PilzAdam
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by PilzAdam » Sat Feb 23, 2013 19:40
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Linxx wrote: PilzAdam wrote: New experimental build: new_emerge-df2d85f
We need some windows users to test this. Please post your testing results here.
Especially look for
Code: Select all
err:ntdll:RtlpWaitForCriticalSection section 0x116a414 "?" wait timed out in thread 0024, blocked by 0029, retrying (60 sec)
(or similar) when generating new areas of the map.
got the following error when making a world in singleplayer (ERROR[main]:Some exception "std::bad_alloc)
Does it happen everytime you create a world?
Can you post the last ~20 lines of your debug.txt?
PilzAdam
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by PilzAdam » Sat Feb 23, 2013 19:43
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Linxx wrote: PilzAdam wrote: New experimental build: new_emerge-df2d85f
We need some windows users to test this. Please post your testing results here.
Especially look for
Code: Select all
err:ntdll:RtlpWaitForCriticalSection section 0x116a414 "?" wait timed out in thread 0024, blocked by 0029, retrying (60 sec)
(or similar) when generating new areas of the map.
got the following error when making a world in singleplayer (ERROR[main]:Some exception "std::bad_alloc)
Temperest wrote: Build locked up PC, had to reboot. Seemed to do so by eating HDD instead of CPU resources, since the light was just continuously on.
Thanks for testing.
Try adding
in minetest.conf and test again.
Last edited by
PilzAdam on Sat Feb 23, 2013 19:43, edited 1 time in total.
sfan5
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by sfan5 » Sat Feb 23, 2013 19:50
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PilzAdam wrote: Especially look for
Code: Select all
err:ntdll:RtlpWaitForCriticalSection section 0x116a414 "?" wait timed out in thread 0024, blocked by 0029, retrying (60 sec)
(or similar) when generating new areas of the map.
Only wine outputs these types off error messages
Linxx
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by Linxx » Sat Feb 23, 2013 20:18
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PilzAdam wrote: Linxx wrote: PilzAdam wrote: New experimental build: new_emerge-df2d85f
We need some windows users to test this. Please post your testing results here.
Especially look for
Code: Select all
err:ntdll:RtlpWaitForCriticalSection section 0x116a414 "?" wait timed out in thread 0024, blocked by 0029, retrying (60 sec)
(or similar) when generating new areas of the map.
got the following error when making a world in singleplayer (ERROR[main]:Some exception "std::bad_alloc)
Does it happen everytime you create a world?
Can you post the last ~20 lines of your debug.txt?
it even happened when i tried multiplayer
Mito551
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by Mito551 » Sat Feb 23, 2013 22:12
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reporting on new_emerge
loaded fine, but what's the point? what does it provide? what kind of new features?
PilzAdam
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by PilzAdam » Sat Feb 23, 2013 22:37
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Mito551 wrote: reporting on new_emerge
loaded fine, but what's the point? what does it provide? what kind of new features?
Some changes in the emerge code, wich handles the mapgen threads etc.
VanessaE
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by VanessaE » Sun Feb 24, 2013 02:10
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Also, a few more notes:
Please be sure you add debug_log_level=1 (or a higher number, maximum of 4) to your minetest.conf BEFORE you run your tests.
Be sure when you report an error to indicate what OS you're actually running, what version of that OS, and some details about your hardware, specifically the number of processor cores.
Please be sure when posting an error that you get the information from debug.txt, and post the complete error message. Do not rely on anything written on the Minetest game screen after a crash.
PilzAdam
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by PilzAdam » Thu Feb 28, 2013 16:41
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New build: 0183bda-ttf
BrandonReese
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by BrandonReese » Thu Feb 28, 2013 17:33
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I used the buildbot for my own build and got that error. I couldn't just get libcurl from dllfiles.com I got this file
http://curl.haxx.se/gknw.net/7.29.0/dis ... ingw32.zip
from curl.haxx.se and copied all the DLLs from the bin folder to the bin in minetest. Just copying libcurl.dll from that zip file said it was missing libidn-11.dll and after copying that it was missing libeay32.dll, so I just copied them all.
