Pokemon World Project.

Jordach
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Pokemon World Project.

by Jordach » Post

So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this Image could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.
Last edited by Jordach on Sat Sep 22, 2012 18:18, edited 1 time in total.

sfan5
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by sfan5 » Post

The Idea is good, but you need some sort of ID Map
Example:

Code: Select all

1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 2 2 2 2 2 2 2 1
1 1 1 2 2 2 2 2 2 2 1 1
1 1 1 1 1 1 2 2 2 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 = Water
2 = Island
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Jordach
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by Jordach » Post

sfan5, there is an easier method, - for every one tile up = one block on y.

SO

X = Every tile along the GBC X Axis

Y = Every tile on buildings that go up - for example Goldenrod's Mall would be 8/9 blocks up

Z = An educated guess that scales along: Z = X/2

So:

X = 6

Y = 6

Z = 3

Would give a building size of a sub-standard Minetest House.

Jordach
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by Jordach » Post

Alright:

Here is a focal area of New Bark Town:

Image

My Build:

Image

(Nyancat Rainbow is unwalkable areas)

The main problem is, is the FOV of the 2-D world, since they are angled at 45' Degrees, dome distortion occurs.

EDIT: If I tilted the MT camera a little more; it MIGHT look the same.
Last edited by Jordach on Sat Sep 22, 2012 22:34, edited 1 time in total.

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Phitherek_
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by Phitherek_ » Post

+1 :)
---
Posted by Phitherek_

Miner99
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by Miner99 » Post

Looking forward to it
I was in the Nether...
and came back.

Jordach
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by Jordach » Post

This is slow and gratitous, I probably wanna make a creative server.

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InfinityProject
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by InfinityProject » Post

If you need any help just give me a shout! I would love to help you with this!

TheLoLMan
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by TheLoLMan » Post

GOOD IDEA

CTMN
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by CTMN » Post

Nice idea. But it would be better if u write a special mod that contains all the graphics and things that pokemon has.

And don't forget the caves.

FelipeMT
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by FelipeMT » Post

Place Pokemons also =P

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by Jordach » Post

FelipeMT wrote:Place Pokemons also =P
That's difficult, unless I do something with nodeboxes..

CTMN
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by CTMN » Post

Not nodeboxes, mobs!

gbomb
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by gbomb » Post

If you make mobs they should at least have a move list

BenAmaranth
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by BenAmaranth » Post

What ever happened to this?

Id get in on it.
Air (you hacker you!)

Jordach
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by Jordach » Post

BenAmaranth wrote:What ever happened to this?

Id get in on it.
Here:

Image

The landscape / buildings are to a realistic scale.
Last edited by Jordach on Mon Feb 25, 2013 16:14, edited 1 time in total.

Matsetes
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by Matsetes » Post

+1!! Very good idea! I hope there will be also Pokémon Mods and mobs

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jojoa1997
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by jojoa1997 » Post

i could make pokemon mobs but i would need help with the blender and stuff.
Coding;
1X coding
3X debugging
12X tweaking to be just right

Jordach
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by Jordach » Post

Matsetes wrote:+1!! Very good idea! I hope there will be also Pokémon Mods and mobs
I've been suggested this a million times. Also: Image

FelipeMT
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by FelipeMT » Post

I look forward to the great work

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Chinchow
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by Chinchow » Post

It would feel more similar if there were two blocks high places that you could only get down from
Sometimes, it's harder to think up a mod than it is to create it.
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Jordach
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by Jordach » Post

Noclip blocks from maptools anyone?

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jojoa1997
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by jojoa1997 » Post

Jordach wrote:Noclip blocks from maptools anyone?
yeah that would be good for the peremeters
Coding;
1X coding
3X debugging
12X tweaking to be just right

vitinhopunk
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by vitinhopunk » Post

Jordach wrote:So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this http://www.vgmaps.com/Atlas/GB-GBC/Poke ... -Johto.png could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.

Rhys
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by Rhys » Post

For the Pokemon, you can simply take Simple Mobs and fork it to make pokemon. :D

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