one more:
stack:get_name()="nuke:hardcore_mese_tnt", stack:get_count()=99
03:51:28: ACTION[ServerThread]: ShadowNinja places node nuke:hardcore_mese_tnt at (40,-46,36)
03:51:31: ACTION[ServerThread]: ShadowNinja punches object 9: LuaEntitySAO at (40,-46,36)
03:51:31: ACTION[ServerThread]: LuaEntitySAO at (40,-46,36) punched by player ShadowNinja, damage 1 hp, health now 9 hp
03:51:32: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=4 m_static_exists=true but static data doesn't actually exist in (0,1,2)
WARNING: StaticObjectList::remove(): id=4 not found
03:51:32: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=11 m_static_exists=true but static data doesn't actually exist in (0,0,2)
WARNING: StaticObjectList::remove(): id=11 not found
03:51:32: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=17 m_static_exists=true but static data doesn't actually exist in (0,1,3)
WARNING: StaticObjectList::remove(): id=17 not found
03:51:33: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_punch': ...ler/.minetest/games/minetest_game/mods/nuke/init.lua:460: attempt to call method 'add_to_inventory' (a nil value)
03:51:33: ERROR[main]: stack traceback:
In thread 805007400:
/home/proller/minetest/src/main.cpp
int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 805007400:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Abort trap: 6 (core dumped)