[Modpack] Animals Modpack [2.5] -- 2.6 approaching
probably i should rename it to vambie ;-). I'm not very good in graphics things so please excuse me ;-).
fish ... uhhh .... I'll have a thought about this but I'm not sure if changes aren't that big a separate mod would be better. I assume you would like to have a fishing rod too?
fish ... uhhh .... I'll have a thought about this but I'm not sure if changes aren't that big a separate mod would be better. I assume you would like to have a fishing rod too?
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
you're right has been just a first thought. It would require adding a completely different movement generator. This could be done the same way different spawn algorithms are used for different animals.
Adding distance attacks still remains my priority as it's most likely to be the last step to even replace dm's.
Edit1:
i don't se a way implementing fishing rod's within current minetest, probably fishing nets/baskets would be better for time beeing
Adding distance attacks still remains my priority as it's most likely to be the last step to even replace dm's.
Edit1:
i don't se a way implementing fishing rod's within current minetest, probably fishing nets/baskets would be better for time beeing
Last edited by sapier on Thu Jan 05, 2012 11:22, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
- IPushButton2653
- Member
- Posts: 666
- Joined: Wed Nov 16, 2011 22:47
- Location: Mississippi
- Contact:
Good way to destroy a brand new laptop XDsapier wrote:there's no official precompiled windows version supporting getvelocity by now.
If you want you may use this build I just created, but of course I can't give any warranty it won't ruin your system. All I can guarantee is it didn't ruin my system by now ;-).
http://www.mediafire.com/?ciawv822imhn1n3
Don't know what you mean? Of course I can't expect you to trust me just wanted to provide an additional option. You can still compile it yourself it isn't that hard. I'm using linux normaly and got a windows build within an hour. (Including finding and downloading all required tools)Good way to destroy a brand new laptop XD
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
- MrThebuilder3
- Member
- Posts: 104
- Joined: Sat Nov 19, 2011 18:26
I've just reorganized the main post (again) did some cleanup and added a new section collection your suggestions.
By the way have a look at the new distance attack feature of hostile mobs ... but beware plasma balls (the blue ones) will remove terrain on explosion too ... at least if its not stone or cobble. Another interesting thing about plasma balls is they do damage to anything within a certain distance no mater if hitting or not.
@jeija sorry I intended to use your mod but had to do to many modifications but still many thanks for your ideas
@MrThebuilder3 With pet mob you mean a mob following the player? Or did I missunderstand you?
By the way have a look at the new distance attack feature of hostile mobs ... but beware plasma balls (the blue ones) will remove terrain on explosion too ... at least if its not stone or cobble. Another interesting thing about plasma balls is they do damage to anything within a certain distance no mater if hitting or not.
@jeija sorry I intended to use your mod but had to do to many modifications but still many thanks for your ideas
@MrThebuilder3 With pet mob you mean a mob following the player? Or did I missunderstand you?
Last edited by sapier on Fri Jan 06, 2012 21:31, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Code: Select all
22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin
22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError:
error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m
ust be a number
22:35:42: ERROR[ServerThread]: stack traceback:
In thread 7fc93abcf700:
/home/robin/modbase/minetest/src/server.cpp:115: virtual void* ServerThread::Thre
ad(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fc93abcf700:
#0 virtual void* ServerThread::Thread()
(Leftover data: #1 void Server::AsyncRunStep())
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 RemoteClient* Server::getClient(irr::u16))
(Leftover data: #4 static InventoryItem* InventoryItem::deSerialize(std::istream
&, IGameDef*))
DEBUG STACK FOR THREAD 7fc93c9ce720:
#0 int main(int, char**)
#1 void dedicated_server_loop(Server&, bool&)
(Leftover data: #2 void Server::step(float))
Aborted
- MrThebuilder3
- Member
- Posts: 104
- Joined: Sat Nov 19, 2011 18:26
following won't be that hard ... at least a simple way of following. It'll be a real hard task to get the animal smoothly following a player constantly running up and down the hills. At least as much work as adding fish ;-)
I've put it on the list and like the idea but I can't tell by now when it'll be finished. And It's not quite topic of the mod ;-) Probably I'll create another mod and just add a wild animal you'll have to catch and tame in animals.
I've put it on the list and like the idea but I can't tell by now when it'll be finished. And It's not quite topic of the mod ;-) Probably I'll create another mod and just add a wild animal you'll have to catch and tame in animals.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
- IPushButton2653
- Member
- Posts: 666
- Joined: Wed Nov 16, 2011 22:47
- Location: Mississippi
- Contact:
Who is online
Users browsing this forum: Ahrefs [Bot] and 40 guests