[Mod] Elemental Masters for simplemobs [v0.4] by noobly

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noobly
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[Mod] Elemental Masters for simplemobs [v0.4] by noobly

by noobly » Post

Old Post Updated link: viewtopic.php?id=8918
Last edited by noobly on Fri Mar 28, 2014 18:15, edited 1 time in total.

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rubenwardy
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by rubenwardy » Post

Dont do that
  • Make a seperate mod
  • make it depend on simplemobs
  • upload the mod to a file storage site, ie: ubuntuone, google drive
  • format the title [Mod] Elemental Masters for simplemobs [v0.1]
Last edited by rubenwardy on Fri Apr 19, 2013 15:59, edited 1 time in total.
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PilzAdam
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by PilzAdam » Post

You should pack this into mod ("mobs_addon" for example) and add "mobs" into depends.txt. Then you woul also be able to add textures to it.
Last edited by PilzAdam on Fri Apr 19, 2013 16:00, edited 1 time in total.

noobly
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by noobly » Post

rubenwardy wrote:Dont do that
  • Make a seperate mod
  • make it depend on simplemobs
  • upload the mod to a file storage site, ie: ubuntuone, google drive
  • format the title [Mod] Elemental Masters for simplemobs [v0.1]
im sorry im a noob as my name suggests i just wanted people to tell me what they think and if no one liked it i would quit on it thanks though

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PilzAdam
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by PilzAdam » Post

The water and magma masters are a good idea! (Althoug magma should be renamed to lava)

But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.

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by 4aiman » Post

And here we are picky about monster names...

noobly
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by noobly » Post

PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)

But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
thanks how would i get the textures up though

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PilzAdam
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by PilzAdam » Post

noobly wrote:
PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)

But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
thanks how would i get the textures up though
To upload a mod you basically zip it and then upload the zip archive with a site like http://ompldr.org/.

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PilzAdam
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by PilzAdam » Post

noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.

noobly
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by noobly » Post

thamks for helping me I hope you enjoy making mods :) as i did failing XD i fixed it up

noobly
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by noobly » Post

4aiman wrote:And here we are picky about monster names...

thats the funniest thing ive heard today (well saw) lol XD

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by noobly » Post

PilzAdam wrote:
noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.

ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD

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PilzAdam
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by PilzAdam » Post

noobly wrote:
PilzAdam wrote:
noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.

ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
Now that looks a lot better!
Some minor things still to fix:
  • In the README: Its "Minetest", not "Minetest-c55"
  • Textures should prefix their modname, so "elementalmasters_" in your case
  • At the end of init.lua: You should print "elementalmasters loaded" instead of "mobs loaded"
  • In the installation guide: People shouldnt install mods in the games, but in the mods/[gamename]/ folder
  • A license is missing in the topic
This are just some minor things, though.

noobly
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by noobly » Post

PilzAdam wrote:
noobly wrote:
PilzAdam wrote: You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.

ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
Now that looks a lot better!
Some minor things still to fix:
  • In the README: Its "Minetest", not "Minetest-c55"
  • Textures should prefix their modname, so "elementalmasters_" in your case
  • At the end of init.lua: You should print "elementalmasters loaded" instead of "mobs loaded"
  • In the installation guide: People shouldnt install mods in the games, but in the mods/[gamename]/ folder
  • A license is missing in the topic
This are just some minor things, though.
Done. thanks for letting me know

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by sdzen » Post

4aiman wrote:And here we are picky about monster names...
When I used pilzadams simplemobs, I kept calling his monsters golems

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by sawik » Post

Hey Guys, this mod is still maintained? I would like to try it, but download link is expired...

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by 4aiman » Post

Necroposting detected...
Actually neither this nor simple mobs have been updated by their authors since the date you could've seen in a previous post (header).

So, I doubt smth has changed or became incompatible.
Maybe Adam still has a copy - he had helped the guy with uploading.

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by Topywo » Post

It looks like I've the oldest version. I don't have the 3 updates (latest 12/9/2013). I missed those completely. Editing the first post after updating a mod, doesn't create a 'new' post. That's why most modders make a new post in their topic, pointing to made changes in the first post.

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by BrunoMine » Post

rubenwardy wrote:
  • upload the mod to a file storage site, ie: ubuntuone, google drive
or Dropbox
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