[Mod] Mud Slide [2.6] [mudslide]
[Mod] Mud Slide [2.6] [mudslide]
This mod will add natural disaster mud slide to the game. Mudslide will be very rare but should happen. Enjoy your home being half underground!
Caution... This mod will destroy any dirt in pass and create more so never make mudslide happen intentionally. It is made rare to balance out with it's destruction. (it only starts in chance of 1 in 960000 every 2 hour only on flat place or top of the hill with grass)
Download:Version 1
Version 1.1
Version 1.2
Version 2.0
Version 2.5
Version 2.6
For people who has too much time to spend, donate some of that to me by downloading it from this adfly linkand looking at some ads. This is just a test on how it goes.(do not click anything inside the ad from adfly.)
Code:WTFPL
Texture:WTFPL
Chat Commands:
/get_mudtime
returns how long in average for any possible dirt to start mudslide. (bigger the # more rare it is)
/set_mudtime <time>
sets how long in average for any possible dirt to start mudslide. (bigger the # more rare it is, default is 100000 years)
/mudslide_panic
turns on and off mudslide panic mode which stops all mudslide.
Pictures:
(drying)
(drying)
(destroying)
(destroying)
(destroying)
(destroying)
(mostly dry)
(damage range)
(after crazy amount of controlling...)
To do: Make a damage on off feature using /mudslide_damage.
Please tell me any suggestions, and bugs.
Please vote if you downloaded to keep track.
Please post pictures.
Caution... This mod will destroy any dirt in pass and create more so never make mudslide happen intentionally. It is made rare to balance out with it's destruction. (it only starts in chance of 1 in 960000 every 2 hour only on flat place or top of the hill with grass)
Download:Version 1
Version 1.1
Version 1.2
Version 2.0
Version 2.5
Version 2.6
For people who has too much time to spend, donate some of that to me by downloading it from this adfly linkand looking at some ads. This is just a test on how it goes.(do not click anything inside the ad from adfly.)
Code:WTFPL
Texture:WTFPL
Chat Commands:
/get_mudtime
returns how long in average for any possible dirt to start mudslide. (bigger the # more rare it is)
/set_mudtime <time>
sets how long in average for any possible dirt to start mudslide. (bigger the # more rare it is, default is 100000 years)
/mudslide_panic
turns on and off mudslide panic mode which stops all mudslide.
Pictures:
(drying)
(drying)
(destroying)
(destroying)
(destroying)
(destroying)
(mostly dry)
(damage range)
(after crazy amount of controlling...)
To do: Make a damage on off feature using /mudslide_damage.
Please tell me any suggestions, and bugs.
Please vote if you downloaded to keep track.
Please post pictures.
Last edited by ch98 on Thu Jan 09, 2014 23:34, edited 1 time in total.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Nice, by the way, I was thinking about making this as my first mod, but was too lazy to continue it
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Ouch, your mod completely ruined the area around my house.... I wasn't able to stop this, so I un-installed your mod and worldedit-ed your nodes to dirt:
I think, the ABMs should'nt cause that much damage.... But this mod can become great, so keep working on it!
I think, the ABMs should'nt cause that much damage.... But this mod can become great, so keep working on it!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
it would stop and turn in to drying mud but some error seemed to happen. after mud dried and there is no flowing mud around, it would harden slowly in to dirt.webdesigner97 wrote:Ouch, your mod completely ruined the area around my house.... I wasn't able to stop this, so I un-installed your mod and worldedit-ed your nodes to dirt:
I think, the ABMs should'nt cause that much damage.... But this mod can become great, so keep working on it!
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
should I make mudslide more rare with faster drying?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Version 1.1 are here.
Change... Mudslide stopped by trees, mudslide would not crime hills, mudslide will happen less likely (every hour in a chance of 1/96000 only on flat place or top of hill without a tree in range)
Change... Mudslide stopped by trees, mudslide would not crime hills, mudslide will happen less likely (every hour in a chance of 1/96000 only on flat place or top of hill without a tree in range)
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
If it gets out of hand happening to super high hill, use tree to control it. (tree stops dirt from turning in to mud)
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
-
- Member
- Posts: 218
- Joined: Tue Jan 22, 2013 01:39
- Location: mars
Good job 98!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
sorry but this detects stuff every few seconds and thousands of things are doing it during mudslide so it should be very laggy. (not as laggy as forcefield.)oxenfreedan wrote:Good job 98!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
New version 1.2
should dry faster around wood and drying mud.
should dry faster around wood and drying mud.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Um, pls no! Imagine what could happen on the server with this mod... Byebye New Riverwood, Desert City, Spawn City....oxenfreedan wrote:Good job 98!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
It is super rare now so it may be good with pvp servers for more fun (never in redcrabs server unless port 30402. it may be fun to wach what will happen to server if big disaster hits).webdesigner97 wrote:Um, pls no! Imagine what could happen on the server with this mod... Byebye New Riverwood, Desert City, Spawn City....oxenfreedan wrote:Good job 98!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
Last edited by ch98 on Mon Apr 22, 2013 06:01, edited 1 time in total.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
prevent mudslide by planting trees!!!
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
That's right, but never in redcrab's 30401ch98 wrote:It is super rare now so it may be good with pvp servers for more fun (never in redcrabs server unless port 30402. it may be fun to wach what will happen to server if big disaster hits).webdesigner97 wrote:Um, pls no! Imagine what could happen on the server with this mod... Byebye New Riverwood, Desert City, Spawn City....oxenfreedan wrote:Good job 98!
