[Game] MiniTest
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Ok, thanksPilzAdam wrote:Better you post that on the topic of the workbench mod.Matsetes wrote:I noticed some kind of bugs with the workbench.
I'm not very good with english so I made a video to show what kind of bugs I found,
http://www.youtube.com/watch?v=XXDNb2Jz ... e=youtu.be
Hello PilzAdam,
I really like how this modpack is coming along! Also, Notch puts his stamp of approval on using as shown in the page's first paragraph. I figured if you had this, maybe you could make the modpack even more like minecraft? Keep up the good work - I know some of my friends will use minetest if it clones minecraft accurately.
I really like how this modpack is coming along! Also, Notch puts his stamp of approval on using as shown in the page's first paragraph. I figured if you had this, maybe you could make the modpack even more like minecraft? Keep up the good work - I know some of my friends will use minetest if it clones minecraft accurately.
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I think it's from PilzAdam's throwing mod. I didn't read all, but think you could use post 1 and 10:Jasmine Mika wrote:How do you use the bow?
http://forum.minetest.net/viewtopic.php ... 418#p38418
I'll take a look at this. If I think it has potential, I'll maintain it if you'd like :3
EDIT: How behind are the mods included?
EDIT: How behind are the mods included?
Last edited by Traxie21 on Fri Mar 22, 2013 15:15, edited 1 time in total.
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- PilzAdam
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The mods in here are very outdated. Also Id like this to be up to date with the latest Minetest version, so you could use the common mods etc.Traxie21 wrote:I'll take a look at this. If I think it has potential, I'll maintain it if you'd like :3
EDIT: How behind are the mods included?
Do you have any Lua and git experience?
Lua... is grass green?
Git..
https://github.com/Traxie21/ServerExtended--Unstable-
I could use a tutorial on how to compile the latest version on windows.. I have yet to find a download for it.
EDIT: So I've updated most of the mods in this, and made it compatable with the common game, but one problem: The textures are now default. How would one fix this without a seperate texture pack?
Git..
https://github.com/Traxie21/ServerExtended--Unstable-
I could use a tutorial on how to compile the latest version on windows.. I have yet to find a download for it.
EDIT: So I've updated most of the mods in this, and made it compatable with the common game, but one problem: The textures are now default. How would one fix this without a seperate texture pack?
Last edited by Traxie21 on Fri Mar 22, 2013 16:51, edited 1 time in total.
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Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."
-Rick Riordan
person, he can't be fixed."
-Rick Riordan
Who the hell is Markus Person?
Oh, you mean Markus Alexej "Notch" Persson
Oh, you mean Markus Alexej "Notch" Persson
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Changes:
Code: Select all
*Uses common pseudo-game now for default reliability.
*Fixed digging texture
*Added minecraft textures for farming items where they have minecraft counterparts
*Added minecraft textures for obsidian and junglegrass
*Added minecraft textures for TNT
*Mese_In_Stone, Mese Block, Mese_Crystals, and Mese_Crystal_Fragments have been replaced with
Diamond_In_Stone, Diamond_Block, Diamonds, and Diamond Fragments.
*Mese Pickaxe is now Diamond Pickaxe, Diamond toolset added.
*Removed particles mod, as it is redundant.
*Removed animated torches and liquids. They are in the default game.
*All mods have been updated to the latest versions.
*Removed Herobrine.
Last edited by Traxie21 on Sat Mar 23, 2013 21:56, edited 1 time in total.
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- PilzAdam
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Traxie21, the next thing to do is dont include default from common and copy all the stuff that default does to the minitest mod (also change the prefix from "default:" to "minitest:").
We need to remove the loop that is in inventory/init.lua:18 because its too slow. Just copy stack_max = 64 to each node and craftitem definition.
Then create a new file called alias.lua in minitest and alias all the old nodenames that prefix "default:".
We need to remove the loop that is in inventory/init.lua:18 because its too slow. Just copy stack_max = 64 to each node and craftitem definition.
Then create a new file called alias.lua in minitest and alias all the old nodenames that prefix "default:".
Wow.. all that to set the stack limit?
Is there another reason to do that, other than more modification control?
I'll do it, it's just that it dosn't seem like the highest priority.
The soonest I can get back to work on this is Monday.
Is there another reason to do that, other than more modification control?
I'll do it, it's just that it dosn't seem like the highest priority.
The soonest I can get back to work on this is Monday.
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- PilzAdam
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There are also other things that need to be tweaked. E.g. the crafting of sticks, not jumpable fences and other stuff (dunno, you play MC :-) ).Traxie21 wrote:Wow.. all that to set the stack limit?
Is there another reason to do that, other than more modification control?
I'll do it, it's just that it dosn't seem like the highest priority.
The soonest I can get back to work on this is Monday.
Yeah, I was going to add fences next, and then *maybe* work on mobs.
Last edited by Traxie21 on Sat Mar 23, 2013 20:39, edited 1 time in total.
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- PilzAdam
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No, dont work on mobs. Wait until mobs are in the main game.Traxie21 wrote:Yeah, I was going to add fences next, and then *maybe* work on mobs.
Last edited by PilzAdam on Sat Mar 23, 2013 21:47, edited 1 time in total.
Okay. In that case, fences and workbenches.
Then torch and water animations.
Then torch and water animations.
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Heh, I was going to add your fences/glowstone after I took a look at them.
(Can I make a few modifications to them please?)
(Can I make a few modifications to them please?)
My Essential Server Modpack: ServerExtended
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I said revolutionized, not invented, and yes traxie, i meant Perrson.Mito551 wrote:WOW dude, c'mon. he didn't create anything NEW. He just POLISHED it.YoYoBuddy wrote:Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."
-Rick Riordan
person, he can't be fixed."
-Rick Riordan
Tetris was the first one.
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."
-Rick Riordan
person, he can't be fixed."
-Rick Riordan
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