[Mod] Item frames and pedestal [github] [itemframes]
[Mod] Item frames and pedestal [github] [itemframes]
Hello ! Here is my new mod...
Item frames
What it does: the name says it all, it allows you to put items inside frames. And pedestals now (thanks Inocudom for idea).
Depends on default
License is WTFPL.
Screenshots:
Crafting recipe:
Usage: right click the frame or pedestal to put your wield item in it. Left click to remove it.
Notice: all frames and pedestals are locked, only the one who placed them can put/take stuff from them.
Download:
As a zip: download here
... or browse code on Github,
...or git clone git://github.com/Zeg9/minetest-itemframes
Item frames
What it does: the name says it all, it allows you to put items inside frames. And pedestals now (thanks Inocudom for idea).
Depends on default
License is WTFPL.
Screenshots:
Crafting recipe:
Usage: right click the frame or pedestal to put your wield item in it. Left click to remove it.
Notice: all frames and pedestals are locked, only the one who placed them can put/take stuff from them.
Download:
As a zip: download here
... or browse code on Github,
...or git clone git://github.com/Zeg9/minetest-itemframes
Last edited by Zeg9 on Sat Jun 01, 2013 16:37, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
What is the red crystal?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Try to right click with your hand (no item)jojoa1997 wrote:Could you have it take the stuff. When i left click it doesnt drop the item.
This is ruby from a mod I am working on, in the hope it could get merged one day, but I need ideas of what it could be useful for.Inocudom wrote:What is the red crystal?
What do you mean by "clean up tools" ? And thanksTopywo wrote:Great mod, not only as decoration, but also to temporarily clean up tools.
Last edited by Zeg9 on Sun Apr 14, 2013 08:17, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Your welcome :-)Zeg9 wrote:What do you mean by "clean up tools" ? And thanksTopywo wrote:Great mod, not only as decoration, but also to temporarily clean up tools.
I was a bit lazy finding a fitting translation...
With clean up I meant hanging up your tools, like putting them on a rack, on the wall or on a shelf while mining. It allows you to make a lot of (different) tools (and locked chests) in advance. I'm one of those players that mines until the crafting grid is also full.
I'd like to see this mod on some servers.
Yeah, good point, then you don't have to open a chest to put your tools inside...
By the way, my server has this mod, though it's not open 24/7
Also, I just made a better texture, just re-download the mod (or git pull) to update.
By the way, my server has this mod, though it's not open 24/7
Also, I just made a better texture, just re-download the mod (or git pull) to update.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Zeg you could use the could you have this mod take your item when it is put it.Though I love how I can add a visual for my chests.
Last edited by jojoa1997 on Sun Apr 14, 2013 13:04, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
hey @ Zeg9 will be with this mod leave items, eg the square they are dropped 3D, will be that this works coms items?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
I'm unsure I understood it right, but the item frames DO take the item from your inventory.jojoa1997 wrote:Zeg you could use the could you have this mod take your item when it is put it.Though I love how I can add a visual for my chests.
The item appears in the frame like when you hold it in the hand, if that's what you wanna knowbabe223 wrote:hey @ Zeg9 will be with this mod leave items, eg the square they are dropped 3D, will be that this works coms items?
Thanks a lot ! I'll add this!Hybrid Dog wrote:What about a red glowing lamp?
EDIT: What about an "anticrystal": put 8 mese blocks around 1 ruby block and they implode into a single anticrystal?
Last edited by Zeg9 on Sun Apr 14, 2013 13:40, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
The anticrystal would be used to craft really powerful tools (or an all-in-one tool), and it would be more interesting...Hybrid Dog wrote:Don't you think about 26 or 6 mese blocks?Zeg9 wrote:Thanks a lot ! I'll add this!Hybrid Dog wrote:What about a red glowing lamp?
EDIT: What about an "anticrystal": put 8 mese blocks around 1 ruby block and they implode into a single anticrystal?
By "put" I ment "place": this would be a reaction between the blocks, and it would only require one mese block and one ruby to do it.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
@Hybrid Dog: I finally implemented it: it requires at least one mese block next to a ruby block, and in a radius of 2 blocks in every direction, it will destroy every node - with a chance of 1/2, except mese and ruby that have 1/1 chance of being destroyed, and create anticrystal where ruby blocks were. I'll upload the mod/patch soon (should I make it as a patch for main game, or as a mod?)
Last edited by Zeg9 on Sun Apr 14, 2013 14:55, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Yeah, let's go back to item frames. If you clearobjects, the items will reappear after a short delay, and they will never get lost (apart if I missed something or there is a bug in minetest, but this shouldn't happen)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
I have yet to try the mod but do torches light up in the frame?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- windmere33
- Member
- Posts: 100
- Joined: Thu Apr 04, 2013 19:21
- Location: North Carolina, USA
They don'tChinchow wrote:I have yet to try the mod but do torches light up in the frame?
You can, as suggested by Hybrid Dog, use the newest version of minetest, but I'll modify the mod to make it "compatible" with 0.4.6windmere33 wrote:I LOVE this mod, its awesome, but the only problem i have is that the selection box on the frame is as if its a normal block. Any way to change that?
EDIT: Now, you just have to redownload the mod (or git pull) and it will work with your version (I think)
Last edited by Zeg9 on Mon Apr 15, 2013 15:47, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
This mod shouldn't collide with any other, except if they use the same crafting recipe, but you can easily change this.Evergreen wrote:Can I ask what mod this collides with? Awesome mod btw.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- khonkhortisan
- Member
- Posts: 30
- Joined: Fri Jun 29, 2012 17:30
I'll do thiskhonkhortisan wrote:Shift the position of the entity so items like stairs don't z-fight.
- Why an entity? These aren't really good, they are mostly buggy and there is no real way to save meta inside them.jojoa1997 wrote:Ideas
-make the fram an antity but make it 3d
-allow items to rotate in the frame
-when make a function where certain times it is placed in side the frame(taken from inven)(why func. so crreative mode of other mods will allow it)
- Rotating stuff in the frame would require to re-define the items, or to have some way to change the pitch of an entity, but this isn't available yet. (or maybe you have a trick to do it)
- Do you mean that people in creative mod shouldn't lose their items ?
Last edited by Zeg9 on Tue Apr 16, 2013 05:30, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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