[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- stu
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- GitHub: stujones11
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[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
[modpack] Visible player armor & hand wielded items
[mod] Visible Wielded Items [wieldview] Makes hand wielded tool items visible to other players.
[mod] Visible Player Armor [3d_armor] Adds craftable armor that is visible to other players.
[mod] Shields [shields] Adds shields to the visible player armor.
[mod] 3d Armor Stand [3d_armor_stand] Adds a stand for armor storage and display.
Screenshot: Features itemframes mod (Calinou's version)
Mod Version: 0.4.13 - Mar 5, 2019 * Offset armor model for minetest 5.0.0
* Add settingtypes.txt and README fixes by @AntumDeluge
* Formatting and texture fixes by @Terumoc
* Spanish locale added by @runsy
* New armorstand place-holder textures by @LoneWolfHT
* Clean-up locales and add Russian locale by @codexp
* Show fire protection level by @tenplus1 Minetest Version: 0.4.5 onwards (see downloads)
Depends: default
License Textures: 2017 - 2019 daviddoesminetest aka davidthecreator - CC BY-SA 3.0
License Source Code: 2013 - 2019 stujones11 aka stu - LGPL v2.1
Downloads
Minetest 5.1.0+ Download
Minetest 5.0.0 Version 0.4.13
Minetest 0.4.16 - 0.4.17.1 Version 0.4.12
Minetest 0.4.16 Version 0.4.11
Minetest 0.4.16 Version 0.4.10
Minetest 0.4.15-0.4.16 Version 0.4.9
Minetest 0.4.15 Version 0.4.8
Minetest 0.4.13 - 0.4.15 Version 0.4.7
Minetest 0.4.13 - 0.4.15 Version 0.4.6
Minetest 0.4.13 - 0.4.14 Version 0.4.5
Minetest 0.4.9 - 0.4.13 Version 0.4.4
Minetest 0.4.8 Version 0.4.0
Minetest 0.4.7 Version 0.3.1
Minetest 0.4.5, 0.4.6 Version 0.2.3 Browse Code: github
Please let me know of any bugs, problems or suggestions.
Cheers!
[mod] Visible Wielded Items [wieldview] Makes hand wielded tool items visible to other players.
[mod] Visible Player Armor [3d_armor] Adds craftable armor that is visible to other players.
[mod] Shields [shields] Adds shields to the visible player armor.
[mod] 3d Armor Stand [3d_armor_stand] Adds a stand for armor storage and display.
Screenshot: Features itemframes mod (Calinou's version)
Mod Version: 0.4.13 - Mar 5, 2019 * Offset armor model for minetest 5.0.0
* Add settingtypes.txt and README fixes by @AntumDeluge
* Formatting and texture fixes by @Terumoc
* Spanish locale added by @runsy
* New armorstand place-holder textures by @LoneWolfHT
* Clean-up locales and add Russian locale by @codexp
* Show fire protection level by @tenplus1 Minetest Version: 0.4.5 onwards (see downloads)
Depends: default
License Textures: 2017 - 2019 daviddoesminetest aka davidthecreator - CC BY-SA 3.0
License Source Code: 2013 - 2019 stujones11 aka stu - LGPL v2.1
Downloads
Minetest 5.1.0+ Download
Minetest 5.0.0 Version 0.4.13
Minetest 0.4.16 - 0.4.17.1 Version 0.4.12
Minetest 0.4.16 Version 0.4.11
Minetest 0.4.16 Version 0.4.10
Minetest 0.4.15-0.4.16 Version 0.4.9
Minetest 0.4.15 Version 0.4.8
Minetest 0.4.13 - 0.4.15 Version 0.4.7
Minetest 0.4.13 - 0.4.15 Version 0.4.6
Minetest 0.4.13 - 0.4.14 Version 0.4.5
Minetest 0.4.9 - 0.4.13 Version 0.4.4
Minetest 0.4.8 Version 0.4.0
Minetest 0.4.7 Version 0.3.1
Minetest 0.4.5, 0.4.6 Version 0.2.3 Browse Code: github
Please let me know of any bugs, problems or suggestions.
Cheers!
Last edited by stu on Tue Mar 05, 2019 20:25, edited 84 times in total.
- stu
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Looks good, but I prefer to have real 3d armor
Maybe my own experiments combined with this way of setting textures...
stu, could you take a look at this: http://forum.minetest.net/viewtopic.php?id=4420&p=3 ?
Maybe my own experiments combined with this way of setting textures...
stu, could you take a look at this: http://forum.minetest.net/viewtopic.php?id=4420&p=3 ?
- stu
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Unfortunately not at the moment as I need to figure out a way to implement this. Since the visible armor does not really exist as an entity itself, there is no way for it to take damage in the conventional sense. I thought about using player:on_punch() but then I read in the api guide...Josh wrote:does it deteriorate when hurt by monsters?
Maybe someone more familiar with the api can suggest a better way around this?On the Lua side, every punch calls ''entity:on_punch(puncher,
time_from_last_punch, tool_capabilities, direction)''. This should never be
called directly, because damage is usually not handled by the entity itself.
I did try out your mod prior to creating this but could not get it to work on my current server setup. I do not recall the exact error, however I have watched your youtube vid and do get the general idea of what you are trying to do, pretty cool stuff!4aiman wrote:Looks good, but I prefer to have real 3d armor
The idea of creating a seperate armor model does have a number advantages over simple player re-texturing, not least solving the problem mentioned above. It could also be used to incorporate 3d shields.
