why not?Jeija wrote:no12Me21 wrote:do the nodes being pushed by movestones move smoothly?
can't it just be like falling nodes, only sideways?
Edit: anyway, there should be vertical movestones, so you can make elevators.
why not?Jeija wrote:no12Me21 wrote:do the nodes being pushed by movestones move smoothly?
This would require creating an entity, which would increase CPU usage if you are moving a lot of movestones at once.12Me21 wrote:why not?Jeija wrote:no12Me21 wrote:do the nodes being pushed by movestones move smoothly?
can't it just be like falling nodes, only sideways?
Well, maybe you would change the texture a bit, like its color (what about a [light] blue one?)lordcirth wrote:Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode?
Btw, the crafting recipe, for those of you who didn't look at the code, is:
{"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
Basically digicode with micro- updated to lua- and digiline instead of mesecon.
They were never physical entities. Physical entities would collide with the piston node itself and lead to a whole bunch of headaches. The original version used nonphysical entities to avoid this - it had to be able to move into the piston body.jordan4ibanez wrote:I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn't need to use a function to push items/people around.
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