MineToon

zoot686
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by zoot686 » Sun Feb 17, 2013 08:12

I really like this texture set..........it adds a unique sense of character to the game.
 

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jojoa1997
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by jojoa1997 » Sun Feb 17, 2013 15:52

could you make animated torch textures.
Edit: also here is a little prolem so i say make more ore textures. Image
Last edited by jojoa1997 on Mon Feb 18, 2013 21:54, edited 1 time in total.
Coding;
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3X debugging
12X tweaking to be just right
 

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Gambit
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by Gambit » Thu Feb 21, 2013 09:40

Likwid H-Craft wrote:Hey, you can use, my HD Texture when finish.

Oh btw I since you added, red blood, I will add Green or Blue blood.


I dunno. Green has always sounded silly to me. Even though this is a cartoon texture pack, I see no real need for green blood unless there was a real good reason to in terms of mobs.

I can see myself making black/red blood for more evil mobs and blue blood for sea/arthropod mobs.

jojoa1997 wrote:could you make animated torch textures.
Edit: also here is a little prolem so i say make more ore textures. Image


I already have that taken care of.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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jojoa1997
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by jojoa1997 » Thu Feb 21, 2013 13:45

Why is it not in the download then?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Gambit
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by Gambit » Sat Feb 23, 2013 03:25

jojoa1997 wrote:Why is it not in the download then?


Because it's part of 2.0, and 2.0 is not complete.

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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Chinchow
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by Chinchow » Sat Feb 23, 2013 03:30

Looking forward to it and keep up the good work!
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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VanessaE
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by VanessaE » Sat Feb 23, 2013 04:14

Looking very good, Gambit.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Gambit
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by Gambit » Sat Feb 23, 2013 10:04

Please test the water texture I have here. It's a huge one and I worry it might not work correctly. This texture is designed for 2.0, but you're more than welcome to use it on 1.0. You're also free to alter the image, but do not distribute the altered work. Thank You.

Image Image
Last edited by Gambit on Sat Feb 23, 2013 10:05, edited 1 time in total.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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Topywo
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by Topywo » Sat Feb 23, 2013 12:31

Looks already good in a default texture world! Only a .png here. Maybe someone can make a video (I can't for now).

Image
 

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PilzAdam
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by PilzAdam » Sat Feb 23, 2013 13:37

Gambit wrote:Please test the water texture I have here. It's a huge one and I worry it might not work correctly. This texture is designed for 2.0, but you're more than welcome to use it on 1.0. You're also free to alter the image, but do not distribute the altered work. Thank You.

It looks really nice. Its a bit faster than the default water flowing, though.
 

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jojoa1997
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by jojoa1997 » Sat Feb 23, 2013 13:57

Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Feb 23, 2013 14:42

What you think I did to the water!
Image

Anyways do .gif work in minetest at all?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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VanessaE
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by VanessaE » Sat Feb 23, 2013 14:55

No, they do not. Animated images must be tiled vertically in a PNG or JPG rather than layered as in GIFs.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Gambit
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by Gambit » Sat Feb 23, 2013 23:08

PilzAdam wrote:It looks really nice. Its a bit faster than the default water flowing, though.


It's suppose to be faster than the default to make it seem more natural.

Likwid H-Craft wrote:What you think I did to the water!
Anyways do .gif work in minetest at all?


The shine in the upper center is not suppose to jerk up and down like that.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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stcrafts
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by stcrafts » Mon Feb 25, 2013 13:41

NICE!!!!!!!!!!!!!!!!!!!!!
I want use the beautiful texture in my server,thank!!!

(My English is very poor

cry 55555555555555.......)
----------------------------------
Sorry for my bad English :I
----------------------------------
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nextmissinglink
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by nextmissinglink » Wed Mar 06, 2013 21:56

me be nice
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

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nextmissinglink
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by nextmissinglink » Fri Apr 12, 2013 18:03

Is this dead? :'(
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

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nextmissinglink
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by nextmissinglink » Mon Apr 15, 2013 12:29

oh i loved this TP it was my personnal favourite
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

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Jordach
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by Jordach » Tue Apr 16, 2013 09:57

Gambit is taking a break from this texture pack. Wait and he'll return.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

issa
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by issa » Tue Apr 16, 2013 15:35

where is the 2.0 with water effect ??
 

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Jordach
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by Jordach » Tue Apr 16, 2013 15:37

Busy being worked on, I think.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Melkor
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by Melkor » Wed Apr 17, 2013 16:36

just for fun:

Image

haha it looks like it's flowing up, opss i made a mistake
Last edited by Melkor on Wed Apr 17, 2013 16:44, edited 1 time in total.
 

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Gambit
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by Gambit » Wed May 08, 2013 00:38

Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.

So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.

Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.

That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.

I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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Jordach
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by Jordach » Wed May 08, 2013 02:51

Gambit wrote:Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.

So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.

Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.

That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.

I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.
A promotion is better than no promotion.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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PilzAdam
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by PilzAdam » Wed May 08, 2013 09:53

Gambit wrote:Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.

So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.

Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.

That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.

I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.

Nice to hear that you try your best to continue Minetoon.
 

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