I was thinking, could some engine changes be made to accomodate the creation of curves/slopes/etc on a large scale in the game?
Maybe a structure could be defined (ie: arched doorway) and you could build/destroy the whole structure, but not a specific block from it. ie: there would be a block generator that generate part of the archway as actual dynamic blocks - but those blocks wouldn't be saved, only the structure would be.
yves_de_beck wrote:That's no problem to make.... but make it sense to place so big blocks??? For what tasks do you need so big blocks???
hmm i think u shuld build your house by self not by a big cube
and for build houses there exist a lot of blocks ^^
I see it as well. With many slim block is there more individualism than with some big blocks.
Further i have to take care, to make not to many blocks in my mod. To many blocks make the registering process on loading the game longer and longer. Furthermore it will be buggy with to much shapes in game.
But wy don't you make a mod with big blocks, Likwid H-Craft? Try it out
Yes have a block like that, and it can be stacked on, top of it to make a wall or something, I don't know since I really have never seen it, done before not even Minecraft what a Shame. But if you can make it then if, Notch add it then Minetest had it first.
Edit:Oh and For more NonCubic Blocks, why not a Ball? then we can have maybe, ores work for that.
Last edited by Jalo on Tue Jan 29, 2013 16:41, edited 1 time in total.
Have some blocks properly invertable, as can be done with standard step/staircase blocks.
Update the buttons to show example blocks for whatever block type is dragged to the mill. (Where a type is missing, the corresponding button should show the default icon and be disabled.)
In some cases, two output blocks, one being the inverse of the other, e.g. outer corners with the corresponding inner corners…?
Properly inverted blocks will be possible very soon thanks to that "6d" facedir code that RealBadAngel is working on. 24 possible orientations, all from a single node and a facedir parameter.