Fly mode privilege
Fly mode privilege
Make privileges for fly mode and fast mode, so that it was disabled by default. It's making the game too easy, I thinks.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
+1
This has been on the TODO list for sometime now: http://c55.me/minetest/wiki/doku.php?id=todo just no one has got around to it yet I'm guessing because there has been more high priority stuff to be done first (i.e. modding api)
This has been on the TODO list for sometime now: http://c55.me/minetest/wiki/doku.php?id=todo just no one has got around to it yet I'm guessing because there has been more high priority stuff to be done first (i.e. modding api)
There is comment in code that will say more:
Code: Select all
/*
Check player movements
NOTE: Actually the server should handle player physics like the
client does and compare player's position to what is calculated
on our side. This is required when eg. players fly due to an
explosion.
*/
+1
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For now just disabling fly mode clientside would be enough, I think.xyz wrote:There is comment in code that will say more:Code: Select all
/* Check player movements NOTE: Actually the server should handle player physics like the client does and compare player's position to what is calculated on our side. This is required when eg. players fly due to an explosion. */
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
Yes, now there will be situation when some players (aka cheaters) can fly & noclip, some - not.neko259 wrote:For now just disabling fly mode clientside would be enough, I think.xyz wrote:There is comment in code that will say more:Code: Select all
/* Check player movements NOTE: Actually the server should handle player physics like the client does and compare player's position to what is calculated on our side. This is required when eg. players fly due to an explosion. */
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I think the clientside flying should just be removed/have a flag... that would stop like 80% of flying.
The client checks the server's config. If it has "allow_flying = 1", then the flying/speed keys will work. Else, those keys will do nothing. By default flying is disabled. If a player has a "flying" privilege on a server with "allow_flying = 0", he will be able to fly (and inversely, on a allow_flying = 1 server, the player will not be able to fly).
The client checks the server's config. If it has "allow_flying = 1", then the flying/speed keys will work. Else, those keys will do nothing. By default flying is disabled. If a player has a "flying" privilege on a server with "allow_flying = 0", he will be able to fly (and inversely, on a allow_flying = 1 server, the player will not be able to fly).
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+1 I'd love to see the ability for servers to disable flying
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It should be really, really, really easy to program a config option for disabling the fly mode on the server side. In the, i think player.cpp is a if query which ask whether player have turned on the fly and speed mode. So the server must just send his fly mode (and speed mode) config to the client and then he must make the if query for her own setting and the server setting too.
I would gladly code that but im sure someone already have made that and when not and i make that it must come in the mainstream otherwise one would use the patch and the other not...
I would gladly code that but im sure someone already have made that and when not and i make that it must come in the mainstream otherwise one would use the patch and the other not...
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