Why ask? That texture isn't tileable and will look like crap once used on any node anyway.Zsoltisawesome wrote:What Texture is That? Please put a texture name for what the texture should replaceHybrid Dog wrote:
[GAME] Moontest! (Back from the Dead!) [GAME]
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
ohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygosh!!!!!! Sure, you can help! And is there a conf option for what time it is? cause the time 05000 works just great.captainfap wrote:i think i can help with the night time all the time... i got this idea from ShadowNinja's server if set in the minetest.conf time_speed= 0 time will not changeLikwid H-Craft wrote:Hey is that GIMP Moon?Hybrid Dog wrote:
But that should kind of use like grass and dirt footprint.
Oh and I got a way we, get to the moon:) and when you on the moon the Gravity is same as, the moon.
What got done and doing(No Images yet){Be edit so always check}
★Moon Ore: Found only on the moon, and can be crafted make stuff so far a block, called Nightshade.
☆Flag: Won't be fun with on the moon without a flag.(Textures: USA More to come, even a minetest flag)
★Moon Pick: A Moon Pickaxe made out of moon rock.
★Moon Liquids: Lava;Ice Water
☆Helmet: You can't go out space with out it.(MOST PART)
☆Falling Stars: Oh know the moon is under attack lol(Need help)
☆Night all the time but have some light form the sun and earth (NEED ALOT HELP)
★:Done
☆:Not Done
EDIT: so if you set default time just a little bit before morning wile the sun is up it will be dark but still have some sun (if that's posible i will look if it is)... oh and i can i be part of this?
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
LOL, you have a bit of a point but we will fix that eventuallyCalinou wrote:Why ask? That texture isn't tileable and will look like crap once used on any node anyway.Zsoltisawesome wrote:What Texture is That? Please put a texture name for what the texture should replaceHybrid Dog wrote:
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Yeah and I am, planning use the nether mod to see if I can, make moon a place.Zsoltisawesome wrote:Cool! That's Great. Did You Notice you are a Top Contributor?Likwid H-Craft wrote:To what you know, my first post on, here will be edit when Needed like the very first post since it be easy know...
So, just what you know so I don't keep posting what I am working on etc.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
it will you just need to re texture the blocks and just set it from (-500) to (wanted number)Likwid H-Craft wrote:Yeah and I am, planning use the nether mod to see if I can, make moon a place.Zsoltisawesome wrote:Cool! That's Great. Did You Notice you are a Top Contributor?Likwid H-Craft wrote:To what you know, my first post on, here will be edit when Needed like the very first post since it be easy know...
So, just what you know so I don't keep posting what I am working on etc.
Last edited by LionLAD on Thu Mar 28, 2013 21:19, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
Another neat idea would be the spawning of ancient, abandoned moon bases. The bases could have the look of a futuristic, high-tech society. Perhaps it is a good thing that the civilization that built the bases no longer exists?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
For All Of You That Are Making your own version, here are the modified files contents from the builtin folder
Privileges.lua:
chatcommands.lua:
So Far That's All The Code I've Edited...
Privileges.lua:
Code: Select all
-- Minetest: builtin/privileges.lua
--
-- Privileges
--
minetest.registered_privileges = {}
function minetest.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
minetest.registered_privileges[name] = def
end
minetest.register_privilege("interact", {
description = "Can interact with things and modify the world",
give_to_singleplayer = true,
})
minetest.register_privilege("goto", {
description = "Can use /goto command",
give_to_singleplayer = false,
})
minetest.register_privilege("bring", {
description = "Can warp other players",
give_to_singleplayer = false,
})
minetest.register_privilege("privs", {
description = "Can modify privileges",
give_to_singleplayer = false,
})
minetest.register_privilege("basic_privs", {
description = "Can modify 'shout' and 'interact' privileges",
give_to_singleplayer = false,
})
minetest.register_privilege("server", {
description = "Can do server maintenance stuff",
give_to_singleplayer = false,
})
minetest.register_privilege("shout", {
description = "Can speak in chat",
give_to_singleplayer = true,
})
minetest.register_privilege("ban", {
description = "Can ban and unban players",
give_to_singleplayer = false,
})
minetest.register_privilege("give", {
description = "Can use /give and /giveme",
give_to_singleplayer = false,
})
minetest.register_privilege("password", {
description = "Can use /setpassword and /clearpassword",
give_to_singleplayer = false,
})
minetest.register_privilege("fly", {
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("noclip", {
description = "Can fly through walls",
give_to_singleplayer = false,
})
minetest.register_privilege("rollback", {
description = "Can use the rollback functionality",
give_to_singleplayer = false,
})
Code: Select all
-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
minetest.chatcommands[cmd] = def
end
minetest.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = minetest.chatcommands[cmd]
if cmd_def then
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
if has_privs then
cmd_def.func(name, param)
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
end
return true -- handled chat message
end
return false
end)
--
-- Chat commands
--
minetest.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
minetest.chat_send_all("* " .. name .. " " .. param)
end,
})
minetest.register_chatcommand("help", {
privs = {},
params = "(nothing)/all/privs/<cmd>",
description = "Get help for commands or list privileges",
func = function(name, param)
local format_help_line = function(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
return msg
end
if param == "" then
local msg = ""
cmds = {}
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
elseif param == "all" then
minetest.chat_send_player(name, "Available commands:")
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
elseif param == "privs" then
minetest.chat_send_player(name, "Available privileges:")
for priv, def in pairs(minetest.registered_privileges) do
minetest.chat_send_player(name, priv..": "..def.description)
end
else
local cmd = param
def = minetest.chatcommands[cmd]
