[Mod] UFOs [ufos]
I'll try to make that in the next 30 minutesjojoa1997 wrote:can you make the bottom see through
EDIT: I may also improve the texture, what do you suggest?
Last edited by Zeg9 on Fri Dec 21, 2012 17:49, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
http://www.minecraftforum.net/topic/330001-ufo/
have it look more circular maybe take up 2*9 blocks
also can you make a plane mod like this one
have it look more circular maybe take up 2*9 blocks
also can you make a plane mod like this one
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
As holidays start today, I think I'm going to work on a plane mod during thesejojoa1997 wrote:http://www.minecraftforum.net/topic/330001-ufo/
have it look more circular maybe take up 2*9 blocks
also can you make a plane mod like this one
About the circular, I didn't make it round because I was scared of "THIS IS A BLOCKY GAME OMG WHY YOU MAKE IT ROUND", but if you all want it round, I can make it round.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
can you at least make it kinda blocky elipticalZeg9 wrote:As holidays start today, I think I'm going to work on a plane mod during thesejojoa1997 wrote:http://www.minecraftforum.net/topic/330001-ufo/
have it look more circular maybe take up 2*9 blocks
also can you make a plane mod like this one
About the circular, I didn't make it round because I was scared of "THIS IS A BLOCKY GAME OMG WHY YOU MAKE IT ROUND", but if you all want it round, I can make it round.
like a 2*1
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Updated: smoother texture and a window on the bottom.
Soon adding a togglable beam under the ufo...
Soon adding a togglable beam under the ufo...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
I might do that. Please remind memauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
tell me your opinion about this:
Last edited by Melkor on Thu Mar 09, 2017 16:11, edited 1 time in total.
I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE ITMelkor wrote:tell me your opinion about this:
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- JoeyXtreme
- Member
- Posts: 35
- Joined: Sat Dec 15, 2012 09:49
o_O That one is really great.Melkor wrote:tell me your opinion about this:
Did you make the model ?
I think I'll use this instead of mine, if you don't mind.
Last edited by Zeg9 on Wed Jan 02, 2013 14:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits
Yeah don't worry about thatMelkor wrote:yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits
Thanks !
EDIT: has been pushed. I'll update the screenshots soon.
I also updated the readme
Last edited by Zeg9 on Wed Jan 02, 2013 15:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Remember: the size is 3x3x2 nodes, I hope that the scale is well
edit:
Ok nevermind XD
edit:
Ok nevermind XD
Last edited by Melkor on Wed Jan 02, 2013 15:39, edited 1 time in total.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
I love the new model!
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- InfinityProject
- Member
- Posts: 1009
- Joined: Sat Mar 17, 2012 00:52
- Location: World of Infinity, US
I know, it is because the screenshots were huge and I often don't want to scroll to the download. But when I do, I like if the download link is there.InfinityProject wrote:By the way, you posted the download and repo links twice in the main description.
I don't know if everybody is same, but never mind. Anyway I'll remove one of them
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Those are nice models, but I think you should release it as a seperate mod.mauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
Pretty nice
I slightly modified code like this (different horisontal and vertical speeds):
What do you think?
I slightly modified code like this (different horisontal and vertical speeds):
Code: Select all
local UFO_SPEED_H = 10
local UFO_SPEED_V = 3
local UFO_TURN_SPEED = 2
local ufo = {
physical = true,
collisionbox = {-1.5,-.5,-1.5, 1.5,2,1.5},
visual = "mesh",
mesh = "ufo.x",
textures = {"ufo.png"},
driver = nil,
v = 0
}
function ufo:on_rightclick (clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
end
end
function ufo:on_activate (staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
end
function ufo:on_punch (puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "ufos:ufo")
end
end
function ufo:on_step (dtime)
if self.driver then
local ctrl = self.driver:get_player_control()
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
if ctrl.up then
acc.x = math.cos(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
acc.z = math.sin(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
else
acc.x = -vel.x/5
acc.z = -vel.z/5
end
if ctrl.down then
acc.x = -vel.x
acc.z = -vel.z
end
if ctrl.jump then
vel.y = UFO_SPEED_V
elseif ctrl.sneak then
vel.y = -UFO_SPEED_V
else
acc.y = -vel.y/2
end
self.object:setvelocity(vel)
self.object:setacceleration(acc)
if ctrl.left then
self.object:setyaw(self.object:getyaw()+math.pi/120*UFO_TURN_SPEED)
end
if ctrl.right then
self.object:setyaw(self.object:getyaw()-math.pi/120*UFO_TURN_SPEED)
end
end
end
minetest.register_entity("ufos:ufo", ufo)
minetest.register_craftitem("ufos:ufo", {
description = "ufo",
inventory_image = "ufo_inventory.png",
wield_image = "ufo_inventory.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.env:add_entity(pointed_thing.above, "ufos:ufo")
itemstack:take_item()
return itemstack
end,
})
minetest.register_craft( {
output = 'ufos:ufo',
recipe = {
{ "", "default:glass", ""},
{ "default:mese_crystal_fragment", "default:stone", "default:mese_crystal_fragment"},
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
},
})
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
What are you seeing as an inventory image ?jojoa1997 wrote:can you make an inventory image because the new one looks bad
1)
or
2)
If it's the second one then just update.
Last edited by Zeg9 on Fri Jan 04, 2013 09:43, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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