P.S. I wish redcrab would add but he wont add a thing that causes lag!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
-
- Member
- Posts: 4276
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Very intresting idea! You're right, on non-building servers, it adds a lot. This is more of what I think ought to fit into survival (much more than stupid skeletons). Maybe it could interfere with farmland - that usually makes the land less stable and more endangered to this type of desaster in hilly regions. Thus, there'd be a danger to the food productiion aspect.
A list of my mods can be found here.
Because people already love farmingSokomine wrote:Very intresting idea! You're right, on non-building servers, it adds a lot. This is more of what I think ought to fit into survival (much more than stupid skeletons). Maybe it could interfere with farmland - that usually makes the land less stable and more endangered to this type of desaster in hilly regions. Thus, there'd be a danger to the food productiion aspect.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
If anyone includes it on server, please tell me. I never saw it naturally occur on newest version. (I only made it work by tweaking the time and how rare it is or placing it from creative inventory.) Make tree wall to stop mudslide from reaching farm land. Place tree trunks every 3 blocks or so to stop mudslide from happing in farm.
Last edited by ch98 on Mon Apr 22, 2013 22:44, edited 1 time in total.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
New version 2.0!!!
New chat commands for setting how likely mudslide will start.
Chat Commands:
/get_mudtime
returns how long in average for any possible dirt to start mudslide. (bigger the # more rare it is)
/set_mudtime <time>
sets how long in average for any possible dirt to start mudslide. (bigger the # more rare it is, default is 100000 years)
New chat commands for setting how likely mudslide will start.
Chat Commands:
/get_mudtime
returns how long in average for any possible dirt to start mudslide. (bigger the # more rare it is)
/set_mudtime <time>
sets how long in average for any possible dirt to start mudslide. (bigger the # more rare it is, default is 100000 years)
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Um, I did it, so it IS possible. I'm not sure what you did....Hybrid Dog wrote:You can't worldedit the nodes to dirt after you uninstalled this mod.webdesigner97 wrote:Ouch, your mod completely ruined the area around my house.... I wasn't able to stop this, so I un-installed your mod and worldedit-ed your nodes to dirt:
I think, the ABMs should'nt cause that much damage.... But this mod can become great, so keep working on it!
I tried it out.
Edit: Pls read the text in the chat box of my screenshot....
Last edited by webdesigner97 on Tue Apr 23, 2013 17:51, edited 1 time in total.
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
It will dry up eventually if you are using version over 1.2.webdesigner97 wrote:Um, I did it, so it IS possible. I'm not sure what you did....Hybrid Dog wrote:You can't worldedit the nodes to dirt after you uninstalled this mod.webdesigner97 wrote:Ouch, your mod completely ruined the area around my house.... I wasn't able to stop this, so I un-installed your mod and worldedit-ed your nodes to dirt:
I think, the ABMs should'nt cause that much damage.... But this mod can become great, so keep working on it!
I tried it out.
Edit: Pls read the text in the chat box of my screenshot....
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
- Bas080
- Member
- Posts: 398
- Joined: Mon May 21, 2012 15:54
- GitHub: bas080
- IRC: bas080
- In-game: bas080
- Location: Netherlands
I like this mod as it changes the landscape without having to interact. This gives the world a more life like feel. I have seen the effects and i do have some feedback.
I dumped the mud_source on a small island. The results of which can be seen in the screenshot.
I noticed that the mud slide causes the creation of many mud nodes. It is more a mud creator then a mud slide. I expected more dirt_with grass nodes to be displaced to a lower y coordinate. But hey, nvm recreating reality.
I like the spread of the landslide. Elevation really keeps the slide going! Also trees cause mud to spawn which sometimes causes the slide to stop. Trees == The stopping of slides
I am working on making the mud slide remove mud and add it at the bottom. Testing takes long and giving up now after trying stuff for half an hour.
I dumped the mud_source on a small island. The results of which can be seen in the screenshot.
I noticed that the mud slide causes the creation of many mud nodes. It is more a mud creator then a mud slide. I expected more dirt_with grass nodes to be displaced to a lower y coordinate. But hey, nvm recreating reality.
I like the spread of the landslide. Elevation really keeps the slide going! Also trees cause mud to spawn which sometimes causes the slide to stop. Trees == The stopping of slides
I am working on making the mud slide remove mud and add it at the bottom. Testing takes long and giving up now after trying stuff for half an hour.
Put damage on to mud's code to make it act like lava. I can make a version with killer mud if you want to.Jonathan wrote:I like this mod. Also, I had some fun replacing the mud in the code with lava .
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Mud drys to normal dirt if you let it sit for a while. Also, mud starts drying faster around trees. (1 mud at top will cause super mudslide.)Bas080 wrote:I like this mod as it changes the landscape without having to interact. This gives the world a more life like feel. I have seen the effects and i do have some feedback.
I dumped the mud_source on a small island. The results of which can be seen in the screenshot.
I noticed that the mud slide causes the creation of many mud nodes. It is more a mud creator then a mud slide. I expected more dirt_with grass nodes to be displaced to a lower y coordinate. But hey, nvm recreating reality.
I like the spread of the landslide. Elevation really keeps the slide going! Also trees cause mud to spawn which sometimes causes the slide to stop. Trees == The stopping of slides
I am working on making the mud slide remove mud and add it at the bottom. Testing takes long and giving up now after trying stuff for half an hour.
Last edited by ch98 on Tue Apr 23, 2013 21:09, edited 1 time in total.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Who is online
Users browsing this forum: No registered users and 5 guests