[Mod] Craft Guide Mod Renewed [cgmr]
Is working... You have a error message?
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I tested now, again, in the minimal game, no fails. In a game started with only this mod, my API and all common mods. (Bucket, default, doors, ...)
Hum... My game is from the git, is the 4.6 from the git the same 4.6 stable?
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I tested now, again, in the minimal game, no fails. In a game started with only this mod, my API and all common mods. (Bucket, default, doors, ...)
Hum... My game is from the git, is the 4.6 from the git the same 4.6 stable?
Last edited by deivan on Sat Apr 20, 2013 15:25, edited 1 time in total.
Well, I downloaded now the game from here: http://minetest.ru/builds/minetest-0.4.6.zip, unpaked in a folder, copied my mod and my api to the directory "<game folder>/mods/minetest" and started a new local game. My mod is working in this test without any fail, no error messages and all recipes are loaded.
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Is possible identify the game version running with my mod to alert users about a incompatible version?
Maybe use the chat command /cgmr without params and see how many items appear in the loaded list, if is zero, no item is loaded... At last 2 items will be here, from this mod.
Well, have a second problem, sometimes my mod load after all, if is the case you only need update all recipes with the chat command /cgmr reload. Provably is this your problem. Now I am understanding.
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Is possible identify the game version running with my mod to alert users about a incompatible version?
Maybe use the chat command /cgmr without params and see how many items appear in the loaded list, if is zero, no item is loaded... At last 2 items will be here, from this mod.
Well, have a second problem, sometimes my mod load after all, if is the case you only need update all recipes with the chat command /cgmr reload. Provably is this your problem. Now I am understanding.
Last edited by deivan on Sat Apr 20, 2013 18:39, edited 1 time in total.
I have a better solution to this small problem. I added a function who updated the list after the first construction of the formspec of any cgmr in the world. Or after the first search, after this all will be updated.
I release a new version after test all here.
Thanks Sapier, I never will remember of this small problem if you don't call me to see it.
I release a new version after test all here.
Thanks Sapier, I never will remember of this small problem if you don't call me to see it.
hmm now not even form is shown to me anymore :-/
I'm using plain 0.4.6, only default common enabled, debian wheezy.
what os are you testing?
I tried to find the bug but I don't understand your language and guessing what functions do is quite difficult :-/
I'm using plain 0.4.6, only default common enabled, debian wheezy.
what os are you testing?
I tried to find the bug but I don't understand your language and guessing what functions do is quite difficult :-/
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
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It's not letting me download it. It gives me a page not found error. Also I removed one of the mods and it's saying it's still there. That's after i reloaded the mod.deivan wrote:Craft Guide Mod Renewed [cgmr]
I rewrite some of the code from the original craft guide (Copyright (C) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>, License: GPLv3) for resolve some problems here in my game and the mod is operational now. I think.
I make some changes in the core and in the interface.
I don't see any problem and stay using the GPL licence.
Like the original the mod load all items and all recipes for each item.
I make some screen shots of the current version...
Screenshots
Credits
The Original craft guide (Copyright (C) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>, License: GPLv3), found in this topic: http://forum.minetest.net/viewtopic.php?id=2334
Download
http://www.novoseusadosinformatica.com. ... k-cgmr.zip (Version 20130420)
License: GPL
Dependencies:
default
domb (my own library of utility functions)
domb is here: http://www.novoseusadosinformatica.com. ... k-domb.zip
To do...
Fix bugs...
Bugs:
Sometimes you found unknown item images, I will make a default unknown item symbol but now you see the default if
found a item invalid or without face.
Configuration:
By the chat command /cgmr
/cgmr reload
I solved this bug a some time ago... Maybe I rewrite some in the wrong way. Ok, I try solve this ASAP.
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Some days ago I see the way of the UI for this but I see a motivation to stay in the current method, but I don't remember any more... I will test again and see what is possible.
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I tested and don't have this bug in the actual version of the mod, maybe you have a old version... I will try update it again in my file server and git...
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Some days ago I see the way of the UI for this but I see a motivation to stay in the current method, but I don't remember any more... I will test again and see what is possible.
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I tested and don't have this bug in the actual version of the mod, maybe you have a old version... I will try update it again in my file server and git...
Last edited by deivan on Tue Apr 23, 2013 17:26, edited 1 time in total.
I'm having trouble with parts of the mod.
The computer block will produce a craft guide menu when clicked upon.
The sign block doesn't do anything.
There an "unknown" block that appears in the inventory when CGMR is installed.
When I unpacked the mod and the dependencies, two folders were produced, "DOM" and "DOM (2)". - Perhaps renaming one of them before zipping would reduce some possbile confusion.
You mentioined earlier about a Github repository for this mod. What is the URL? Is it the most up-to-date version?
Thanks for continuing the work on this "must have" mod!
The computer block will produce a craft guide menu when clicked upon.
The sign block doesn't do anything.
There an "unknown" block that appears in the inventory when CGMR is installed.
When I unpacked the mod and the dependencies, two folders were produced, "DOM" and "DOM (2)". - Perhaps renaming one of them before zipping would reduce some possbile confusion.
You mentioined earlier about a Github repository for this mod. What is the URL? Is it the most up-to-date version?
Thanks for continuing the work on this "must have" mod!
My blog: LazyJ's Minetest World
Hum...
1)The computer block will produce a craft guide menu when clicked upon.
Yes, is correct.
2) The sign block doesn't do anything.
Is a visual item, if is visible is what this block do then, is correct.
3) There an "unknown" block that appears in the inventory when CGMR is installed.
The unknown block is fix to blocks with wrong display but I don't have this implemented at this point of the development.
4) When I unpacked the mod and the dependencies, two folders were produced, "DOM" and "DOM (2)". - Perhaps renaming one of them before zipping would reduce some possbile confusion.
This second folder "DOM (2)" is created by your program, you used a program do unpack it. If your program found the same folder then a second foul is generated with a index (2 in this case) and for each new unpacked file with the same folder name a new index is generated (2, 3, 4...).
Then, after unpack, put all files inside a single DOM folder, or get my modpack with all in a single pack.
5) You mentioined earlier about a Github repository for this mod. What is the URL? Is it the most up-to-date version?
Yes, is the same version of the download of each of my mods in a single file, the modpack.
6)Thanks for continuing the work on this "must have" mod!
Is a pleasure.
1)The computer block will produce a craft guide menu when clicked upon.
Yes, is correct.
2) The sign block doesn't do anything.
Is a visual item, if is visible is what this block do then, is correct.
3) There an "unknown" block that appears in the inventory when CGMR is installed.
The unknown block is fix to blocks with wrong display but I don't have this implemented at this point of the development.
4) When I unpacked the mod and the dependencies, two folders were produced, "DOM" and "DOM (2)". - Perhaps renaming one of them before zipping would reduce some possbile confusion.
This second folder "DOM (2)" is created by your program, you used a program do unpack it. If your program found the same folder then a second foul is generated with a index (2 in this case) and for each new unpacked file with the same folder name a new index is generated (2, 3, 4...).
Then, after unpack, put all files inside a single DOM folder, or get my modpack with all in a single pack.
5) You mentioined earlier about a Github repository for this mod. What is the URL? Is it the most up-to-date version?
Yes, is the same version of the download of each of my mods in a single file, the modpack.
6)Thanks for continuing the work on this "must have" mod!
Is a pleasure.
Nothing. How to craft — empty.
http://i022.radikal.ru/1305/cc/384336603df2.jpg
http://i022.radikal.ru/1305/cc/384336603df2.jpg
Last edited by vktRus on Fri May 03, 2013 08:56, edited 1 time in total.
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