if not def then
minetest.chat_send_player(name, "Command not available: "..cmd)
else
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
end,
})
minetest.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
if param == "" then
param = name
else
--[[if not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
return
end]]
end
minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
end,
})
minetest.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
return
end
local grantprivs = minetest.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = minetest.registered_privileges
end
local privs = minetest.get_player_privs(grantname)
local privs_known = true
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
if not minetest.registered_privileges[priv] then
minetest.chat_send_player(name, "Unknown privilege: "..priv)
privs_known = false
end
privs[priv] = true
end
if not privs_known then
return
end
minetest.set_player_privs(grantname, privs)
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
if grantname ~= name then
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
end
end,
})
minetest.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
return
end
local revokeprivs = minetest.string_to_privs(revokeprivstr)
local privs = minetest.get_player_privs(revokename)
for priv, _ in pairs(revokeprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
end
if revokeprivstr == "all" then
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
minetest.set_player_privs(revokename, privs)
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
if revokename ~= name then
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
end
end,
})
minetest.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
end
end,
})
minetest.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
minetest.chat_send_player(name, "Name field required")
return
end
minetest.set_player_password(toname, '')
minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
end,
})
minetest.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = minetest.auth_reload()
if done then
minetest.chat_send_player(name, "Done.")
else
minetest.chat_send_player(name, "Failed.")
end
end,
})
minetest.register_chatcommand("goto", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "go to to given position",
privs = {goto=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.env:get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
teleportee = minetest.env:get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Warping to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.env:get_player_by_name(name)
if target_name then
local target = minetest.env:get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Warping to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.env:get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Warping "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
return
end,
})
minetest.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not minetest.setting_get(setname) then
minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
return
end
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = minetest.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
minetest.chat_send_player(name, "Invalid parameters (see /help set)")
end,
})
minetest.register_chatcommand("mods", {
params = "",
description = "lists mods installed on the server",
privs = {},
func = function(name, param)
local response = ""
local modnames = minetest.get_modnames()
for i, mod in ipairs(modnames) do
response = response .. mod
-- Add space if not at the end
if i ~= #modnames then
response = response .. " "
end
end
minetest.chat_send_player(name, response)
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.env:get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_chatcommand("give", {
params = "<name> <itemstring>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
minetest.chat_send_player(name, "name and itemstring required")
return
end
handle_give_command("/give", name, toname, itemstring)
end,
})
minetest.register_chatcommand("giveme", {
params = "<itemstring>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
minetest.chat_send_player(name, "itemstring required")
return
end
handle_give_command("/giveme", name, name, itemstring)
end,
})
minetest.register_chatcommand("spawnentity", {
params = "<entityname>",
description = "spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
minetest.chat_send_player(name, "entityname required")
return
end
print('/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
})
minetest.register_chatcommand("pulverize", {
params = "",
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking...")
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
local nodename = minetest.env:get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
if #log > 10 then
minetest.chat_send_player(name, "(log is too long to show)")
else
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})
minetest.register_chatcommand("status", {
params = "",
description = "print server status line",
privs = {},
func = function(name, param)
minetest.chat_send_player(name, minetest.get_server_status())
end,
})
minetest.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Missing Time Value!")
return
end
local newtime = tonumber(param)
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.env:set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed to " .. newtime)
minetest.log("action", name .. " sets time to " .. newtime)
end
end,
})
minetest.register_chatcommand("shutdown", {
params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all("*** Server shutting down (operator request).")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.env:get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
if not minetest.ban_player(param) then
minetest.chat_send_player(name, "Failed to ban player")
else
local desc = minetest.get_ban_description(param)
minetest.chat_send_player(name, "Banned " .. desc .. ".")
minetest.log("action", name .. " bans " .. desc .. ".")
end
end,
})
minetest.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not minetest.unban_player_or_ip(param) then
minetest.chat_send_player(name, "Failed to unban player/IP")
else
minetest.chat_send_player(name, "Unbanned " .. param)
minetest.log("action", name .. " unbans " .. param)
end
end,
})
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.env:clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
})
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
ok i had an idea the moon does technically have a night and day cycle but ... what if we just slow it like hell??
