[Mod] Boats [boats]

thetoon
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by thetoon » Tue Dec 11, 2012 16:58

Ok, I'll work around those lines then. Though I kinda like the rear-piece (or, more precisely, being able to tell its front from its rear)
 

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PilzAdam
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by PilzAdam » Tue Dec 11, 2012 17:51

thetoon wrote:Ok, I'll work around those lines then. Though I kinda like the rear-piece (or, more precisely, being able to tell its front from its rear)

Something to see what is front and whats back is cool, but not this thing ;-)
 

irksomeduck
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by irksomeduck » Tue Dec 11, 2012 20:37

Doesn't run. Running 0.4.4, I have had this problem with many of your mods before and it is incredibly annoying. Any ideas at all? I was really looking forward to actually having boats, but it doesn't work.
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Calinou
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by Calinou » Tue Dec 11, 2012 20:44

You have to rename the "boats-master" folder to "boats". ;)
 

Sokomine
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by Sokomine » Wed Dec 12, 2012 02:40

The thing on the back looks like a rudder! It's a nice addition to a boat. Perhaps there can be diffrent models? The larger one isn't bad either. Plus the smaller one as a raft. Or - for those people who don't want to build a boat - floating horizontal trees.
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cornellius
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by cornellius » Sat Dec 15, 2012 16:17

...... Failed Run The Mod -_-
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dannydark
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by dannydark » Sat Dec 15, 2012 19:54

cornellius wrote:...... Failed Run The Mod -_-


It would be helpful if you could post the error from your debug.txt ¬_¬
 

rarkenin
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by rarkenin » Sun Dec 16, 2012 00:41

What I'd love to see are multiple-person boats, and possibly a response to stroke rhythm since power is obviously coming from the player. 'twould be useful for boat races/regattas.
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jojoa1997
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by jojoa1997 » Sun Dec 16, 2012 01:00

steel boats that could go in lava would be nice
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RAPHAEL
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by RAPHAEL » Sun Dec 16, 2012 23:34

Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally).

Screenshots:
http://ompldr.org/vZ3EydA
and
http://ompldr.org/vZ3EydQ
Last edited by RAPHAEL on Sun Dec 16, 2012 23:34, edited 1 time in total.
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Doc
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by Doc » Mon Dec 17, 2012 02:09

With all this talk about models, some sort of 3-d api that allows a 3-d array to specify the model (voxel based) would be useful.
 

Josh
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by Josh » Mon Dec 17, 2012 02:13

PilzAdam, sometimes i notice that the boats become stuck and you can't pick them up.
 

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Zeg9
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by Zeg9 » Mon Dec 17, 2012 06:08

RAPHAEL wrote:Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally).

Screenshots:
http://ompldr.org/vZ3EydA
and
http://ompldr.org/vZ3EydQ


Same problem here, but I think it's related to the engine, not the mods
Maybe the attachment thing should be redone from the beginning...
Last edited by Zeg9 on Mon Dec 17, 2012 06:08, edited 1 time in total.
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RAPHAEL
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by RAPHAEL » Mon Dec 17, 2012 08:57

RAPHAEL wrote:Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally).

Screenshots:
http://ompldr.org/vZ3EydA
and
http://ompldr.org/vZ3EydQ


It also appears that at least once a boat has appeared in a stack of broken blocks (item_drop). I was digging out a basement and there was a floating stack of broken blocks and when I hit them to get them, a boat appeared. I must say I was rather startled.
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PilzAdam
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by PilzAdam » Mon Dec 17, 2012 15:45

RAPHAEL wrote:Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally).

Screenshots:
http://ompldr.org/vZ3EydA
and
http://ompldr.org/vZ3EydQ

This is an bug in the attachment code in the engine.
 

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RAPHAEL
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by RAPHAEL » Wed Dec 19, 2012 09:09

lol had to post this screenshot...
http://ompldr.org/vZ3I2cw
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jojoa1997
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by jojoa1997 » Wed Dec 19, 2012 10:54

Could you make the boat speed a tad faster and the turning faster also. It takes way too long to turn around.
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PilzAdam
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by PilzAdam » Wed Dec 19, 2012 16:57

jojoa1997 wrote:Could you make the boat speed a tad faster and the turning faster also. It takes way too long to turn around.

On servers its slower in turning.
 

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jojoa1997
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by jojoa1997 » Wed Dec 19, 2012 19:26

k
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3X debugging
12X tweaking to be just right
 

wulfsdad
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by wulfsdad » Sat Dec 29, 2012 08:50

How do you get off the boat?


--EDIT:

Nevermind, The game must have crashed before I tried getting off earlier. I tried again on a new map and was able to use the boat without difficulty.
Last edited by wulfsdad on Sat Dec 29, 2012 09:04, edited 1 time in total.
 

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Chinchow
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by Chinchow » Sat Dec 29, 2012 10:21

Sokomine wrote:The thing on the back looks like a rudder! It's a nice addition to a boat. Perhaps there can be diffrent models? The larger one isn't bad either. Plus the smaller one as a raft. Or - for those people who don't want to build a boat - floating horizontal trees.

I think there should be an option to use either model
P.S.I like the big boat model btw if its too big why not shrink it?
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Chinchow
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by Chinchow » Sat Dec 29, 2012 10:29

jojoa1997 wrote:steel boats that could go in lava would be nice

I think that would be cool but the cart takes the recipe that would be expected so maybe if we add two ingots to the left and right side
Example: (s)(x)(s)
(s)(x)(s)
(s)(s)(s)
S= steel_ingot
X = none
Last edited by Chinchow on Sat Dec 29, 2012 10:30, edited 1 time in total.
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RAPHAEL
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by RAPHAEL » Sat Dec 29, 2012 20:19

I had to sadly remove boats from the server because for some reason it started crashing the server on startup. Can't remember the error but it was something to do with "on_step". Whenever next version comes out I'll try again.
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neko259
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by neko259 » Mon Dec 31, 2012 08:47

Great!
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
 

clarksallador
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by clarksallador » Mon Dec 31, 2012 10:45

Cant make it to work it always argue with the init.lua
 

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