Mito551
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by Mito551 » Thu Feb 28, 2013 17:45
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thanks, that fixes it.
u34
by u34 » Thu Feb 28, 2013 18:37
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PilzAdam wrote: New build: 0183bda-ttf
cool build...
u can change the sound in the game...
when u press the ESC-key yust click the sound-volume button...
there is a +/- for the sound...
awesome....
PilzAdam
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by PilzAdam » Thu Feb 28, 2013 18:47
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BrandonReese wrote: I used the buildbot for my own build and got that error. I couldn't just get libcurl from dllfiles.com I got this file
http://curl.haxx.se/gknw.net/7.29.0/dis ... ingw32.zip
from curl.haxx.se and copied all the DLLs from the bin folder to the bin in minetest. Just copying libcurl.dll from that zip file said it was missing libidn-11.dll and after copying that it was missing libeay32.dll, so I just copied them all.
Could one of you test libcurl.dll of xyz's minetest builds?
socramazibi
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by socramazibi » Thu Feb 28, 2013 19:16
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PilzAdam wrote: BrandonReese wrote: I used the buildbot for my own build and got that error. I couldn't just get libcurl from dllfiles.com I got this file
http://curl.haxx.se/gknw.net/7.29.0/dis ... ingw32.zip
from curl.haxx.se and copied all the DLLs from the bin folder to the bin in minetest. Just copying libcurl.dll from that zip file said it was missing libidn-11.dll and after copying that it was missing libeay32.dll, so I just copied them all.
Could one of you test libcurl.dll of xyz's minetest builds?
test libcurl.dll of xyz's minetest builds , works well
PilzAdam
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by PilzAdam » Thu Feb 28, 2013 19:54
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New build: 066b031-ttf
libcurl.dll should be fixed now.
Ragnar
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by Ragnar » Fri Mar 01, 2013 14:18
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Please add Estonian language, i could translate it
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
PilzAdam
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by PilzAdam » Sat Mar 09, 2013 18:23
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New build: aa77ee6
PilzAdam
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by PilzAdam » Sun Mar 10, 2013 11:02
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New build: 650e932-dungeons
Add this to minetest.conf and create a new world to get dungeons:
Code: Select all
mg_flags = trees, caves, v6_biome_blend, dungeons
Last edited by
PilzAdam on Sun Mar 10, 2013 11:02, edited 1 time in total.
u34
by u34 » Sun Mar 10, 2013 14:38
Post
PilzAdam wrote: New build: 650e932-dungeons
Add this to minetest.conf and create a new world to get dungeons:
Code: Select all
mg_flags = trees, caves, v6_biome_blend, dungeons
how does dungeons look like?
any pictures of it???
awesome new stuff...
PilzAdam
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by PilzAdam » Sun Mar 10, 2013 14:47
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cHyper wrote: PilzAdam wrote: New build: 650e932-dungeons
Add this to minetest.conf and create a new world to get dungeons:
Code: Select all
mg_flags = trees, caves, v6_biome_blend, dungeons
how does dungeons look like?
any pictures of it???
awesome new stuff...
They are similiar to the ones that were in 0.3, but there arent any chests or mobs in it currently.
jojoa1997
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by jojoa1997 » Tue Mar 12, 2013 01:34
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with your build i cannot set the tab key.
Coding;
1X coding
3X debugging
12X tweaking to be just right
PilzAdam
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by PilzAdam » Tue Mar 12, 2013 14:46
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jojoa1997 wrote: with your build i cannot set the tab key.
You mean in the key settings menu?
Just add
to minetest.conf. Btw: It also doesnt work in my Linux build.
PilzAdam
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by PilzAdam » Tue Mar 12, 2013 19:56
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New build: d102232-stl_container
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