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Traxie21
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by Tedypig » Sat Mar 16, 2013 02:36

Traxie21 wrote:Why not use entities and attach()


Because I am VERY new to modding. Lol. I only know how to make nodes and tools. And I'm not very good at those yet either.
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by prestidigitator » Sat Mar 16, 2013 02:52

Traxie21 wrote:Why not use entities and attach()

That's what I was talking about. The idea was vehicles you could shape while the game is running though. With a single simple entity all you can do is pick from one of a number of statically constructed shapes (meshes) at run time. With nodes or a conglomeration of entities, you might be able to achieve the building aspect.
 

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by Tedypig » Sat Mar 16, 2013 17:07

OK, well I'm going to be honest. I got the idea from a MineCraft video when alpha was first available. This guy built a plane and had a control block, it didn't attach him to it, and he hit it and had the controls, he walked around while it was flying and everything. I can't seem to find the video now. It was some Swedish guy. He was funny as hell to. Lol. But yeah, if you can find the video, that's what I wanted.
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Traxie21
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by Tedypig » Sat Mar 16, 2013 18:31

Traxie21 wrote:Zeppelin mod?

It might have been that. I'm not too sure.
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by Tedypig » Sat Mar 16, 2013 19:13

My idea is to be able to build

THIS (it's a plane, shut up)
Image

And add a block to it and be able to fly it.

Btw, it even has mesecon powered landing gear.
Image
Image
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by jojoa1997 » Sat Mar 16, 2013 19:15

can anyone make a mod that finds dungeons
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by kaeza » Sat Mar 16, 2013 20:40

jojoa1997 wrote:can anyone make a mod that finds dungeons

Get darkrose's tricorder mod, and modify it to search for mossy cobblestone.
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Casimir
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by Casimir » Sat Mar 16, 2013 22:57

Wardrobe:
Like a chest, but with a button that transfers your inventory into the wardrobe. So you can "save" your inventory and use one for mining, one for building one for gardening and so on.

Multiple You:
Similar to wardrobe. But you create a second body with its own inventory. By using a command you become that body (changing inventory, get teleported to that position). So you can have multiple bodies all over the world and don't have long distances to travel, because you are already there ;)
 

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by Inocudom » Sun Mar 17, 2013 04:01

Likwid H-Craft wrote:
Inocudom wrote:I would imagine Minetest's engine being capable of colored environment lighting if given the proper coding. For example, nighttime lighting and torch lighting give off different colors of light. Colored environment lighting would make mods like bobblocks and homedecor more interesting.


and lava :)
I am going see, I can make it work.


How is progress on this these days? I can really see this being a revolutionary breakthrough for Minetest. Older games like Quake 3 Arena and Half Life have colored lighting in them. It could involve hexadecimals or the three numbers for red, blue, and green to determine what the lighting colors are.
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by InfinityProject » Sun Mar 17, 2013 17:18

Is there a lua function that can replace a specific type of node in an area with an entity of the same texture?
 

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by prestidigitator » Sun Mar 17, 2013 17:36

InfinityProject wrote:Is there a lua function that can replace a specific type of node in an area with an entity of the same texture?

Not a simple function, no. You'll have to use something like minetest.env:find_nodes_in_area(...) and then iterate over the results to do what you want.
 

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by jkidd223 » Tue Mar 19, 2013 23:35

PLEASE, a villager/villages mod!
 

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by jojoa1997 » Tue Mar 19, 2013 23:56

jkidd223 wrote:PLEASE, a villager/villages mod!
try peaceful_npc it has player mobs and i will be adding villages soon if i am not to tired/lazy/can't figure outnhow/wait for hmmmm to add spawning in C++ with lua config hopefully
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by WolfKing13 » Wed Mar 20, 2013 22:13

i think there should be a werewolf mod and vampire mod were the player is in between a battle of the two monsters and can transform into which everone they wish whenever they wish.
 

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by YoYoBuddy » Thu Mar 21, 2013 14:16

INFINITY BLADE!!!!!!!!!!!!! And it has horned guardians and marrow fiends and raidriar and ausar/siri's and isa and ALL the infinity blade monsters! But I'm requesting some help cause, well, I can't code in lua and blender wouldn't download correctly. So, i need help...
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by YoYoBuddy » Thu Mar 21, 2013 14:18

Traxie21 wrote:Zeppelin mod?

Zeplins are bad-ass
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by oxenfreedan » Thu Mar 21, 2013 23:08

Here is an idea for you!
What if some one made a mod where you would have a special type of chest. Then attach either a pipe to it or a controller. Then attach other chests to it. If you didn't add the controler then you can only put one chest. If you did attach the controller then the chests ask for you to input a name when you place them such as cobble then the controller would show you a list of the names attached to its piping and you could select one! But you could make the piping as long as you wanted from the controller or just pipe so that you could send items to another place!
I was just wondering if this was possibe!

If this is possible ANYONE can use the idea!

Thanks for reading!
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by kaeza » Thu Mar 21, 2013 23:14

oxenfreedan wrote:Here is an idea for you!
What if some one made a mod where you would have a special type of chest. Then attach either a pipe to it or a controller. Then attach other chests to it. If you didn't add the controler then you can only put one chest. If you did attach the controller then the chests ask for you to input a name when you place them such as cobble then the controller would show you a list of the names attached to its piping and you could select one! But you could make the piping as long as you wanted from the controller or just pipe so that you could send items to another place!
I was just wondering if this was possibe!

If this is possible ANYONE can use the idea!

Thanks for reading!

Pipeworks has tubes that are used by technic to transport items. They have standard tubes (container to container) and teleport tubes (along with other useful things like mese tubes to auto-sort stuff).
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by oxenfreedan » Thu Mar 21, 2013 23:16

But I tried the technic mod and error after error popped up!!
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by kaeza » Thu Mar 21, 2013 23:23

oxenfreedan wrote:But I tried the technic mod and error after error popped up!!

Have you tried posting the error in the topic for technic?
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by oxenfreedan » Fri Mar 22, 2013 00:49

No but I posted it in bugs and problems.
My Awesome Map please try:
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MT \(^_^)/
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by MT \(^_^)/ » Fri Mar 22, 2013 01:45

two ideas :( won't happen:

The Last Stand(Minetest The End)

I really like a end like for MT, but the portal making system and place won't work *SIGH* but if someone can get it work Cool!

Void(Name says it all when dig pass, -31001 you enter it. but we should have a bedrock at -31001.
 

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by jojoa1997 » Fri Mar 22, 2013 01:53

MT (^_^)/ wrote:two ideas :( won't happen:

The Last Stand(Minetest The End)

I really like a end like for MT, but the portal making system and place won't work *SIGH* but if someone can get it work Cool!

Void(Name says it all when dig pass, -31001 you enter it. but we should have a bedrock at -31001.
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