Zigz1
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Posts: 32 Joined: Thu May 10, 2012 11:49
Location: Poland
by Zigz1 » Mon Nov 26, 2012 18:17
Post
CaKeSs wrote: Ello peeps.
Name: Crossbow
Size : I don't know, It's for ADAM/Jeija's arrow mod
Drawtype: I still don't know
Description: FOR THE throwing mod.
Heres your crossbow.
Satisfied?
Mi sl ed b y sh ad ow s. .
tyo445
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Posts: 18 Joined: Sun Dec 02, 2012 14:52
Location: Somewhere
by tyo445 » Sun Dec 02, 2012 15:01
Post
Name:remote
Size:any 64x64 best
Drawtype:realistic
Description:I'm learning to make mods and this is in the first one I'm making right now
Name:circut
Size:any 64x64 best
Drawtype:realistic
Description:I'm learning to make mods and this is in the first one I'm making right now
Name:Transformer
Size:any 64x64 best
Drawtype:realistic
Description:I'm learning to make mods and this is in the first one I'm making right now. It's a gray block on all sides with buttons
Don't.Turn.Around.
aldobr
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Posts: 316 Joined: Sun Nov 25, 2012 05:46
by aldobr » Mon Dec 10, 2012 21:03
Post
I will make blinking xmas lights for xmas tree
pls, quickly, make textures for lights (we have 15 days for xmas)
Its just a cube 0.3x0.3x0.3
i am thinking about the logic (maybe use param2 to store timing information and use abm to blink the lights)
Conifer mod + my xmas lights mod = xmas setup for minetest
kaeza
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by kaeza » Thu Dec 13, 2012 18:01
Post
aldobr wrote: I will make blinking xmas lights for xmas tree
pls, quickly, make textures for lights (we have 15 days for xmas)
Its just a cube 0.3x0.3x0.3
i am thinking about the logic (maybe use param2 to store timing information and use abm to blink the lights)
Conifer mod + my xmas lights mod = xmas setup for minetest
+1 Nice. I think you should use node timers; look it up in lua_api.txt.
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Bas080
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bas080
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Location: Netherlands
by Bas080 » Fri Jan 25, 2013 02:10
Post
Pot like this
this
Size 10x16
Nodebox and texture resolution 16x16
For
gifts mod
EDIT:
and a barrel would be nice too
Barrel TY:)
Last edited by
Bas080 on Fri Jan 25, 2013 02:22, edited 1 time in total.
Casimir
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Posts: 1207 Joined: Fri Aug 03, 2012 16:59
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CasimirKaPazi
by Casimir » Tue Jan 29, 2013 20:04
Post
A pictureframe 16x16, for inventory and wielded. Also some pixelart, maximum 48x48.
Both for a paintings mod.
edit: I have the pictureframe. Just need some art now.
Last edited by
Casimir on Tue Jan 29, 2013 20:16, edited 1 time in total.
Ragnar
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Posts: 849 Joined: Thu Oct 25, 2012 15:19
Location: Estonia
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by Ragnar » Thu Feb 21, 2013 11:07
Post
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
valhalla
New member
Posts: 5 Joined: Mon Mar 18, 2013 13:30
by valhalla » Mon Mar 18, 2013 15:38
Post
I would need textures for my fermented beverages mod:
http://forum.minetest.net/viewtopic.php?pid=76585
Name: barrel
Size : any
Drawtype: should fit with the default textures
Description: a barrel for liquids, with variants to show which liquid it contains (right now empty, apple juice, cider, scumble, wort, beer). It would help if the variant can be seen also from the top of the barrel.
Thanks in advance.
jojoa1997
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Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Thu Mar 21, 2013 12:35
Post
Coding;
1X coding
3X debugging
12X tweaking to be just right
Evergreen
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by Evergreen » Wed Apr 17, 2013 23:30
Post
Bas080 wrote: Pot like this
this
Size 10x16
Nodebox and texture resolution 16x16
For
gifts mod
EDIT:
and a barrel would be nice too
Barrel TY:)
Is this supposed to be a 3D texture? Do you want a 3D model, or what?