My main concern with armor entities is what additional load it might put on a well populated server. Since I am mainly developing this mod for use on a custom pvp server I wanted to keep things as tight as possible.
Sure, create the armor model.x with a fully transparent default texture then simply alpha-blend in-out individual item meshes in much the same way I am doing with the default character.png4aiman wrote:Maybe my own experiments combined with this way of setting textures...
The Forum would not let me post more than one link, naturally I had to keep the download link.sfan5 wrote:Screenshots please?
Last edited by stu on Sat Feb 02, 2013 20:48, edited 1 time in total.
- stu
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- GitHub: stujones11
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This should definitely be included in the default minetest!
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
Looks good and stu I suggest you post a bit more and lookand comment on things in the forum to become a member also do texture packs change the held items
?
?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
here are some screenshots i took
http://i.imgur.com/ah5g4m9.png
http://i.imgur.com/BpaqLyr.png
http://i.imgur.com/z3SJW5R.png
http://i.imgur.com/ekbGPJ4.png
http://i.imgur.com/sd5lS0s.png
http://i.imgur.com/seZ8hrZ.png
http://i.imgur.com/dWvggIV.png
http://i.imgur.com/wwGSgXx.png
http://i.imgur.com/0UoQU1e.png
http://i.imgur.com/kBhcdOf.png
http://i.imgur.com/t98yZ26.png
http://i.imgur.com/0K96q2b.png
http://i.imgur.com/ah5g4m9.png
http://i.imgur.com/BpaqLyr.png
http://i.imgur.com/z3SJW5R.png
http://i.imgur.com/ekbGPJ4.png
http://i.imgur.com/sd5lS0s.png
http://i.imgur.com/seZ8hrZ.png
http://i.imgur.com/dWvggIV.png
http://i.imgur.com/wwGSgXx.png
http://i.imgur.com/0UoQU1e.png
http://i.imgur.com/kBhcdOf.png
http://i.imgur.com/t98yZ26.png
http://i.imgur.com/0K96q2b.png
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- VanessaE
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Stu, is there any chance you could do the following?
* split the wielded items off into a separate mod
* make the separate mod work without inventory_plus
* make it compatible with the player_textures mod and similar
I'd really love to use this on my server.
* split the wielded items off into a separate mod
* make the separate mod work without inventory_plus
* make it compatible with the player_textures mod and similar
I'd really love to use this on my server.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- stu
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Thank you all for the kind remarks and screenshots. I promise more will be added as soon as I am happy with how the mod works as a whole. Things like armor taking damage and armor group/level algorithms are more important to me than more items at the moment.
@VanessaE I would love to do that for you but I really don't think it is ready for that type of release just yet.
Saying that, it should only be a process of substraction if you wanted it to be that way. Simply remove all the code relating to armor and inventory plus and there you have it!
It shouldn't leave you with that much, the code is short and should be reasonably self explanatory, any problems, just ask.
Personally, I dont like the way I am including the wielded item atm. I really hope that someday visible wielded items will be part of the default game anyway.
Cheers!
@VanessaE I would love to do that for you but I really don't think it is ready for that type of release just yet.
Saying that, it should only be a process of substraction if you wanted it to be that way. Simply remove all the code relating to armor and inventory plus and there you have it!
It shouldn't leave you with that much, the code is short and should be reasonably self explanatory, any problems, just ask.
Personally, I dont like the way I am including the wielded item atm. I really hope that someday visible wielded items will be part of the default game anyway.
Cheers!
Last edited by stu on Thu Feb 14, 2013 00:11, edited 1 time in total.
you could take a look at the code for the armor mod for more ores for how to easily make armor types. i dont understand it though. http://forum.minetest.net/viewtopic.php?id=3730
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Searched for help in the lua_api on the github... and found that only player controls are readable from lua. So no "o" or any of the non-bind keys is possible. Or there is another method?jojoa1997 wrote:could you make this open with the letter "O" so you can get rid of th dependency for inventory_plus. then it could be added to the next minetest update
As for the mod: +infinity/0 !
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You're awesome.Keep working on this.
Anyway,try this for implementing armors:
https://github.com/celeron55/minetest/b ... i.txt#L417
https://github.com/celeron55/minetest/b ... .txt#L1196
Anyway,try this for implementing armors:
https://github.com/celeron55/minetest/b ... i.txt#L417
https://github.com/celeron55/minetest/b ... .txt#L1196
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
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At some point I will fork this and make a better system for hand wielding. Me thanks GPL V3.stu wrote:Updated: Added visible shields and wielded items. See the top post for more info.
Cheers!
EDIT: Because I know a little about the engine, I might be able to make the hand wielding a little less laggy.
Last edited by Jordach on Thu Feb 14, 2013 07:57, edited 1 time in total.
No, armour is too Minecraft-like. It's okay for people who want it, but it would be sad to see the default game become too close to what Minecraft is like.Josh wrote:Awesome! This should be included in the next minetest update.stu wrote:Updated: Added visible shields and wielded items. See the top post for more info.
Cheers!
Unless you mean only the visible wield items. I get the feeling that's going to be added to default Minetest eventually.
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Armors are necessary to PVP,independently they're minecraft-like or not.And i think they're not minecraft-like.0gb.us wrote:
No, armour is too Minecraft-like. It's okay for people who want it, but it would be sad to see the default game become too close to what Minecraft is like.
Unless you mean only the visible wield items. I get the feeling that's going to be added to default Minetest eventually.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
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