[Mod] UFOs [ufos]

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jojoa1997
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by jojoa1997 » Post

can you make the bottom see through
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

jojoa1997 wrote:can you make the bottom see through
I'll try to make that in the next 30 minutes
EDIT: I may also improve the texture, what do you suggest?
Last edited by Zeg9 on Fri Dec 21, 2012 17:49, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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jojoa1997
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by jojoa1997 » Post

http://www.minecraftforum.net/topic/330001-ufo/

have it look more circular maybe take up 2*9 blocks

also can you make a plane mod like this one
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

jojoa1997 wrote:http://www.minecraftforum.net/topic/330001-ufo/

have it look more circular maybe take up 2*9 blocks

also can you make a plane mod like this one
As holidays start today, I think I'm going to work on a plane mod during these
About the circular, I didn't make it round because I was scared of "THIS IS A BLOCKY GAME OMG WHY YOU MAKE IT ROUND", but if you all want it round, I can make it round.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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jojoa1997
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by jojoa1997 » Post

Zeg9 wrote:
jojoa1997 wrote:http://www.minecraftforum.net/topic/330001-ufo/

have it look more circular maybe take up 2*9 blocks

also can you make a plane mod like this one
As holidays start today, I think I'm going to work on a plane mod during these
About the circular, I didn't make it round because I was scared of "THIS IS A BLOCKY GAME OMG WHY YOU MAKE IT ROUND", but if you all want it round, I can make it round.
can you at least make it kinda blocky eliptical
like a 2*1
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

Updated: smoother texture and a window on the bottom.
Soon adding a togglable beam under the ufo...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

mauvebic
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by mauvebic » Post

Image

Still figuring how to skin (texture) this bird (mesh) - also looking to add a cylon raider mesh, and adding weapons to them. collision box is also a bit of a problem . When i figure these things out ill post the d/l here :-)

mauvebic
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by mauvebic » Post

Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)

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Zeg9
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by Zeg9 » Post

mauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
I might do that. Please remind me :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Melkor
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by Melkor » Post

tell me your opinion about this:
Image
Last edited by Melkor on Thu Mar 09, 2017 16:11, edited 1 time in total.

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jojoa1997
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by jojoa1997 » Post

Melkor wrote:tell me your opinion about this:
Image
I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT
Coding;
1X coding
3X debugging
12X tweaking to be just right

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JoeyXtreme
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by JoeyXtreme » Post

that looks really good melkor
Hi i'm a signature :D

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Zeg9
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by Zeg9 » Post

Melkor wrote:tell me your opinion about this:
Image
o_O That one is really great.
Did you make the model ?
I think I'll use this instead of mine, if you don't mind.
Last edited by Zeg9 on Wed Jan 02, 2013 14:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Melkor
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by Melkor » Post

yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits :)

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Zeg9
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by Zeg9 » Post

Melkor wrote:yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits :)
Yeah don't worry about that ;)
Thanks !
EDIT: has been pushed. I'll update the screenshots soon.
I also updated the readme ;)
Last edited by Zeg9 on Wed Jan 02, 2013 15:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Melkor
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by Melkor » Post

Remember: the size is 3x3x2 nodes, I hope that the scale is well
edit:
Ok nevermind XD
Last edited by Melkor on Wed Jan 02, 2013 15:39, edited 1 time in total.

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Melkor
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by Melkor » Post

Image
I want to believe
Last edited by Melkor on Sun Sep 03, 2023 17:40, edited 2 times in total.

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Rancon
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by Rancon » Post

COOL!
Any tips on blender, gimp, or codea?

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VanessaE
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by VanessaE » Post

I love the new model!
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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InfinityProject
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by InfinityProject » Post

This mod just keeps getting better and better. By the way, you posted the download and repo links twice in the main description. :D

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Zeg9
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by Zeg9 » Post

InfinityProject wrote:By the way, you posted the download and repo links twice in the main description. :D
I know, it is because the screenshots were huge and I often don't want to scroll to the download. But when I do, I like if the download link is there.
I don't know if everybody is same, but never mind. Anyway I'll remove one of them :P
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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qwrwed
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by qwrwed » Post

mauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
Those are nice models, but I think you should release it as a seperate mod.

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Ragnarok
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by Ragnarok » Post

Pretty nice :)

I slightly modified code like this (different horisontal and vertical speeds):

Code: Select all

local UFO_SPEED_H = 10
local UFO_SPEED_V = 3
local UFO_TURN_SPEED = 2

local ufo = {
    physical = true,
    collisionbox = {-1.5,-.5,-1.5, 1.5,2,1.5},
    visual = "mesh",
    mesh = "ufo.x",
    textures = {"ufo.png"},
    
    driver = nil,
    v = 0
}
function ufo:on_rightclick (clicker)
    if not clicker or not clicker:is_player() then
        return
    end
    if self.driver and clicker == self.driver then
        self.driver = nil
        clicker:set_detach()
    elseif not self.driver then
        self.driver = clicker
        clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
    end
end

function ufo:on_activate (staticdata, dtime_s)
    self.object:set_armor_groups({immortal=1})
end

function ufo:on_punch (puncher, time_from_last_punch, tool_capabilities, direction)
    self.object:remove()
    if puncher and puncher:is_player() then
        puncher:get_inventory():add_item("main", "ufos:ufo")
    end
end

function ufo:on_step (dtime)
    if self.driver then
        local ctrl = self.driver:get_player_control()
        local vel = self.object:getvelocity()
        local acc = self.object:getacceleration()
        if ctrl.up then
            acc.x = math.cos(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
            acc.z = math.sin(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
        else
            acc.x = -vel.x/5
            acc.z = -vel.z/5
        end
        if ctrl.down then
            acc.x = -vel.x
            acc.z = -vel.z
        end
        if ctrl.jump then
            vel.y = UFO_SPEED_V
        elseif ctrl.sneak then
            vel.y = -UFO_SPEED_V
        else
            acc.y = -vel.y/2
        end
        self.object:setvelocity(vel)
        self.object:setacceleration(acc)
        if ctrl.left then
            self.object:setyaw(self.object:getyaw()+math.pi/120*UFO_TURN_SPEED)
        end
        if ctrl.right then
            self.object:setyaw(self.object:getyaw()-math.pi/120*UFO_TURN_SPEED)
        end
    end
end

minetest.register_entity("ufos:ufo", ufo)


minetest.register_craftitem("ufos:ufo", {
    description = "ufo",
    inventory_image = "ufo_inventory.png",
    wield_image = "ufo_inventory.png",
    
    on_place = function(itemstack, placer, pointed_thing)
        if pointed_thing.type ~= "node" then
            return
        end
        minetest.env:add_entity(pointed_thing.above, "ufos:ufo")
        itemstack:take_item()
        return itemstack
    end,
})

minetest.register_craft( {
    output = 'ufos:ufo',
    recipe = {
        { "", "default:glass", ""},
        { "default:mese_crystal_fragment", "default:stone", "default:mese_crystal_fragment"},
        { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
    },
})
What do you think?

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jojoa1997
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by jojoa1997 » Post

can you make an inventory image because the new one looks bad
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

jojoa1997 wrote:can you make an inventory image because the new one looks bad
What are you seeing as an inventory image ?
1) Image
or
2) Image

If it's the second one then just update.
Last edited by Zeg9 on Fri Jan 04, 2013 09:43, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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