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Evergreen
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by Evergreen » Thu Apr 18, 2013 12:10
Post
Something else, what is the license for minecraft textures? I made a quartz mod and it uses some of the minecraft textures. I do want it to change though, so I might put a request for quartz textures up here.
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Zeg9
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Posts: 608 Joined: Fri Sep 21, 2012 11:02
Location: France
by Zeg9 » Thu Apr 18, 2013 15:52
Post
Here are some quartz textures:
Monocrystal:
16x16:
3 crystals:
16x16:
License: WTFPL; Please tell me what you think.
I may make it white but you wouldn't see it correctly on the forum. Just ask for it
Last edited by
Zeg9 on Thu Apr 18, 2013 16:17, edited 1 time in total.
Evergreen
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by Evergreen » Thu Apr 18, 2013 19:44
Post
Zeg9 wrote: Here are some quartz textures:
Monocrystal:
16x16:
3 crystals:
16x16:
License: WTFPL; Please tell me what you think.
I may make it white but you wouldn't see it correctly on the forum. Just ask for it
Thanks, I was thinking of white though. Wait a little, I need to think through some stuff.
Last edited by
Evergreen on Thu Apr 18, 2013 19:45, edited 1 time in total.
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Zeg9
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Posts: 608 Joined: Fri Sep 21, 2012 11:02
Location: France
by Zeg9 » Fri Apr 19, 2013 05:30
Post
Here are the 2 white ones:
I'll quote myself:
I wrote: License: WTFPL; Please tell me what you think.
Evergreen
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by Evergreen » Fri Apr 19, 2013 13:27
Post
Ooh, those look really nice. Thanks! I will try and make some textures for quartz blocks and stuff myself. If I can't do it, I suppose you could. Also, screenshot coming later today.
Last edited by
Evergreen on Fri Apr 19, 2013 13:28, edited 1 time in total.
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Zeg9
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Location: France
by Zeg9 » Fri Apr 19, 2013 14:58
Post
Evergreen wrote: Ooh, those look really nice. Thanks! I will try and make some textures for quartz blocks and stuff myself. If I can't do it, I suppose you could. Also, screenshot coming later today.
Okay, just ask me if you need some more textures
Evergreen
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by Evergreen » Fri Apr 19, 2013 16:08
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I edited the crystal a little bit. Trying to make some quartz block/pillar/chiseled textures.
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Evergreen
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by Evergreen » Fri Apr 19, 2013 16:10
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Screenshot of what I have so far:
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Zeg9
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Location: France
by Zeg9 » Fri Apr 19, 2013 16:14
Post
Evergreen wrote: Screenshot of what I have so far:
-snip-
Nice!
When are you going to publish the mod? Oh, and how deep does it spawn (if you implemented spawning yet) ?
Evergreen
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by Evergreen » Fri Apr 19, 2013 16:30
Post
Yes I have implemented spawning. They are pretty darn common (like they are in real life) might change it a bit though. it spawns any where below sea level.
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Evergreen
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by Evergreen » Fri Apr 19, 2013 19:20
Post
Textures for quartz blocks are going well.
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Zeg9
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by Zeg9 » Fri Apr 19, 2013 19:41
Post
Can you post a screenshot when you're done with them? :-)
Evergreen
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by Evergreen » Sat Apr 20, 2013 00:37
Post
Zeg9 wrote: Can you post a screenshot when you're done with them? :-)
Of course I will. C:
Last edited by
Evergreen on Sat Apr 20, 2013 00:38, edited 1 time in total.
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pandaro
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Posts: 327 Joined: Sun Jan 08, 2012 21:34
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pandaro
Location: behind
by pandaro » Sat Apr 27, 2013 14:41
Post
someone is able to create a beautiful antenna for a radar? the antenna will turn on itself!
sorry for bad english
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