[Mod] DualPorter [2.0] [dualport]
- Bas080
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- Joined: Mon May 21, 2012 15:54
- GitHub: bas080
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- Location: Netherlands
[Mod] DualPorter [2.0] [dualport]
Teleporters that connect in pairs and gives the option to add "area name" and displays where the portal leads to.
and...
Buildporters that give player the functionality to easily make bridges or other large constructions without having to climb and fall.
Based on Teleporters mod
Screenshots
Instructions
* Place two nodes after each-other.
* Right click to change dualport's name
* Stand on-top of the teleport and punch it.
Changelog
or vanilla recipe for when you do not have flolands
Depends
default
Soft
flolands flying islands
Download
https://github.com/bas080/dualport/archive/master.zip
...or see code https://github.com/bas080/dualport
License
WTFPL
and...
Buildporters that give player the functionality to easily make bridges or other large constructions without having to climb and fall.
Based on Teleporters mod
Screenshots
Instructions
* Place two nodes after each-other.
* Right click to change dualport's name
* Stand on-top of the teleport and punch it.
Changelog
or vanilla recipe for when you do not have flolands
Depends
default
Soft
flolands flying islands
Download
https://github.com/bas080/dualport/archive/master.zip
...or see code https://github.com/bas080/dualport
License
WTFPL
Last edited by Bas080 on Thu Mar 28, 2013 17:56, edited 1 time in total.
- Likwid H-Craft
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(^_^) It reminds me of Dr. K. Form HL2 small teleporter Good times I use to teleport alot stuff, with it to bad can't do nodes...Bas080 wrote:Discovered a new feature. Place a dropped item or any other object (not node) on the teleporter and punch the it. It transports that item to connected portal location.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- Bas080
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- Joined: Mon May 21, 2012 15:54
- GitHub: bas080
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Likwid H-Craft, i will work on the teleporting of nodes. The way i will implement is as follows.
Place node on-top of dualport. Punch the dualport and it transports the node to the top of connecting dualport. When transporting another node the node will be placed on top of the previously transported node.
This will make dualport not just a transport tool, but also a build tool for making tall without having to balance on the top of one.
An extension of this idea would be to make a dualport also transport nodes to it's sides and bottom by placing the node on the side on which you would like it to transport it to. That way you can also build beams and build columns downward
You can also transport a dualport threw a dualport. Making it possible to add a new build location(point) without having to climb in your building. Placing another dualport will link it with the teleported dualport and create a new build coordinate.
Undo or remove a node on the otherside requires a dualport remove stone that removes the last placed node on a user defined side.
Should this node functionality be part of the dualport node or should this be a seperate node. dualport:buildport maybe?
If you had not mentioned nodes I might have never thought of this. Am I over-exited or is this a really cool idea?
Place node on-top of dualport. Punch the dualport and it transports the node to the top of connecting dualport. When transporting another node the node will be placed on top of the previously transported node.
This will make dualport not just a transport tool, but also a build tool for making tall without having to balance on the top of one.
An extension of this idea would be to make a dualport also transport nodes to it's sides and bottom by placing the node on the side on which you would like it to transport it to. That way you can also build beams and build columns downward
You can also transport a dualport threw a dualport. Making it possible to add a new build location(point) without having to climb in your building. Placing another dualport will link it with the teleported dualport and create a new build coordinate.
Undo or remove a node on the otherside requires a dualport remove stone that removes the last placed node on a user defined side.
Should this node functionality be part of the dualport node or should this be a seperate node. dualport:buildport maybe?
If you had not mentioned nodes I might have never thought of this. Am I over-exited or is this a really cool idea?
- Likwid H-Craft
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- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
I do come up with cool ideas true story...Bas080 wrote:Likwid H-Craft, i will work on the teleporting of nodes. The way i will implement is as follows.
Place node on-top of dualport. Punch the dualport and it transports the node to the top of connecting dualport. When transporting another node the node will be placed on top of the previously transported node.
This will make dualport not just a transport tool, but also a build tool for making tall without having to balance on the top of one.
An extension of this idea would be to make a dualport also transport nodes to it's sides and bottom by placing the node on the side on which you would like it to transport it to. That way you can also build beams and build columns downward
You can also transport a dualport threw a dualport. Making it possible to add a new build location(point) without having to climb in your building. Placing another dualport will link it with the teleported dualport and create a new build coordinate.
Undo or remove a node on the otherside requires a dualport remove stone that removes the last placed node on a user defined side.
Should this node functionality be part of the dualport node or should this be a seperate node. dualport:buildport maybe?
If you had not mentioned nodes I might have never thought of this. Am I over-exited or is this a really cool idea?
But it should be a, new node so it can act more of it own bland...
And It more then a good idea it...
MESEPIC (Mese+Epic) Another great idea
Oh by should there be alternative texture.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- onpon4
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- In-game: diligentcircle
- Contact:
Well, looks like my post was deleted...
What I said was that the floating island sand is far to easy to find and get once you get up there, and the formulas are not easy to remember because there's no obvious reason to it. I suggest this formula (and it's what I'm using in my server):
I'm also not fond of the new Tetris design. How about a swirl pattern?
Or perhaps a square:
What I said was that the floating island sand is far to easy to find and get once you get up there, and the formulas are not easy to remember because there's no obvious reason to it. I suggest this formula (and it's what I'm using in my server):
Code: Select all
C=MESE crystal, F=MESE crystal fragment, G=glass
F G F
G C G
F G F
Or perhaps a square:
My website: https://onpon4.github.io
- Bas080
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onpon4, I used the swirl texture for the transport block and the tetric block for the new buildport block. TY
I agree that the craft should be changed. The logic behind the dualport craft atm is that you must have been in "all biomes" before being able to craft a teleporter.So if the craft where to change it should still require nodes that are obtained in different biomes.
About the flolands craft, it might indeed be better to choose a rarer flolands node.
Buildport
Code is already working. But the transport a buildport block feature does not work yet, which i find a key feature. It will build up to 50 blocks far. Craft needed, I thought the same as the dualport craft but then replace mese with steel ingot.
EDIT:
Teleporting buildport now works
I agree that the craft should be changed. The logic behind the dualport craft atm is that you must have been in "all biomes" before being able to craft a teleporter.So if the craft where to change it should still require nodes that are obtained in different biomes.
About the flolands craft, it might indeed be better to choose a rarer flolands node.
Buildport
Code is already working. But the transport a buildport block feature does not work yet, which i find a key feature. It will build up to 50 blocks far. Craft needed, I thought the same as the dualport craft but then replace mese with steel ingot.
EDIT:
Teleporting buildport now works
Last edited by Bas080 on Thu Mar 28, 2013 17:24, edited 1 time in total.
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