EDIT: or speed it up?
EDIT: or speed it up?
Last edited by LionLAD on Thu Mar 28, 2013 21:23, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
High Res, Futuristic node textures anyone?Inocudom wrote:Another neat idea would be the spawning of ancient, abandoned moon bases. The bases could have the look of a futuristic, high-tech society. Perhaps it is a good thing that the civilization that built the bases no longer exists?
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
slowing would be the option and the time_speed thing could work to our advantage...captainfap wrote:ok i had an idea the moon does technically have a night and day cycle but ... what if we just slow it like hell??
EDIT: or speed it up?
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
hmmm yes it would but how slow do you think might be a good avantage point
edit: the lower you go in numbers the slower it get and time_speed = 1 = 24 hours the higher you go in numbers the faster time goes
edit: the lower you go in numbers the slower it get and time_speed = 1 = 24 hours the higher you go in numbers the faster time goes
Last edited by LionLAD on Thu Mar 28, 2013 21:28, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
how bout we try 0.16captainfap wrote:hmmm yes it would but how slow do you think might be a good avantage point
edit: the lower you go in numbers the slower it get and time_speed = 1 = 24 hours the higher you go in numbers the faster time goes
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
...
EDIT: testing i'll just sit here for a while
EDIT: testing i'll just sit here for a while
Last edited by LionLAD on Thu Mar 28, 2013 21:33, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
LOL, ur gonna be waiting bout 150 hours XDcaptainfap wrote:...
EDIT: testing i'll just sit here for a while
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
Umm, Try 36 full day should be 10 minZsoltisawesome wrote:LOL, ur gonna be waiting bout 150 hours XDcaptainfap wrote:...
EDIT: testing i'll just sit here for a while
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
minetest.conf:
Code: Select all
server_name = Moontest server
server_description = Welcome To The Moon!
default_game = moontest
motd = Welcome to this awesome Moontest server!
fixed_map_seed = 8019431187
give_initial_stuff = true
default_privs = interact, shout
unlimited_player_transfer_distance = true
movement_acceleration_default = 5
movement_acceleration_air = 4
movement_acceleration_fast = 12
movement_speed_walk = 6
movement_speed_crouch = 3.35
movement_speed_fast = 22
movement_speed_climb = 4
movement_speed_jump = 8.5
movement_speed_descend = 8
movement_gravity = 1.5696
address = 65.130.248.140
anisotropic_filter = 0
bilinear_filter = 0
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
enable_particles = 1
enable_shaders = 0
mip_map = 0
new_style_leaves = 1
opaque_water = 0
port = 30000
preload_item_visuals = 1
server_announce = 0
server_dedicated = false
smooth_lighting = 1
trilinear_filter = 0
fast_move = true
free_move = true
enable_clouds = false
time_speed= 36
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
ok i had an idea... we can pre make a world for them than set time_speed = 0 and we can just go into the world setting than type time_of_day = 05000 as you wanted?
EDIT: yea i was first on the third page
EDIT: yea i was first on the third page
Last edited by LionLAD on Thu Mar 28, 2013 22:20, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
Cool! i removed all the personal stuffcaptainfap wrote:... ok hmmm the .conf file looks good from my perspective
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
is that even possible?captainfap wrote:ok i had an idea... we can pre make a world for them than set time_speed = 0 and we can just go into the world setting than type time_of_day = 05000 as you wanted?
EDIT: yea i was first on the third page
EDIT: just check the minetest.conf.example and it aint possible
Last edited by Zsoltisawesome on Thu Mar 28, 2013 22:23, edited 1 time in total.
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
-
- Member
- Posts: 180
- Joined: Sun Dec 18, 2011 18:07
- GitHub: YellowberryHN
- IRC: YellowberryHN
- In-game: YellowberryHN
- Location: Utah, USA
- Contact:
OK Coolcaptainfap wrote:well it is i'll post a screen shot of what im talking about
Check Out Moontest! http://hnss.gq/moontest
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
Buddies: Likwid H-Craft, 0gb.us, Death, Starfellow, asie, and many more!
ok so what i mean is go to minetest-0.4.5/worlds/worldname/env_meta.txt... there you find the some numbers change it to look like this...
than the world be at that time the next time you log in
than the world be at that time the next time you log in
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
Who is online
Users browsing this forum: No registered users and 40 guests