The Realm of 3D Mobs

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

MirceaKitsune wrote:I don't see the difference between the two screenshots.
But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Gambit wrote:
MirceaKitsune wrote:I don't see the difference between the two screenshots.
But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.
how about converting stuff?

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.
Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

User avatar
Linxx
Member
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Post

Gambit wrote:
Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.
Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.
can i have a link to light wave i never heard of it before and want to check it out

Temperest
Member
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Post

Linxx wrote: can i have a link to light wave i never heard of it before and want to check it out
http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

User avatar
Linxx
Member
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Post

Temperest wrote:
Linxx wrote: can i have a link to light wave i never heard of it before and want to check it out
http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/
thanks

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Last edited by Gambit on Wed Mar 20, 2013 08:02, edited 1 time in total.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

User avatar
Linxx
Member
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Post

great idea for dungeons

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
that is REALLY cool. reminds me of ragnarok online;)

rarkenin
Member
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Post

Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
that is REALLY cool. reminds me of ragnarok online;)
Or make it spawn along with real chests containing possible valuables.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.
Shoutouts to Simpleflips

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

12Me21 wrote:Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.
No, these are nothing more than concepts.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

lord_james
Member
Posts: 51
Joined: Sun Mar 11, 2012 22:06

by lord_james » Post

rarkenin wrote:
Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.
that is REALLY cool. reminds me of ragnarok online;)
Or make it spawn along with real chests containing possible valuables.
A mimic! I reallly love it: http://en.wikipedia.org/wiki/Mimic_%28D ... Dragons%29

Frankly, It will cool play a game of dungeons like Legend of Grimrock in minetest (Well... similar to WoW, but better a Old school D&D).

prestidigitator
Member
Posts: 647
Joined: Thu Feb 21, 2013 23:54

by prestidigitator » Post

I was thinking about making some D&Dish monsters a while ago. I think I'd probably start from scratch though, as I don't see them working terribly well with mobf.

User avatar
DaN
Member
Posts: 82
Joined: Sat Apr 06, 2013 19:09
Location: Silicon Valley
Contact:

by DaN » Post

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Reminds of of playing in Terraria dungeons.
DaN H.

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Can you send me the mesh so I can make an AI for it?
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Is this still being worked on? This could be something amazing.
Back from the dead!

Idanwin
Member
Posts: 22
Joined: Tue Apr 23, 2013 14:41

by Idanwin » Post

I agree
This is a signature virus. Add me to your signature so that I can multiply.

User avatar
Zeg9
Member
Posts: 608
Joined: Fri Sep 21, 2012 11:02
Location: France

by Zeg9 » Post

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Would you mind if I steal this idea for zmobs?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

User avatar
sdzen
Member
Posts: 1170
Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)

by sdzen » Post

Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Would you mind if I steal this idea for zmobs?
I've been pitching this idea long before he made it a possible reality :P go ahead!

Zen S.D.

The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

sdzen wrote:
Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Would you mind if I steal this idea for zmobs?
I've been pitching this idea long before he made it a possible reality :P go ahead!
This mob could be part of PilzAdam's simple_mobs mod or sapier's animals_modpack mod (or both.) It could appear exclusively in dungeons.

SilverWolfLily22
Member
Posts: 76
Joined: Sat Oct 20, 2012 10:11

by SilverWolfLily22 » Post

Hi! This is really cool! I can't wait until we get mobs in Minetest!
Also there was an exact same mob (the mimic one) in minecraft aether mod in dungeons.
Paulsoaresjr made a little series.
I love hunting ;)

User avatar
Achilles
Member
Posts: 247
Joined: Sun Dec 15, 2013 11:55
In-game: Achilles
Location: Excuse Me???? -_-

by Achilles » Post

WOW, cool mod. Is it possible to make some blocks that are actually monster?

ie. The blocks grow teeth and bite the client who comes near them. The Mob has a 5*5 radius, if the client goes into that area the block attacks.

ie2. The block transforms into a monster when a client comes into its radius. The radius could varie from around 5*5 to 10*10.
The Ironic Thing About Common Sense Is That It Isn't Very Common

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests