[Modpack] Animals Modpack [2.5] -- 2.6 approaching
@4aiman
Your model is great and works ... but I'm sorry I can't use it. Its 2.6MB even in binary b3d format. I'll add it to mobf maybe anyone has an idea how to reduce its size
@all I've just released 1.9.15 this is last development release of 1.9.x series, next version to be released is 2.0-rc1 PLZ test this version in order to really get a stable release!
Your model is great and works ... but I'm sorry I can't use it. Its 2.6MB even in binary b3d format. I'll add it to mobf maybe anyone has an idea how to reduce its size
@all I've just released 1.9.15 this is last development release of 1.9.x series, next version to be released is 2.0-rc1 PLZ test this version in order to really get a stable release!
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
I've just tried out 2.03 from the github (see post 1) on a minetest version 6af8a34 (from 23-01-2013, it's not the latest).Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.
Animals spawned.
I didn't install animals for a while. New animals and new textures. Vombies that actually hurt me. A wolf/dog that bit and followed me. Looked really nice, not laggy, great work!
Aslanex mobs are only spawned on mapgen unless you enable secondary spawning. Secondary spawning is available for some mobs only, but as it uses abm's to spawn mobs it's not recommended. You most likely will experience lag with it.
Last edited by sapier on Tue Jan 29, 2013 18:19, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
-
- Member
- Posts: 4276
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
How much time was there between generation of the trader and your discovery of his disappearance? Sapier told me that there was a bug in older versions that led animals/mobs die of old age after two days. Maybe they where too successful as traders and went for a safer life elsewhere :-)
A list of my mods can be found here.
well, not so much, really. i flied off to town which is about 200 blocks away and then when i get back he's gone.
UPD I updated the mod and seems that bug is gone. gonna test it for some more time.
UPD I updated the mod and seems that bug is gone. gonna test it for some more time.
Last edited by Mito551 on Tue Jan 29, 2013 21:11, edited 1 time in total.
As I've told mob's DO NOT SPAWN in ALREADY GENERATED worlds (at least not without user enabling secondary spawning.... and even then mobs will be limited in those areas)J-Block wrote:I have this same problem.Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.
@Mito551 have you tried logging out and in again? sometimes mobs are there but not shown because of your client being out of sync
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
This might be a dumb question, but how do I do that, and other mobf commands for that matter?(at least not without user enabling secondary spawning.... and even then mobs will be limited in those areas)
Read through a few of the scripts and saw mention of them, and saw reference to using mobf_settings...........but no details exactly how to do that.
-
- Member
- Posts: 81
- Joined: Mon Jan 28, 2013 12:29
- Location: España
Hello, I try to kill the animals and give only pushing, I'm not sure if I hurt or not.
Good mod, thanks
greetings
Good mod, thanks
greetings
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
socramazibi due to minetests damage system you need to punch ... wait a second ... punch again.
If you keep punching continously you won't do any damage
@omarti05 thanks
If you keep punching continously you won't do any damage
@omarti05 thanks
Last edited by sapier on Thu Jan 31, 2013 19:04, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
-
- Member
- Posts: 39
- Joined: Sat Sep 08, 2012 10:43
-
- Member
- Posts: 39
- Joined: Sat Sep 08, 2012 10:43
i got error when try to install 2.0.2sapier wrote:@breinzter11 this quote is quite outdated all mobs are 3d for some time. You need to have a config parameter set to 2d mode in order to get 2d mobs.
15:35:21: ERROR[main]: ServerError: LuaError: error: ...inetest\animals_modpack-
2.0.2\mobf_settings\init.lua:38: attempt to call field 'settings_save' (a nil va
lue)
15:35:21: ERROR[main]: stack traceback:
In trans_func.
Access violation at 00F80000 write?=8 address=16252928
15:35:21: ERROR[main]: Some exception: "Access violation"
how to fix it . . . .
@breinzter11 you've got an outdated minetest version try latest git...
If you have to use that minetest version delete the subfolder mobf_settings ... but you won't be able to change settings per gui if you do this.
