[Mod] UFOs [ufos]
[Mod] UFOs [ufos]
Hello !
This little mod adds UFOs to minetest...
License (all) is WTFPL
Credits goes to me for the code, and Melkor for the UFO model (and texture)
Depends: default, for the crafting
Download: here
Here is the repo: https://github.com/Zeg9/minetest-ufos/
How to charge them:
1) Craft the UFO chargling device (recipe is below)
2) Place it...
3) Right click it, and put some obsidian shards in it...
4) Place the UFO next to the charging device (on the picture, it's placed above the cobblestone)
5) Right click the UFO to get inside...
6) Hold use key (default is E) until it is completely charged.
7) Fly around.
You need 100 obsidian shards to completely fill the tank of the UFO
How to control:
Use jump key to go up
Use sneak to go down
Left and right to turn
Up to go forward, down to brake
Crafting:
UFO:
UFO charging device:
Screenshots:
This little mod adds UFOs to minetest...
License (all) is WTFPL
Credits goes to me for the code, and Melkor for the UFO model (and texture)
Depends: default, for the crafting
Download: here
Here is the repo: https://github.com/Zeg9/minetest-ufos/
How to charge them:
1) Craft the UFO chargling device (recipe is below)
2) Place it...
3) Right click it, and put some obsidian shards in it...
4) Place the UFO next to the charging device (on the picture, it's placed above the cobblestone)
5) Right click the UFO to get inside...
6) Hold use key (default is E) until it is completely charged.
7) Fly around.
You need 100 obsidian shards to completely fill the tank of the UFO
How to control:
Use jump key to go up
Use sneak to go down
Left and right to turn
Up to go forward, down to brake
Crafting:
UFO:
UFO charging device:
Screenshots:
Last edited by Zeg9 on Wed Jul 17, 2013 10:45, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- JoeyXtreme
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This seems to be a bug with the attachments code, in the engineJoeyXtreme wrote:you get shaked around
EDIT: mid-air stopping seems to be due to unloaded chunks, again I don't think I can prevent this
Last edited by Zeg9 on Sat Dec 15, 2012 11:18, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- cornellius
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- Location: South East Asian
hmmmm hard to control the ufo maybe if u want go down or up should not constantly maybe just one click one time
sorry for my bad english
sorry for my bad english
Last edited by cornellius on Sat Dec 15, 2012 12:08, edited 1 time in total.
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
I just improved the controls, please try the new update.cornellius wrote:hmmmm hard to control the ufo maybe if u want go down or up should not constantly maybe just one click one time
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- cornellius
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ok i will try it sorry but maybe the ufo too fast accelerate
Last edited by cornellius on Sat Dec 15, 2012 16:08, edited 1 time in total.
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
Well, have you ever seen a UFO in real life ? Maybe they go really fast huh
Anyway there should be some on the 21 of this month, then we'll see ... :')
Anyway there should be some on the 21 of this month, then we'll see ... :')
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- cornellius
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- Location: South East Asian
- cornellius
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- Location: South East Asian
- VanessaE
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I've been experimenting with a new way for the game to handle mese, where mese is now a crystal embedded in stone, which gives a single crystal when dug (which in turn can be crafted into either fragments or blocks). See pull request #65 against minetest_game.
Since celeron55 sees Mese as sort of an alien artifact, it seemed fitting to use the above changes as a source of recipe items for this mod.
Here's what came up with:
Gl = glass
St = stone
SI = Steel Ingot
MC = Mese Crystal
MF = Mese Crystal Fragment
...and the code I added to the bottom of ufos/init.lua to add this recipe:
Hope that's useful to you.
Since celeron55 sees Mese as sort of an alien artifact, it seemed fitting to use the above changes as a source of recipe items for this mod.
Here's what came up with:
Code: Select all
-- Gl --
MF St MF
SI MC SI
St = stone
SI = Steel Ingot
MC = Mese Crystal
MF = Mese Crystal Fragment
...and the code I added to the bottom of ufos/init.lua to add this recipe:
Code: Select all
minetest.register_craft( {
output = 'ufos:ufo',
recipe = {
{ "", "default:glass", ""},
{ "default:mese_crystal_fragment", "default:stone", "default:mese_crystal_fragment"},
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
},
})
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
That would be great, but until this is included in main game, I'll use regular mese in the recipe.VanessaE wrote:I've been experimenting with a new way for the game to handle mese, where mese is now a crystal embedded in stone, which gives a single crystal when dug (which in turn can be crafted into either fragments or blocks). See pull request #65 against minetest_game.
Since celeron55 sees Mese as sort of an alien artifact, it seemed fitting to use the above changes as a source of recipe items for this mod.
Here's what came up with:
Gl = glassCode: Select all
-- Gl -- MF St MF SI MC SI
St = stone
SI = Steel Ingot
MC = Mese Crystal
MF = Mese Crystal Fragment
...and the code I added to the bottom of ufos/init.lua to add this recipe:
Hope that's useful to you.Code: Select all
minetest.register_craft( { output = 'ufos:ufo', recipe = { { "", "default:glass", ""}, { "default:mese_crystal_fragment", "default:stone", "default:mese_crystal_fragment"}, { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, }, })
+1 for your idea, then people also won't make houses or stuff out of mese, too.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- kaeza
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+1 Nice.
Maybe you could take a look at this for the controls.
Maybe you could take a look at this for the controls.
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That's not really easy to fix... Maybe I should add some sort of "owner" checking to the ufo (like locked chests) ?Kryuko wrote:Little bug:
I've inserted the UFO in a glass case. But if an user click on the class, he can use it. And this is a problem because he can do right click and use the UFO, left click and take the UFO, and type /spawn for escape.
Please, can you fix it?
Thanks in advance.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
-
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can you update it?
my ideas: make nodebox prettier, make so player can walk around the ufo, make so multiple players can go into the ufo and each occupy a different space in the ufo, make the ufo bigger, maybe make the ufo change size, make it more "flat", make so shift only moves down a bit, not continuous movenent down, make so you can control speed, make steering a bit faster.
Thanks
my ideas: make nodebox prettier, make so player can walk around the ufo, make so multiple players can go into the ufo and each occupy a different space in the ufo, make the ufo bigger, maybe make the ufo change size, make it more "flat", make so shift only moves down a bit, not continuous movenent down, make so you can control speed, make steering a bit faster.
Thanks
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also can you make a part of the ufo's bottom clear so you can the the groundmarkveidemanis wrote:can you update it?
my ideas: make nodebox prettier, make so player can walk around the ufo, make so multiple players can go into the ufo and each occupy a different space in the ufo, make the ufo bigger, maybe make the ufo change size, make it more "flat", make so shift only moves down a bit, not continuous movenent down, make so you can control speed, make steering a bit faster.
Thanks
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Yes I think a clear bottom would be a good idea.. how do you expect to see the ground for landing? loljojoa1997 wrote:also can you make a part of the ufo's bottom clear so you can the the ground
I would do it myself but no idea how to alter this mods textures.
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My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
- VanessaE
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The mese changes I mentioned have just been integrated into minetest_game. I guess you can use my suggested recipe now
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Updated, see first postVanessaE wrote:The mese changes I mentioned have just been integrated into minetest_game. I guess you can use my suggested recipe now
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Woops edited0gb.us wrote:Zeg9 wrote:There is no crafting recipe yet, use /giveme ufos:ufo OR creative mode.This amuses me.Zeg9 wrote:Crafting:
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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