Minecraft 4 MineTest V7!

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PilzAdam
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by PilzAdam » Post

Jordach wrote: In a nutshell: I hate the new export feature, and save as should work like save as should do in paint: save it as another file type, not some bullshit motherfuckery by using export.

P.S. GIMP Devs, stop tomfooling around, sort your bullshit motherfuckery out and make it so save as becomes export. Jeez. And make it the same keyboard shortcut while we are here.
+1
Jordach wrote:Otherwise I will switch to Photoshop. Because save as is save as, not some more bullshit tomfoolery motherfuckery.
-1

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by Jordach » Post

PilzAdam wrote:
Jordach wrote: In a nutshell: I hate the new export feature, and save as should work like save as should do in paint: save it as another file type, not some bullshit motherfuckery by using export.

P.S. GIMP Devs, stop tomfooling around, sort your bullshit motherfuckery out and make it so save as becomes export. Jeez. And make it the same keyboard shortcut while we are here.
+1
Jordach wrote:Otherwise I will switch to Photoshop. Because save as is save as, not some more bullshit tomfoolery motherfuckery.
-1
I got angry over the bullshitty changes in GIMP, the PS bit was for the lulz.

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by VanessaE » Post

+1 regarding getting rid of that STUPID export vs. save-as behavior. I hate it.
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by celeron55 » Post

Here's some more asshurtery and the design doc for that GIMP behavior. Looks like it isn't going to be changed back.

http://www.gimpusers.com/forums/gimp-us ... t-behavior
http://gui.gimp.org/index.php/Save_%2B_ ... cification

I'm relatively neutral about that, because there are more serious problems in 2.8, like horrible behavior on multiple virtual desktops. Try and see what happens if you open gimp on your second virtual desktop, open some dialog and switch around doing stuff on other virtual desktops. Chances are you have just lost the dialog to some completely random place.

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by Jordach » Post

Well, I'm a singular monitor man, so that counts me out.

If this continues, they are going to do what GNOME 3 did to GNOME 2.

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by Menche » Post

celeron55 wrote:Here's some more asshurtery and the design doc for that GIMP behavior. Looks like it isn't going to be changed back.

http://www.gimpusers.com/forums/gimp-us ... t-behavior
http://gui.gimp.org/index.php/Save_%2B_ ... cification

I'm relatively neutral about that, because there are more serious problems in 2.8, like horrible behavior on multiple virtual desktops. Try and see what happens if you open gimp on your second virtual desktop, open some dialog and switch around doing stuff on other virtual desktops. Chances are you have just lost the dialog to some completely random place.
Maybe that's what happens randomly to my sidebars. Occasionally they will simply disappear. I attributed that more to the fact that I was using a tiling wm, but I was also using multiple monitors.
Jordach wrote:[bleeeeeep]
Personally, although the new export behavior is a little bit more work, I've gotten used to it, and I think it really makes more sense. You're editing and saving a special image with multiple layers and fancy thing like masks; a simple one-layer image like .png or .jpg is really a different kind of file.
Last edited by Menche on Wed Jan 16, 2013 20:22, edited 1 time in total.
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by PilzAdam » Post

Menche wrote:
Jordach wrote:[bleeeeeep]
Personally, although the new export behavior is a little bit more work, I've gotten used to it, and I think it really makes more sense. You're editing and saving a special image with multiple layers and fancy thing like masks; a simple one-layer image like .png or .jpg is really a different kind of file.
Yea, it makes sense somehow.... But its unhandy!

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by 4aiman » Post

Don't tell me nobody tried shortcut editior...
http://graphicssoft.about.com/od/gimptu ... editor.htm

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by VanessaE » Post

What would remedy the problem is if the export dialog could also save to XCF.

Then all one need do is point shift-ctrl-S back to "Export".. But noooooo it just HAS to be a different function. Like some others, I find it irritating to have two separate ways to save a file.
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by Menche » Post

I'd like it if export worked like save, and didn't ask to overwrite the file and information each time. It's annoying to have to click through 3 dialogs every time I save.
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by Jordach » Post

Later I will probably work on the Minecraft_Game, however it will come without the textures.

And also: a textures/all/ folder for the textures, so its for all game modes!!

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by jojoa1997 » Post

could you make the texture names match with the current texture names
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by Jordach » Post

jojoa1997 wrote:could you make the texture names match with the current texture names
Later.

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by jordan4ibanez » Post

Could you include my cake mod?
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by Jordach » Post

J4I, I've been working on making a textures/all/ special.

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by sfan5 » Post

PilzAdam wrote:
Jordach wrote: In a nutshell: I hate the new export feature, and save as should work like save as should do in paint: save it as another file type, not some bullshit motherfuckery by using export.

P.S. GIMP Devs, stop tomfooling around, sort your bullshit motherfuckery out and make it so save as becomes export. Jeez. And make it the same keyboard shortcut while we are here.
+1
+1
PilzAdam wrote:
Jordach wrote:Otherwise I will switch to Photoshop. Because save as is save as, not some more bullshit tomfoolery motherfuckery.
-1
-1
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by gamax92 » Post

Hey this pack is really nice, love it.
I was wondering if it comes with its own redstone styled blocks or if I have to use mesecons atm.

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by Jordach » Post

gamax92 wrote:Hey this pack is really nice, love it.
I was wondering if it comes with its own redstone styled blocks or if I have to use mesecons atm.
Mesecons will get some changes, however I will probably leave them as they are due to the amount of detail.

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by Jordach » Post

Finally, it has returned!

Download V7:

http://ompldr.org/vaTUyNw/MC4MT7.zip

Older downloads have been deleted, sorry.

EDIT: Forgot about desert sand.

EDIT2: Quite a few things have been forgotten. Blame me for being pushed on time!

EDIT3: The above bugs have been fixed! Except I failed to add character.png, but that can wait.

EDIT4: More bugs fixed that I clearly missed. Download link updated.
Last edited by Jordach on Thu Apr 18, 2013 18:34, edited 1 time in total.

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by Phoenix » Post

The texture pack doesnt seem to download why is that?

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by Jordach » Post

Omploader is sometimes buggy. Wil fix later.

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by Jordach » Post

Beds Mod and Lrfurn Mods Supported!

Image Gallery:
http://imgur.com/a/9xMya

EDIT: Next update has Moreblocks support! (I've done the textures, will release as a whole pack.)
Last edited by Jordach on Fri Apr 19, 2013 22:43, edited 1 time in total.

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by Jordach » Post

MC4MT7.1!

http://ompldr.org/vaTVqNA/MC4MT7-1.zip

OR

http://omploader.org/vaTVqNA/MC4MT7-1.zip

Notes:

Comes with FULL 0.4.6 support! (Eat that sphax!!)
Has full support for Moreblocks, lrfurn and beds mod.
Last edited by Jordach on Fri Apr 19, 2013 22:57, edited 1 time in total.

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by ashenk69 » Post

Jordach wrote:Comes with FULL 0.4.6 support! (Eat that sphax!!)
Hey :) im trying to get it done. I just cant do direct edits to the texture pack. I can only submit requests to it.

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by nextmissinglink » Post

hand!
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php ... 467#p86467

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