actually, don't ignore me. maybe only this time.jordan4ibanez wrote:Please ignore this guy, he is an anti-minecraft extremist. LOL.Mito551 wrote:would you please remind me... why do you play minetest?
but the question was adressed to blockmen.
How i said sometimes before: " In my opinion Minetest is to become a better Minecraft. But that includes of cause also Minecraft features..."Mito551 wrote:actually, don't ignore me. maybe only this time.jordan4ibanez wrote:Please ignore this guy, he is an anti-minecraft extremist. LOL.Mito551 wrote:would you please remind me... why do you play minetest?
but the question was adressed to blockmen.
in no way i was trying to say that it is bad, mostly because it is optional. and i just wondered, why would you play minetest if you make minecraft mods. ok, i got your idea/pointBlockMen wrote:....
so: What's your beef?!
what, you're saying that others don't?Traxie21 wrote:My two cents, BlockMens mods have a sense of completeness that I admire, I don't really mind that the mods are minecraft-like.
Can you tell me how this mod differs from the existing workbench mod(s) other that the MC background?BlockMen wrote:Please give Feedback and ideas for improvement
stu wrote:Can you tell me how this mod differs from the existing workbench mod(s) other that the MC background?BlockMen wrote:Please give Feedback and ideas for improvement
Only I looked at the code and I really do not understand why you need to use global step for this. Perhaps I am missing something here but I suggest you look at workbench mod by darkrose.
https://github.com/darkrose/minetest_mo ... /workbench
This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.BlockMen wrote: Notice:
- I know there are already 2 mods with workbenches, but this one works in a different way, because it uses the default inventory and works faster (for me)
Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)BlockMen wrote: This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
That's the thing. HE IS. This mod changes the client side inventory on the fly so you don't get any server lag.stu wrote:Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)BlockMen wrote: This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
Ok now I get it, very clever then. Shame we have to resort to such tactics, but if it gets the job done...jordan4ibanez wrote:That's the thing. HE IS. This mod changes the client side inventory on the fly so you don't get any server lag.stu wrote:Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)BlockMen wrote: This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
That isn't resorting to tactics, since any other way the gui would be handled serverside it would be laggy, this is a good idea.stu wrote:Ok now I get it, very clever then. Shame we have to resort to such tactics, but if it gets the job done...jordan4ibanez wrote:That's the thing. HE IS. This mod changes the client side inventory on the fly so you don't get any server lag.stu wrote: Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
Thanks for this great review!darket wrote:https://www.youtube.com/watch?v=fssfKQ4iWqY
Good idea, thanks.jordan4ibanez wrote: BlockMen can you make the workbench get the player's position also? you can move around without changing your yaw.
The yaw-method to detect when to swap back is a thing I didn't mention yesterday, because I didn't see any practical solution. Is this the only way (i.e." workaround" :-) )jordan4ibanez wrote:ALSO: BlockMen can you make the workbench get the player's position also? you can move around without changing your yaw.
Thxdarket wrote:Ok, I'll do thatBlockMen wrote:Thanks for this great review!
Could you move the download link in the description to this topic? There will be a few updates more i guess.
Yes, it will get a Minecraft like creative inventory too. But its not finished yet...Mito551 wrote:will you make support for creative? that's the only thing that this mod is bad with, at least as I see it.
Well, AFIK Crafting doesnt have this issue, because there the width is always set. So please report that to jojoa1997 he has modiefied my mod when he joined it in his inventory mod. Furthermore im not involved in MiniTest...4aiman wrote:BlockMen, please, check your code: http://forum.minetest.net/viewtopic.php ... 858#p85858
(Thanks to Mito for redirecting me here - I couldn't find this topic for some reason...)
Sry that i cant help you here, but i wont start to analyse jojoa1997's code4aiman wrote:I know you aren't involved into Minitest, but I remembered this mod of yours and eventually end up posting here.
Anyway, thanks for help!
I made it. The inventory looks similar but isn't the same. Look at changelog.txt to see who did what but remember I edit a lot of the stuff.BlockMen wrote:Sry that i cant help you here, but i wont start to analyse jojoa1997's code4aiman wrote:I know you aren't involved into Minitest, but I remembered this mod of yours and eventually end up posting here.
Anyway, thanks for help!
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