[Mod] In-game skin switching [skins]
Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Awesome mod, awesome feature it implements!
As for http browsing - why not use WGET? It's free, small and cross-platform
Smth like will do
As for http browsing - why not use WGET? It's free, small and cross-platform
Smth like
Code: Select all
os.execute(wget path)
What about creativeCommons and FreeArt?Zeg9 wrote:Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.
Servers now up (Economy, no PvP) Forum up already! http://tuxcraft.info
I'll accept most creative commons too, like BY SAtux_peng wrote:What about creativeCommons and FreeArt?Zeg9 wrote:Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.
FreeArt seems ok, too.
As for directory listing, I prefer to not call execute or popen.4aiman wrote: As for http browsing - why not use WGET? It's free, small and cross-platform
os.execute(wget path)
Also, minetest supports downloading with curl and directory listing.
I just need it to be implemented in the api.
Last edited by Zeg9 on Mon Dec 31, 2012 10:17, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Hmm this is why I didn't know it lolCalinou wrote:FreeArt is often considered as obsolete, also noone uses it.Zeg9 wrote:FreeArt seems ok, too.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
o_o0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.
I failed. Sorry for the problems, should be fixed.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- InfinityProject
- Member
- Posts: 1009
- Joined: Sat Mar 17, 2012 00:52
- Location: World of Infinity, US
If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit
I noticed you didn't use my skins was there a problem?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
Absolutely not.Chinchow wrote:I noticed you didn't use my skins was there a problem?
Sorry but I've been busy the last week, now it's ok.
I've just added Bob and Jannette/
Okay, now there will be more 2D skins.InfinityProject wrote:If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit
Thanks !
Of course you two will be credited
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
The poll is amusing "craft" skin? How do you suppose we do that?
Thanks btw
Thanks btw
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
Well, we could make use of the workbench mod
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
- support of different armor
- armor shoud be craftable
- full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
- leather armour should be dye-able
- workbenches may be used to create different patterns (pixel art with wool nodes)
- some machine can be used to "print" crafted pattern onto the armour
- for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
- after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
- pattern could be subject to wear after 3-5 uses
- new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
- ^ this way Minetest could experience "fashion" changes
I think I'm going to remake the armour mod then... good ideas !4aiman wrote:Well, we could make use of the workbench mod
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...
- support of different armor
- armor shoud be craftable
- full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
- leather armour should be dye-able
- workbenches may be used to create different patterns (pixel art with wool nodes)
- some machine can be used to "print" crafted pattern onto the armour
- for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
- after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
- pattern could be subject to wear after 3-5 uses
- new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
- ^ this way Minetest could experience "fashion" changes
EDIT: Poll closed, results are in the first post.
Last edited by Zeg9 on Sun Jan 06, 2013 10:08, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
It's not possible with the current API.4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...
What is possible is to make the skin show as an npc.
Last edited by Zeg9 on Sun Jan 06, 2013 14:20, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
Why don't you take pictures of them in game or by using a Minecraft skin viewer?Zeg9 wrote:It's not possible with the current API.4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...
What is possible is to make the skin show as an npc.
Why fork it? Why not just submit the textures?Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?
Last edited by 0gb.us on Thu Jan 31, 2013 11:04, edited 1 time in total.
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