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A vampire mob that uses player model with vampire textures and makes them always hostile and heals them when they hit you the rest would be up to the creator
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
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I have an idea for a new type of biome that can be referred to as the legacy biome. It basically takes on the look and feel of version 0.3.1 of minetest-c55 and spawns at random places on the map (can spawn underground as legacy caves and ruins as well.) All of its ores could be legacy coal, legacy iron, and legacy mese. They could be stronger and more powerful than the normal ones. There could also be 8-bit versions of minetest-c55's default sounds for placing, mining, and walking on the block types of the legacy biomes. This type of biome can serve as a living museum of the past while the rest of the map gets all of the features of the present builds of minetest-c55 (a biome such as this can preserve the old mese.)
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An old mod...MorewaterChinchow wrote:OK I'm gonna suggest a mod that I was gonna make and just wanted more ideas to add to it but it got closed because someone mistook it for a request so now it is I want a mod that adds more liquids other than water and lava
Hi there ^.~
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Lookie here: http://minetest.net/forum/viewtopic.php?id=3830xavier108 wrote:Hmmmm How about a console mod like n64,psx,ps2,xbox if there is a mod like that i would download it
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Would it be possible to change the falling node code to shoot tnt forwardchase programer wrote:i need some help with my codeing i need to make a rpg mod that shoots tnt but need the code
my gmail chasepaterson03@gmail.com
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
Just wondering, is it possible to add the 3D player to the inventory GUI?
When you move the mouse cursor around in the inventory, the player could look at where the cursor is.
When you move the mouse cursor around in the inventory, the player could look at where the cursor is.
Last edited by Josh on Sat Jan 05, 2013 02:20, edited 1 time in total.
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How about a mod like NEI? You can spawn in items or locks, or switch the mode to recipe mode? Or just the recipe thing...
How about a mod which involves magic, wands that do different things and have different ways of charging?
How about an exchange mod (similar to that of Equivalent Exchange 2)?
How about a mod that adds microblocks (Redpower 2)?
How about a mod which involves magic, wands that do different things and have different ways of charging?
How about an exchange mod (similar to that of Equivalent Exchange 2)?
How about a mod that adds microblocks (Redpower 2)?
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1) fire staff: http://minetest.net/forum/viewtopic.php?id=3729FreeLifeXtreme wrote:How about a mod which involves magic, wands that do different things and have different ways of charging?
How about an exchange mod (similar to that of Equivalent Exchange 2)?
How about a mod that adds microblocks (Redpower 2)?
2) exchange: http://minetest.net/forum/viewtopic.php?id=3751
3) stairs plus: http://minetest.net/forum/viewtopic.php?id=2092
Last edited by kaeza on Sun Jan 06, 2013 12:26, edited 1 time in total.
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Not sure if it's been mentioned but.. mirrors.
Why? If one has an in game skin switcher mod or similar installed, it would be easier to look in a mirror to verify the skin is as they want. Only other method of this I'm aware of is to log in a second client or have a friend help.
Why? If one has an in game skin switcher mod or similar installed, it would be easier to look in a mirror to verify the skin is as they want. Only other method of this I'm aware of is to log in a second client or have a friend help.
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My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
Oh, I do hope such a mod actually gets created. It should not be impossible to do.RAPHAEL wrote:Not sure if it's been mentioned but.. mirrors.
Why? If one has an in game skin switcher mod or similar installed, it would be easier to look in a mirror to verify the skin is as they want. Only other method of this I'm aware of is to log in a second client or have a friend help.
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Irrlicht supports extra viewports mapped to textures, but, does the Minetest engine allow for that to be done by a mod?
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Now working on my own clone, Mosstest.
I guess I'm back for some time.
I searched the forum threads similar but I have not found. Think it's too difficult to add something like....
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
sorry for bad english
Linux debian 7 wheezy 64
kde
Linux debian 7 wheezy 64
kde
wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167pandaro wrote:I searched the forum threads similar but I have not found. Think it's too difficult to add something like....
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
No! I mean that the player chooses their race.Spots wrote:wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167pandaro wrote:
I searched the forum threads similar but I have not found. Think it's too difficult to add something like....
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
The mod that I've linked refers to "non-player characters" (both) as I understand it.
sorry for bad english
Linux debian 7 wheezy 64
kde
Linux debian 7 wheezy 64
kde
Good idea I might add something like itSpots wrote:wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167pandaro wrote:I searched the forum threads similar but I have not found. Think it's too difficult to add something like....
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
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