[Mod] MOB Framework Settings [0.0.4] [mobf_settings]
[Mod] MOB Framework Settings [0.0.4] [mobf_settings]
This was integrated to MOBF!
I've created a simple GUI menu to MOBF.
Changes 0.0.4:
-fixed inverse logic bug for spawning algorithm etc
Changes 0.0.3:
-added en/disable support for secondary spawning algorithm
Changes 0.0.2:
-added blacklist animals support
-added privilege support with reasonable new inventory_plus version (hopefully I couldn't test it)
Changes 0.0.1:
-show list of known mobs
-change settings for
*3d-Mode
*Spawning
Depends:
inventory_plus
Minimum minetest version 0.4.3
Minimum Mobf version 1.4.5
License: GPLv2
Download:
Version 0.0.4
Version 0.0.3
Version 0.0.2
Version 0.0.1
What do you think about it? Is it usefull? Does it require additional features?
I've created a simple GUI menu to MOBF.
Changes 0.0.4:
-fixed inverse logic bug for spawning algorithm etc
Changes 0.0.3:
-added en/disable support for secondary spawning algorithm
Changes 0.0.2:
-added blacklist animals support
-added privilege support with reasonable new inventory_plus version (hopefully I couldn't test it)
Changes 0.0.1:
-show list of known mobs
-change settings for
*3d-Mode
*Spawning
Depends:
inventory_plus
Minimum minetest version 0.4.3
Minimum Mobf version 1.4.5
License: GPLv2
Download:
Version 0.0.4
Version 0.0.3
Version 0.0.2
Version 0.0.1
What do you think about it? Is it usefull? Does it require additional features?
Last edited by sapier on Sun Jan 27, 2013 09:28, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
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Awesome, another inventory gui!
just 1 quick thing.. i changed the API to inventory_plus, can you change this line:
The reason for the change was because i want some players to have additional buttons (eg, admins can control things). You will probably find that useful in your mod.
eg:
mobfw_admin is whatever priv you want to check
just 1 quick thing.. i changed the API to inventory_plus, can you change this line:
Code: Select all
FROM:
inventory_plus.pages["mobf"] = " Mobf Settings "
TO:
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"mobf","Mobf Settings")
end)
eg:
Code: Select all
minetest.register_on_joinplayer(function(player)
if minetest.check_player_privs(name, {mobfw_admin=true}) then
inventory_plus.register_button(player,"mobf","Mobf Settings")
end
end)
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I know i'm not cornernote, but here's how you download and install modscreeper96 wrote:Hay cornernote if u are reading this can you help me out with downloading mods I REALLY SUCK AT PC GAMING\
1.Download and install Winrar (google it)
2. Download mod of choice
3.Double click mod
4. Winrar will open, look on the bar with the buttons. Select the one that says unzip/ unpack or extract or something
5. It will pop up with a window, on the right with all of the files and stuff find the place where you saved the minetest folder.
6. Open the mods folder
7. Click on, but don't open the folder labeled "minetest"
8. Click extract
9. Open and play minetest
10. Enjoy mod.
I love exploring minetest worlds
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
I've added support for disabling mobs. You require LATEST 1.4.5 mobf version if you wanna try it.
Disable mobs at your own risk, it's mostly untested!
EDIT1:
To disable a mob a restart is required too!
EDIT2:
@cornernote
If you get inventoryplus to default game I'll be possible to add this menu to animals_modpack. I can't add it by now as It'll result in endless posts of sort "I've installed animals modpack but it doesn't work telling missing ... " ;-)
Disable mobs at your own risk, it's mostly untested!
EDIT1:
To disable a mob a restart is required too!
EDIT2:
@cornernote
If you get inventoryplus to default game I'll be possible to add this menu to animals_modpack. I can't add it by now as It'll result in endless posts of sort "I've installed animals modpack but it doesn't work telling missing ... " ;-)
Last edited by sapier on Tue Sep 18, 2012 21:26, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
@ruca you're right, it's wrong version I'll update to 0.0.3 soon forget about 0.0.2
EDIT1:
Secondary spawn algorithms will be supported in next mobf version setting doesn't have any effect for now
EDIT1:
Secondary spawn algorithms will be supported in next mobf version setting doesn't have any effect for now
Last edited by sapier on Wed Sep 19, 2012 20:45, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
- terminalerror
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Is it possible to disable mods ingame without restarting? It seems as if you could automatically do a /clearobjects after you disable a mob to get rid of those "unknown object" floating thingies.sapier wrote:to disable mobs you need to restart game too!
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
1) disabling mobs without restarting is a little bit difficult as there's no way to deregister entities. Probably I could add some mechanism that will result in somethin similar to disable but it's lots of work to do. As of now I consider other features more important than this one.
2) automatic clearobjects is dangerous, if I add this and someone did create an animal farm his farm is history ... but I've got an idea how to avoid having unkown entities floating around. I'll add to mobf for next release.
2) automatic clearobjects is dangerous, if I add this and someone did create an animal farm his farm is history ... but I've got an idea how to avoid having unkown entities floating around. I'll add to mobf for next release.
Last edited by sapier on Sun Nov 11, 2012 09:32, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
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can you please point out that one needs a specific privilege?
allso i was unable to save any setting, after restarting the server everything was back to default, even when i was not restarting the server nothing changed…
allso i was unable to save any setting, after restarting the server everything was back to default, even when i was not restarting the server nothing changed…
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Re: [Mod] MOB Framework Settings [0.0.4] [mobf_settings]
why can i see only the rat in my creative inventory?
- v-rob
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Re: [Mod] MOB Framework Settings [0.0.4] [mobf_settings]
This is a mod from 2012. Look at the date before you post, and don't bump old topics. The mod's almost certainly incompatible with the latest versions of Minetest.tomer wrote:why can i see only the rat in my creative inventory?
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Re: [Mod] MOB Framework Settings [0.0.4] [mobf_settings]
AFAIK the gui still exists and is part of mobf. Try typing /mobf or /mob or so. I forgot the right command. It allows some checks and settings.
A list of my mods can be found here.
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