program. do language in rust. make computer do. okay i go now.
- VanessaE
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Place mesecons torches or power plants next to the rails about every 10 nodes or so. Each will give the cart a small boost. Run a length of wire along the rails and give it power and it'll give the cart a large boost.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Here is a model that works fine with "slope" rails:
http://ompldr.org/vZ29ycQ
Although it doesn't work when going down, it works great going up
Also, I've moved it a bit up in the "rotated" frames.
What do you mean by "add the third frame for the flipped pitch" ?
EDIT: ompldr shows it as a text file, just save it as .x
EDIT2: try this init.lua http://ompldr.org/vZ29ydg
Animation works with carts going down too
http://ompldr.org/vZ29ycQ
Although it doesn't work when going down, it works great going up
Also, I've moved it a bit up in the "rotated" frames.
What do you mean by "add the third frame for the flipped pitch" ?
EDIT: ompldr shows it as a text file, just save it as .x
EDIT2: try this init.lua http://ompldr.org/vZ29ydg
Animation works with carts going down too
Last edited by Zeg9 on Fri Dec 14, 2012 11:21, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
I crashed my server. Mile long boosters this morning.VanessaE wrote:Place mesecons torches or power plants next to the rails about every 10 nodes or so. Each will give the cart a small boost. Run a length of wire along the rails and give it power and it'll give the cart a large boost.
Coding;
1X coding
3X debugging
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1X coding
3X debugging
12X tweaking to be just right
- PilzAdam
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I dont want to change the yaw when moving downhill because the player faces in the wrong direction in this case.Zeg9 wrote:Here is a model that works fine with "slope" rails:
http://ompldr.org/vZ29ycQ
Although it doesn't work when going down, it works great going up
Also, I've moved it a bit up in the "rotated" frames.
What do you mean by "add the third frame for the flipped pitch" ?
EDIT: ompldr shows it as a text file, just save it as .x
EDIT2: try this init.lua http://ompldr.org/vZ29ydg
Animation works with carts going down too
Just add a third frame that is exactly like the second frame but flipped horizontal by 180°.
Yeah, sorry. I actually added a third frame but blender wouldn't export it... I forgot to change the animation "size"PilzAdam wrote:I dont want to change the yaw when moving downhill because the player faces in the wrong direction in this case.Zeg9 wrote:Here is a model that works fine with "slope" rails:
http://ompldr.org/vZ29ycQ
Although it doesn't work when going down, it works great going up
Also, I've moved it a bit up in the "rotated" frames.
What do you mean by "add the third frame for the flipped pitch" ?
EDIT: ompldr shows it as a text file, just save it as .x
EDIT2: try this init.lua http://ompldr.org/vZ29ydg
Animation works with carts going down too
Just add a third frame that is exactly like the second frame but flipped horizontal by 180°.
I'll send a model working with normal init.lua soon
EDIT: It seems the problem wasn't that... I'll try to fix the model as soon as possible ...
Last edited by Zeg9 on Fri Dec 14, 2012 12:02, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
New model:
http://pastebin.sabayon.org/pasties/store/11564/cart.x
Should work without modifying init.lua
http://pastebin.sabayon.org/pasties/store/11564/cart.x
Should work without modifying init.lua
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- PilzAdam
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Nice!Zeg9 wrote:New model:
http://pastebin.sabayon.org/pasties/store/11564/cart.x
Should work without modifying init.lua
Now, one last thing: Move the pitch frames a little bit into the upwards facing direction, so that it looks better when a player sits in the cart and looks down.
- VanessaE
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I'm finding that the carts can no longer be placed on default steel rails, but they seem to work fine on moreores copper rails.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Confirmed, mesecons power sources aren't boosting the carts' speed anymore.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Same here. However torches placed prior to update still propel carts. Just not newly placed torches.VanessaE wrote:Confirmed, mesecons power sources aren't boosting the carts' speed anymore.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
Hmm latest version of carts seems to introduce an issue. Previous versions sometimes the cart would just "stop" all of a sudden at random. Now when it does that "stop" it starts going in opposite direction.PilzAdam wrote:Okay, fixed the problem. It was double re-definition of default rails with moreblocks. Calinou removed the one in moreblocks so now it should work fine.
Also an issue I've noticed even with previous versions is occasionally cart will embed itself underground after a long slope down.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
Idea (maybe right for the Technic mod): electric powered cart, where W speeds up and S speeds down, made with (C -> cart; B -> batteries):
B B B
B C B
B B B
Eight batteries, the cart would have the charge of battery*8, and the electric cart block may be charged on the battery box.
Mesecon energy could load batteries.
Power drain could depend on speed.
B B B
B C B
B B B
Eight batteries, the cart would have the charge of battery*8, and the electric cart block may be charged on the battery box.
Mesecon energy could load batteries.
Power drain could depend on speed.
Last edited by trukoil on Mon Dec 17, 2012 23:39, edited 1 time in total.
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This page: http://multa.bugs3.com/minetest/forum/viewmod.php?id=18
says that there should be switches, cart detectors, cart slowers, railchests etc. I'd very much like to try them, but I can't find any of them in the mod .zip archive. Where are they?
says that there should be switches, cart detectors, cart slowers, railchests etc. I'd very much like to try them, but I can't find any of them in the mod .zip archive. Where are they?
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