[Mod] Map [2] [map]
This mod needs to be tuned a bit. lets say ... its nice to have the map somewhere pinned but if you open / look at it (it should be always with you like a real map by hitting "M" key or whatsoever) it should zoomed the current area. I know it would be a bit difficult. zoom in the map and out would be also a real nice thing.
- Nightfighter
- Member
- Posts: 39
- Joined: Sat Oct 06, 2012 11:01
- Location: in a alien world
Is there any way this mod could work on Windows? If not, what is it about the operating system that makes such a feat impossible?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
-
- Member
- Posts: 160
- Joined: Tue Sep 18, 2012 22:11
yeah, you could install andlinux, that should work
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
I get an error when I run this. It says it failed, but the image was indeed created. Could it because of the unknown nodes it found?Terminal wrote:Unknown node names: default:stone_with_iron stairs:slab_wood stairs:slab_cobble stairs:stair_cobble default:sapling stairs:stair_wood default:chest_locked fire:basic_flame
[map] debug: 0
[map] Failed!
[map] Tried to run command "python /home/us_0gb/.minetest/worlds/world_2013-01-25/worldmods/map/minetestmapper.py -i /home/us_0gb/.minetest/worlds/world_2013-01-25 -o /home/us_0gb/.minetest/worlds/world_2013-01-25/worldmods/map//textures/map.png"
Also, how do you add nodes to the mapper?
Thanks!
Also, how
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Yeah i get those error messages too, but it works so i ignore them.
To add new nodes edit the colors.txt file and add the node name and the RGB values for the colour you want on the map for that node. For example ...
RGB values for any colour can be found using the GIMP "colour picker".
To add new nodes edit the colors.txt file and add the node name and the RGB values for the colour you want on the map for that node. For example ...
Code: Select all
default:stone_with_iron 97 93 92
Last edited by paramat on Fri Jan 25, 2013 23:24, edited 1 time in total.
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Another more reason to switch to LinuxLikwid H-Craft wrote:Why no windows still!
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
Is there even need for another reason to switch to Linux? I still don't see any reason to stick with Windows ... Linux, OS X, BSD, DOS, it doesn't matter what you use, as long as it isn't Windows.kaeza wrote:Another more reason to switch to LinuxLikwid H-Craft wrote:Why no windows still!
Also, is there a way to get this to map the whole generated world? The first time I ran it, it mapped only the center. I tried modifying it three times and ran it each time, but it didn't work. I really have no idea what I'm doing in that script. I don't need this to function in-game, even. I've been running it in a back-up copy of the world to get a graphical map for someone who wants me to post it in the server topic.
Last edited by 0gb.us on Sun Jan 27, 2013 04:10, edited 1 time in total.
I can't get this mod to work. in debug.txt I can see:
If I run command from terminal:
Can't handle spaces in world name? (just guessing) As the name of the world is: "Foresight World"
Code: Select all
13:02:50: INFO[main]: [map ] ["/usr/share/minetest/games/minetest/mods/map/init.lua"]
13:02:50: VERBOSE[main]: Loading and running script from /usr/share/minetest/games/minetest/mods/map/init.lua
13:02:50: VERBOSE[main]: register_item_raw: map:map
13:02:50: VERBOSE[main]: ItemDefManager: registering "map:map"
13:02:50: VERBOSE[main]: registerNode: registering content id "576": name="map:map"
13:02:50: VERBOSE[main]: registerCraft: registering craft definition: (shaped, output="map:map", recipe={ "default:paper","default:paper"; "default:paper","default:paper" }, replacements={})
[map] No map image found. Creating image... (This will take some time)
[map] debug: 256
[map] Failed!
[map] Tried to run command "python /usr/share/minetest/games/minetest/mods/map/minetestmapper.py -i /home/tforsman/.minetest/worlds/Foresight World -o /usr/share/minetest/games/minetest/mods/map//textures/map.png"
If I run command from terminal:
Code: Select all
python /usr/share/minetest/games/minetest/mods/map/minetestmapper.py -i /home/tforsman/.minetest/worlds/Foresight World -o /usr/share/minetest/games/minetest/mods/map//textures/map.png
World does not exist.
Last edited by TForsman on Sun Jan 27, 2013 12:15, edited 1 time in total.
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Wheres the Map Texture? Theres nothing in it.kaeza wrote:Another more reason to switch to LinuxLikwid H-Craft wrote:Why no windows still!
Well I don't get why not this kind of, need a update for windows users.
Last edited by Likwid H-Craft on Sun Jan 27, 2013 17:16, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
I did some searching, and I found this update for Windows users.Likwid H-Craft wrote:Wheres the Map Texture? Theres nothing in it.kaeza wrote:Another more reason to switch to LinuxLikwid H-Craft wrote:Why no windows still!
Well I don't get why not this kind of, need a update for windows users.
-
- Member
- Posts: 81
- Joined: Mon Jan 28, 2013 12:29
- Location: España
Hello, this mod could be used in windows 7 with this file minetest_mapper.exe (http://forum.minetest.net/viewtopic.php?id=2896&p=2)
thanks
google translate
thanks
google translate
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
-
- New member
- Posts: 2
- Joined: Mon Jun 03, 2013 04:28
The C++ version is really faster than the python one, so I see no point in fixing it (except the python version is the "official" one).Just A Man wrote:Python sript can be fixed. It just needed some os related things. Like using os.pathsep instead of /. If someone need this i can try to fix but i dont have Windows so some one need to test it
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
I get why the map has to be in the Mod folder but I've basically quit using this mod because I run multiple maps and it's not playing nice with the new method of running mods. Could the map texture name be based on the world name? Then you could write the code load the correct map for the world you're in.
PS: Sorry if I missed a comment above asking for the same thing.
PS: Sorry if I missed a comment above asking for the same thing.
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
Yea that could be done. But this mod doesnt work very good anyway.Jouster27 wrote:I get why the map has to be in the Mod folder but I've basically quit using this mod because I run multiple maps and it's not playing nice with the new method of running mods. Could the map texture name be based on the world name? Then you could write the code load the correct map for the world you're in.
PS: Sorry if I missed a comment above asking for the same thing.
Also I dont have a copy of it anymore and omploader is down.
- Silent-Hunter
- Member
- Posts: 30
- Joined: Wed Nov 06, 2013 20:06
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Hi, the unchanged map.zip is available here http://www.mediafire.com/download/m1rp1 ... zs/map.zip
Re: [Mod] Map [2] [map]
Thanks for this very cool mod. paramat's link works fine. I would like to propose two enhancements:
1. you could add im=im.rotate(90) to the python code before saving, to make the map correspond to the real wold, when placed on the ground.
2. VanessaE's colors.txt (from here: http://wiki.minetest.net/Minetestmapper) should be added by default
cheers
1. you could add im=im.rotate(90) to the python code before saving, to make the map correspond to the real wold, when placed on the ground.
2. VanessaE's colors.txt (from here: http://wiki.minetest.net/Minetestmapper) should be added by default
cheers
- Krock
- Developer
- Posts: 4650
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Mod] Map [2] [map]
I agree, this mod is no longer in developement.SlowMo24 wrote:I would like to propose two enhancements:
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Who is online
Users browsing this forum: No registered users and 0 guests