[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

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jojoa1997
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by jojoa1997 » Post

playzooki wrote:21:29:03: INFO[main]: [peaceful_npc-master] ["C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\games\minetest_game\mods\peaceful_npc-master\init.lua"]
21:29:03: ERROR[main]: Error loading mod "peaceful_npc-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
21:29:03: ERROR[main]: Server: Failed to load and run C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\games\minetest_game\mods\peaceful_npc-master\init.lua
21:29:03: INFO[main]: BanManager: saving to C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\worlds\hi0.4.4\ipban.txt
21:29:03: ERROR[main]: ModError: Failed to load and run C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\games\minetest_game\mods\peaceful_npc-master\init.lua
21:29:03: INFO[main]: Searching worlds...
21:29:03: INFO[main]: In C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\worlds:
21:29:03: INFO[main]: hahalol hi0.4.4 I AM PUNCHING YOUR SALAD newwwww (invalid: skyblock_freestyle)
21:29:03: INFO[main]: 4 found.
21:29:03: INFO[main]: Waiting for other menus
21:29:03: INFO[main]: Waited for other menus
21:29:03: VERBOSE[main]: error_message = ModError: Failed to load and run C:\Users\me\Downloads\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\games\minetest_game\mods\peaceful_npc-master\init.lua
21:29:03: VERBOSE[main]: Check debug.txt for details.
is the folder named "peaceful_npc" without the quotations.
also if you ever see "-master" in a folder name delete it.
in the mod releases section if you look at the title [Mod] Peaceful NPC [1.6.4] [peaceful_npc] the [peaceful_npc] is usually what you name it without the [] of course
Coding;
1X coding
3X debugging
12X tweaking to be just right

playzooki
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Posts: 232
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by playzooki » Post

WARNING: StaticObjectList::remove(): id=10 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=10 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=16 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=16 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=17 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=17 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=18 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=18 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=19 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=19 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=20 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=20 m_static_exists=true but static data doesn't actually exist in (6,1,2)
WARNING: StaticObjectList::remove(): id=20 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=20 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=21 on inactive block (8,1,3)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=21 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=23 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=23 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=23 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=23 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=24 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=24 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=24 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=24 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=25 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: INFO[main]: Client: avg_rtt=1.01687e-033
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=25 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=25 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=25 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=26 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=26 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=26 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=26 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=27 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=27 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=27 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=27 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=29 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=29 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=29 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=29 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=30 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=30 m_static_exists=true but static data doesn't actually exist in (7,2,3)
WARNING: StaticObjectList::remove(): id=30 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=30 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=33 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=33 m_static_exists=true but static data doesn't actually exist in (7,2,3)
WARNING: StaticObjectList::remove(): id=33 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=33 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=35 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=35 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=35 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=35 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=36 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=36 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=36 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=36 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=43 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=43 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=43 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=43 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=44 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=44 m_static_exists=true but static data doesn't actually exist in (7,2,4)
WARNING: StaticObjectList::remove(): id=44 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=44 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=45 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=45 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=45 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=45 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=4

Thats what you get for spawning 99
bad signature is bad

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jojoa1997
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by jojoa1997 » Post

playzooki wrote:WARNING: StaticObjectList::remove(): id=10 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=10 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=16 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=16 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=17 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=17 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=18 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=18 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=19 on inactive block (8,1,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=19 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=20 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=20 m_static_exists=true but static data doesn't actually exist in (6,1,2)
WARNING: StaticObjectList::remove(): id=20 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=20 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=21 on inactive block (8,1,3)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=21 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=23 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=23 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=23 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=23 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=24 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=24 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=24 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=24 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=25 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: INFO[main]: Client: avg_rtt=1.01687e-033
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=25 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=25 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=25 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=26 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=26 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=26 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=26 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=27 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=27 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=27 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=27 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=29 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=29 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=29 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=29 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=30 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=30 m_static_exists=true but static data doesn't actually exist in (7,2,3)
WARNING: StaticObjectList::remove(): id=30 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=30 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=33 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=33 m_static_exists=true but static data doesn't actually exist in (7,2,3)
WARNING: StaticObjectList::remove(): id=33 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=33 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=35 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=35 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=35 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=35 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=36 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=36 m_static_exists=true but static data doesn't actually exist in (7,1,2)
WARNING: StaticObjectList::remove(): id=36 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=36 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=43 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=43 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=43 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=43 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=44 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=44 m_static_exists=true but static data doesn't actually exist in (7,2,4)
WARNING: StaticObjectList::remove(): id=44 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=44 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=45 on inactive block (6,2,2)
21:54:33: VERBOSE[ServerThread]: LuaEntitySAO::getStaticData
21:54:33: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=45 m_static_exists=true but static data doesn't actually exist in (8,1,2)
WARNING: StaticObjectList::remove(): id=45 not found
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=45 is known by clients; not deleting yet
21:54:33: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=4

Thats what you get for spawning 99
Please update to the new version. It has the spawn limit set to 20.
This is for spawning with the command. If you want to set it higher go to line 511 "local MAX_SPAWN = 20" and change the number
Coding;
1X coding
3X debugging
12X tweaking to be just right

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jojoa1997
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by jojoa1997 » Post

