socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Thu Feb 07, 2013 19:56
Post
Inspired PilzAdam user
Map sand the file minetest_mapper.exe
Post minetest_mapper.exe , VanessaE colors file
Post Colors.txt
Thank you for your contribution to mod.
Code: Select all
known Bugs
If the map is created and some construction works.
But if you have the mod installed and create a new map. Make an error, but if reboot the minetest, works well that map.
Depends:
default
Paper Paper
Paper Paper
License:
All other parts: WTFPL.
It's a simple mod, I think it would work on any minetest 0.4.4 .
If someone fully tests and wants to make a contribution, welcome.
Thank
Download:
Map for windows
Last edited by
socramazibi on Fri Feb 08, 2013 13:11, edited 1 time in total.
PilzAdam
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PilzAdam
IRC: PilzAdam
Location: Germany
by PilzAdam » Thu Feb 07, 2013 20:05
Post
1st: My mod isnt called map 2, the [2] in the forum topic is just the version number.
2nd: You should remove the map texture in textures/ so a new map is generated when people use this mod the first time.
jojoa1997
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Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Thu Feb 07, 2013 20:19
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i think the map should not be updated(or make it configurable to be updated)so you can have maps of multiple areas. maybe make the map only show 250*250
Coding;
1X coding
3X debugging
12X tweaking to be just right
4aiman
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Posts: 1208 Joined: Mon Jul 30, 2012 05:47
by 4aiman » Thu Feb 07, 2013 20:22
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That would be the right thing to do.
Also lag-reducing.
+ 1
socramazibi
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Location: España
by socramazibi » Thu Feb 07, 2013 20:23
Post
PilzAdam wrote: 1st: My mod isnt called map 2, the [2] in the forum topic is just the version number.
2nd: You should remove the map texture in textures/ so a new map is generated when people use this mod the first time.
1st : OK
2nd : Ok
Thanks
jojoa1997
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Location: Earth
by jojoa1997 » Thu Feb 07, 2013 20:26
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4aiman wrote: That would be the right thing to do.
Also lag-reducing.
+ 1
thanks. i think the problem is that everyone wants a map that shows everything but what we need is a map that is detailed. also make it configurable to make the size of the map different like
also how do i look at the map and it says that there is no texture for the map.png
Last edited by
jojoa1997 on Thu Feb 07, 2013 20:29, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Thu Feb 07, 2013 20:34
Post
jojoa1997 wrote: 4aiman wrote: That would be the right thing to do.
Also lag-reducing.
+ 1
thanks. i think the problem is that everyone wants a map that shows everything but what we need is a map that is detailed. also make it configurable to make the size of the map different like
also how do i look at the map and it says that there is no texture for the map.png
Restart you minetest and reenters the make automatic when you enter the map.
The map when your minetest salts, reloaded with new elements, not at the time.
No schedule, do what I can.
Last edited by
socramazibi on Thu Feb 07, 2013 20:37, edited 1 time in total.
jojoa1997
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Location: Earth
by jojoa1997 » Thu Feb 07, 2013 20:38
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nope it doesn't work. what is the command to make iot work?
Last edited by
jojoa1997 on Thu Feb 07, 2013 20:40, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Thu Feb 07, 2013 20:41
Post
jojoa1997 wrote: nope it doesn't work
Create a new map.
Enter the map, you will fail.
Sal map and restart the game.
Should work.
If it does not prove it to download it again.
jojoa1997
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Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Thu Feb 07, 2013 20:43
Post
socramazibi wrote: jojoa1997 wrote: nope it doesn't work
Create a new map.
Enter the map, you will fail.
Sal map and restart the game.
Should work.
If it does not prove it to download it again.
what is sal map
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Thu Feb 07, 2013 21:04
Post
jojoa1997 wrote:
what is sal map
Create a new map, start the game, it will fail, leave it, and restart the game, it should work
Visit the video
http://youtu.be/HRXou6RuxZE
Last edited by
socramazibi on Thu Feb 07, 2013 21:22, edited 1 time in total.
jojoa1997
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by jojoa1997 » Thu Feb 07, 2013 22:12
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still doesnt work and my game never "fail"
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Location: España
by socramazibi » Thu Feb 07, 2013 22:31
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jojoa1997 wrote: still doesnt work and my game never "fail"
Not to say, to me if I work. In the video, it looks good.
What version of minestest you??
jojoa1997
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Location: Earth
by jojoa1997 » Thu Feb 07, 2013 22:32
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i have the latest dev version. i use xyz's build
Coding;
1X coding
3X debugging
12X tweaking to be just right
Inocudom
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In-game: Inocudom
by Inocudom » Fri Feb 08, 2013 01:05
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This is a very nice mod, but I don't see why it will not work with xyz's builds.
jojoa1997
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Location: Earth
by jojoa1997 » Fri Feb 08, 2013 02:09
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Inocudom wrote: This is a very nice mod, but I don't see why it will not work with xyz's builds.
it is probably PilzAdam's gettext thing.What is gettext?
Coding;
1X coding
3X debugging
12X tweaking to be just right
Inocudom
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by Inocudom » Fri Feb 08, 2013 02:16
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I tried the PilzAdam build that was recommended, but the mod still didn't work.
jojoa1997
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by jojoa1997 » Fri Feb 08, 2013 02:31
Post
btw i use windows 7
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Location: España
by socramazibi » Fri Feb 08, 2013 07:32
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Inocudom wrote: This is a very nice mod, but I don't see why it will not work with xyz's builds.
Thanks , If it works xyz's builds.
jojoa1997 wrote: btw i use windows 7
I use windows 7 64bits .
If you've seen the video is very simple to use.
Last edited by
socramazibi on Fri Feb 08, 2013 07:37, edited 1 time in total.
jojoa1997
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by jojoa1997 » Fri Feb 08, 2013 11:00
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socramazibi wrote:
If you've seen the video is very simple to use.
sorry i dint see the video link
Coding;
1X coding
3X debugging
12X tweaking to be just right
jojoa1997
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Location: Earth
by jojoa1997 » Fri Feb 08, 2013 11:06
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i tried it just now and i do not get that window poping up to the side
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Fri Feb 08, 2013 11:35
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jojoa1997 wrote: i tried it just now and i do not get that window poping up to the side
Do you speak Spanish?
Last edited by
socramazibi on Fri Feb 08, 2013 13:12, edited 1 time in total.
jojoa1997
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Location: Earth
by jojoa1997 » Fri Feb 08, 2013 13:36
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socramazibi wrote: jojoa1997 wrote: i tried it just now and i do not get that window poping up to the side
Do you speak Spanish?
No. Why?
Coding;
1X coding
3X debugging
12X tweaking to be just right
socramazibi
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Posts: 81 Joined: Mon Jan 28, 2013 12:29
Location: España
by socramazibi » Fri Feb 08, 2013 15:30
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jojoa1997 wrote:
No. Why?
I Cannot help you.
sorry
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