You can add it yourself to your repo, and open a pull request. Having recipes will help greatly.jojoa1997 wrote:please add a recipe.lua to your github because i have some ideas and want to add a pull request
[Mod] Firearms [0.2.0] [firearms]
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- Likwid H-Craft
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i dont have a repo and github is wacking out for me. just name the file and i can do the restkaeza wrote:You can add it yourself to your repo, and open a pull request. Having recipes will help greatly.jojoa1997 wrote:please add a recipe.lua to your github because i have some ideas and want to add a pull request
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
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How are you going to open a pull request if you can't upload to your fork?jojoa1997 wrote:i dont have a repo and github is wacking out for me. just name the file and i can do the restkaeza wrote:You can add it yourself to your repo, and open a pull request. Having recipes will help greatly.jojoa1997 wrote:please add a recipe.lua to your github because i have some ideas and want to add a pull request
If you want, create a recipe.lua file yourself, upload to a site like ompldr and post the link here.
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Okay, done. Have fun
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error lua
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Can you post the actual error message? Hint: look at debug.txt in your minetest directory or the console output.guilleelcapoextra wrote:error lua
Last edited by kaeza on Sat Jan 26, 2013 01:58, edited 1 time in total.
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I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/
Last edited by guilleelcapoextra on Sat Jan 26, 2013 02:21, edited 1 time in total.
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Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?
Last edited by Josh on Sat Jan 26, 2013 02:35, edited 1 time in total.
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Try updating the mod. I have added most (if not all) of the missing textures. If you still experience problems, pleast post again with the error message. Thanks for reportingJosh wrote:Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?
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you must rename the folder to just "firearms"guilleelcapoextra wrote:I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/
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thankskaeza wrote:you must rename the folder to just "firearms"guilleelcapoextra wrote:I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/
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Sorry for the late response (I somehow missed your post).Likwid H-Craft wrote:Sounds!!
Ak-47
Rocket Launcher
Sniper Rifle
Music(If you ever get there)
Plus some other sounds.
A jet sound(Well it sound like it)
All in this "ZIP"
Btw the file size is, 1.27 MiB
Well hope you like.
I can't download the file because it seems I need to register on the forums. I will try it if you upload to a site that does not require any kind of registration (ompldr, Dropbox, etc).
My comments:
- Rocket Launcher: Would be similar to the Bazooka. What's the difference with yours?
- AK-47: I may add this one.
- Sniper Rifle: Already suggested and added.
- Music: It's not really in my goals for this mod. Maybe you could do that as an external mod or package along this mod in a modpack/game.
- Sounds: Some of *my* sounds are a bit...crappy. This is due to the fact that most public domain sounds out there (or for that matter, media files in general) are crappy, and the good ones are released as CC-BY-NC or similar licenses (i.e. not for commercial purposes). My sound making/editing skills are very bad to none, so couldn't do them myself. I hope yours sound better
Again, I'll look at your weapons once I can download the file, and decide what is worth adding. Thanks for contributing.
Last edited by kaeza on Sat Jan 26, 2013 11:02, edited 1 time in total.
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OK i was planning on that but what about distinguishing between the different ones. Should i use steel blocks? moreores? or should i add some material to the tip of the gun?Topywo wrote:- 1 recipe for a standard metal part (steel_ingots)jojoa1997 wrote:does anyone have any ideas for recipes
- 1 recipe for a standard wooden part (wooden planks)
- or both in 1 recipe.
Use those 2 or 1 to combine with more steel/wood in recipes for the individual weapons
Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
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Nice idea.jojoa1997 wrote:Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.
Also, about the recipes, try to make them according to the general usefulness/power of the weapon. For example, a .45 pistol (as well as ammo) should have a cheap recipe (for example, a steel ingot paired with something else), while the Bazooka should have a much more expensive recipe (maybe involving MESE or even gold or mithril).
If you need to add new craft items in the process (such as for example, gunpowder), feel free to do so.
EDIT: BTW if someone finds a weapon too powerful/weak, feel free to suggest a change.
Last edited by kaeza on Sat Jan 26, 2013 13:13, edited 1 time in total.
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ok thaanks and also please say that moreores is a dependency in the first post for nowkaeza wrote:Nice idea.jojoa1997 wrote:Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.
Also, about the recipes, try to make them according to the general usefulness/power of the weapon. For example, a .45 pistol (as well as ammo) should have a cheap recipe (for example, a steel ingot paired with something else), while the Bazooka should have a much more expensive recipe (maybe involving MESE or even gold or mithril).
If you need to add new craft items in the process (such as for example, gunpowder), feel free to do so.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
It works kaeza, thanks. Fun modkaeza wrote:Try updating the mod. I have added most (if not all) of the missing textures. If you still experience problems, pleast post again with the error message. Thanks for reportingJosh wrote:Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?
Last edited by Josh on Sun Jan 27, 2013 02:31, edited 1 time in total.
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Rename the folder in "firearms"GermanGuy wrote:Why the Mod doesnt work?I put the "minetest-firearms-master" Folder in the Folder: C:\Users\MyName-.-\ThePlaceIhavethe MinetestFolder:D\minetest-0.4.4-win32\mods\minetest Have i install it correct?
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