The animation bug where the npcs walk sideways seems to be fixed. I think that when i had all the player_ in the code both codes for that animation from the player file and npc file mixed creating the sideways walking. when i fixed the naming the problem was solved unknowingly. If you experience this bug please tell me.
Coding;
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12X tweaking to be just right

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jojoa1997
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by jojoa1997 » Post

anyone have requests for what i should add next
Coding;
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markveidemanis
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by markveidemanis » Post

make it so you can right click your NPC and configure it.
configuration:
sit or not sit
stand still/follow players/given player
turn to face player
attack/entities/player.given player
*wander*
follow a predefined path --speed
execute chat commands
talk? - say [X] at a certain time
if in chat, [Y] is mentioned, do [action from the above}

--all for now--
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR

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jojoa1997
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by jojoa1997 » Post

1.7 is out
Coding;
1X coding
3X debugging
12X tweaking to be just right

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jojoa1997
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by jojoa1997 » Post

markveidemanis wrote:make it so you can right click your NPC and configure it.
configuration:
sit or not sit
stand still/follow players/given player
turn to face player
attack/entities/player.given player
*wander*
follow a predefined path --speed
execute chat commands
talk? - say [X] at a certain time
if in chat, [Y] is mentioned, do [action from the above}

--all for now--
this wont be done for a while. i dont have this level of skill yet
Coding;
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12X tweaking to be just right

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jojoa1997
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by jojoa1997 » Post

1.7.1 is out with three pokemon one dragon and some aliases
Coding;
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jojoa1997
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by jojoa1997 » Post

I am gonna take a break from this mod because school is starting again but I will be working on a useful mod.
Coding;
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12X tweaking to be just right

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Likwid H-Craft
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by Likwid H-Craft » Post

Well if you taking a break...I will like to have mine Avatar.

Likwid (Really his name is)
Image
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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jojoa1997
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by jojoa1997 » Post

Likwid H-Craft wrote:Well if you taking a break...I will like to have mine Avatar.

Likwid (Really his name is)
Image
Sure will add it when I get home. Could you give me 2-4 more textures so I could actually make a worthy update
Coding;
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jojoa1997
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by jojoa1997 » Post

jojoa1997 wrote:
Likwid H-Craft wrote:Well if you taking a break...I will like to have mine Avatar.

Likwid (Really his name is)
Image
Sure will add it when I get home. Could you give me 2-4 more textures so I could actually make a worthy update
Please give me link to were you got it or use omploader i cant download that pic
Coding;
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jojoa1997
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by jojoa1997 » Post

re-download the mod because there was a texture bug that is now fixed
Coding;
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Likwid H-Craft
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by Likwid H-Craft » Post

Wow I forgot my, NPC >.<
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

Ragnar
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by Ragnar » Post

babe223 wrote:here's some ;D
WOODCUTTER
WoodCutter Image
Lumberjack!
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

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BorisGrishenko
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by BorisGrishenko » Post

*Clap Clap*
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.

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BorisGrishenko
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by BorisGrishenko » Post

I can't rename the folder, delete or move it cause its says its being used by another program, even though my Minetest is closed and I need to in order to run the mod, what should I do?
Last edited by BorisGrishenko on Thu Feb 21, 2013 13:14, edited 1 time in total.
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.

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jojoa1997
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by jojoa1997 » Post

When I get home I will send you a pm of it with the correct name. (Straight from my PC) please send me a pm to remind me.
Coding;
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by J-Block » Post

The mod didn't really do much for me. The npc's wouldn't spawn and whenever I tried to place an npc spawner the server wouldn't let me, even after issuing the "give <Singleplayer> peacefulnpc" command. You haven't explained what the npc portal is- it did nothing, and the texture for the npc fence doesn't work.

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jojoa1997
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by jojoa1997 » Post

J-Block wrote:The mod didn't really do much for me. The npc's wouldn't spawn and whenever I tried to place an npc spawner the server wouldn't let me, even after issuing the "give <Singleplayer> peacefulnpc" command. You haven't explained what the npc portal is- it did nothing, and the texture for the npc fence doesn't work.
The fence is meant to be invisible to stop them fom jumping over a regular fence. They jump 2 blocks high.
You need the peacefulnpc priv to place summoners not peacefulnpc*
also you have to use the grant command "/grant singleplayer peacefulnpc"
the npc portal is an automatic spawner
Coding;
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VanessaE
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by VanessaE » Post

Pulled from git just minutes ago....

01:10:36: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
rror: error: ...etest/games/vanessae_game/mods/peaceful_npc/init.lua:424: attemp
t to call global 'npc_spawner' (a nil value)
01:10:36: ERROR[main]: stack traceback:
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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jojoa1997
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by jojoa1997 » Post

was this with the current git verssion. i updated yesterday.
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VanessaE
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by VanessaE » Post

It was from your git report, fetched perhaps 30 minutes, maybe an hour before that post (so sometime between 1 and 2 pm EST). I had to remove peaceful npc from my server temporarily.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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jojoa1997
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by jojoa1997 » Post

i fixed the bug. i simply reverted the code to 1.7.1 and added singleplayer getting it by default. I have not tested it yet but i dont think there should be a problem since i know the priv be default aka the singleplayer thing should work.
Coding;
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12X tweaking to be just right

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