If you hit it, you will get toilet paper and can be used 99 times since 99 is the, normal base, for players hold... and when you used the whole, roll up it will be just the cardboard part left and you, have to replace the roll.
If you hit it, you will get toilet paper and can be used 99 times since 99 is the, normal base, for players hold... and when you used the whole, roll up it will be just the cardboard part left and you, have to replace the roll.
Good Idea, but how would make a node have damage? It might be easier if you make it an entity, but I have no experience writing code for entities, so someone else will have to do it.
If you hit it, you will get toilet paper and can be used 99 times since 99 is the, normal base, for players hold... and when you used the whole, roll up it will be just the cardboard part left and you, have to replace the roll.
Good Idea, but how would make a node have damage? It might be easier if you make it an entity, but I have no experience writing code for entities, so someone else will have to do it.
Thanks
Hmm. True I guess that can be V3 since V2 we can have it act as a chest
If you hit it, you will get toilet paper and can be used 99 times since 99 is the, normal base, for players hold... and when you used the whole, roll up it will be just the cardboard part left and you, have to replace the roll.
Good Idea, but how would make a node have damage? It might be easier if you make it an entity, but I have no experience writing code for entities, so someone else will have to do it.
You could store a number in the node metadata, and lower the number each time the node is punched.