I stronly recommend updating to mobf 2.0.3 too as there's a crash fixed with this version
If you have to use that minetest version delete the subfolder mobf_settings ... but you won't be able to change settings per gui if you do this.
I stronly recommend updating to mobf 2.0.3 too as there's a crash fixed with this version
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
1 Bug -> When i use bed and wake up vombies are still alive...
2. Can sb give craft/use list for items from this mod?
@Down in first post is link to download 2.0.4...
2. Can sb give craft/use list for items from this mod?
@Down in first post is link to download 2.0.4...
Last edited by BZab on Mon Feb 04, 2013 22:48, edited 1 time in total.
Why does the topic have 2.0.4?
When no update was announced
When no update was announced
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
@Chinchow
updates aren't announced everytime especialy if it's a non crash bugfix only. Just check version number in first post.
@BZab
1. it's not a bug in mobf there would be a way to exchange information between bed mod and mobf. As there isn't a single bed mod put at least two I don't intend to run behind them.
2. have a look at first post there's a screenshot of all craftable items and their recieps
I suggest creating a leatherworking mod to become a reciep for saddle too. Maybe I'll make trader sell saddles for 2.1.
updates aren't announced everytime especialy if it's a non crash bugfix only. Just check version number in first post.
@BZab
1. it's not a bug in mobf there would be a way to exchange information between bed mod and mobf. As there isn't a single bed mod put at least two I don't intend to run behind them.
2. have a look at first post there's a screenshot of all craftable items and their recieps
I suggest creating a leatherworking mod to become a reciep for saddle too. Maybe I'll make trader sell saddles for 2.1.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
@BZab
To make bed mod work bed mod would have to check all active objects if those are mobs and issue a cleanup command on those that are sun sensitive. Assuming that there may be quite a lot mobs around this may introduce lag.
Currently vombies will die soon after sun has risen. If a former unloaded mapblock is loaded and it's daytime sun sensitive mobs within it won't spawn. I can't do much more to avoid inconvenience on daytime switch.
Everything that can be crafted is in first post. If you find any craftable Item not included in first post plz tell me ;-)
I don't call collected mobs "items" nevertheless you may have it in inventory. There are items defined automaticaly for any mob enabled even for those you can't collect. I've added a list of included mods, this doesn't tell exactly what items are in but it's a starting point.
As ppl may enable, disable or even delete single mods/mobs from mobf I don't see any use in wasting time for creating a list that will be outdated most of time. Maybe I'll add a autogenerated list to mobf_settings some time but that's a feature enhancement for later times.
Edit1:
There's an additional class of items I haven't thought of by now as those are not mobf items but animalmaterials. As animalmaterials mod is included within animals modpack this may be a little bit missleading. There once was a separate thread for animalmaterials. Too many ppl didn't read lead post at all and did complain about mobf not working.
To make bed mod work bed mod would have to check all active objects if those are mobs and issue a cleanup command on those that are sun sensitive. Assuming that there may be quite a lot mobs around this may introduce lag.
Currently vombies will die soon after sun has risen. If a former unloaded mapblock is loaded and it's daytime sun sensitive mobs within it won't spawn. I can't do much more to avoid inconvenience on daytime switch.
Everything that can be crafted is in first post. If you find any craftable Item not included in first post plz tell me ;-)
I don't call collected mobs "items" nevertheless you may have it in inventory. There are items defined automaticaly for any mob enabled even for those you can't collect. I've added a list of included mods, this doesn't tell exactly what items are in but it's a starting point.
As ppl may enable, disable or even delete single mods/mobs from mobf I don't see any use in wasting time for creating a list that will be outdated most of time. Maybe I'll add a autogenerated list to mobf_settings some time but that's a feature enhancement for later times.
Edit1:
There's an additional class of items I haven't thought of by now as those are not mobf items but animalmaterials. As animalmaterials mod is included within animals modpack this may be a little bit missleading. There once was a separate thread for animalmaterials. Too many ppl didn't read lead post at all and did complain about mobf not working.
Last edited by sapier on Wed Feb 06, 2013 18:23, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Who is online
Users browsing this forum: No registered users and 21 guests