what about a goat?onpon4 wrote:How about a cow?
[Mod] Simple Mobs [mobs]
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Even if diffrent mobs are not added to this mod, the models might still be used for sapiers mobf. I've imported the existing models into my testworld (not yet configured in detail!) using mobf.
Sapier said he had his models rotated by 90 degree, so mobs seem to move sideways a lot.
It would be great to have new mobs for this purpose instead of two diffrent sheep models, two diffrent deer models and so on. Basicly, what it takes to add a mob is a model and a texture. The rest can be done with mobf (or slightly diffrent with simple mobs).
Sapier said he had his models rotated by 90 degree, so mobs seem to move sideways a lot.
It would be great to have new mobs for this purpose instead of two diffrent sheep models, two diffrent deer models and so on. Basicly, what it takes to add a mob is a model and a texture. The rest can be done with mobf (or slightly diffrent with simple mobs).
A list of my mods can be found here.
- onpon4
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It would be nice to have a few different sets of mobs that depend on the core mobs mod rather than bundling them all together. Maybe make the core Simple Mobs mod have no mobs, then have an animals mod, an element_monsters mod, maybe a more_animals mod, a classic_monsters mod, etc. As it is, you need to go into the source code and delete the individual mobs manually if you don't want them, which is a bit annoying.
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What you describe is the approach sapiers mobf took: the mobf part is the framework, the core of the animals. All mobs are individual mods that depend on the core api mod mobf. Simple mobs takes that approach to some degree as well - it only uses one lua file instead of a mod for the api and bundles all mobs together in one file.
A list of my mods can be found here.
Pavel_S, you are a very skilled modeler. Your efforts have made simple_mobs much prettier than it used to be.
Have you ever considered making player models? The current one could use a few enhancements.
Have you ever considered making player models? The current one could use a few enhancements.
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- onpon4
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For me, right clicking on the sheep gives me an unknown item. I see that what you get from it is "wool:white"; is that a typo?
My website: https://onpon4.github.io
- PilzAdam
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Oh, yea, you probably use the survival game? Wool isnt included there. Ill fix it.onpon4 wrote:For me, right clicking on the sheep gives me an unknown item. I see that what you get from it is "wool:white"; is that a typo?
EDIT: Fixed. It checks now if wool:white is known before giving the item to the player.
Last edited by PilzAdam on Sat Apr 27, 2013 11:27, edited 1 time in total.
- MirceaKitsune
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So, I created model of dirt monster.
It is tree monster as thefamilygrog66 requested.
I am trying to add some branches on back and on head.
It is tree monster as thefamilygrog66 requested.
I am trying to add some branches on back and on head.
- PilzAdam
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I would like to keep the current dirt monster and add the tree monster as an extra mob.Pavel_S wrote:So, I created model of dirt monster.
It is tree monster as thefamilygrog66 requested.
I am trying to add some branches on back and on head.
- PilzAdam
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I would rather add a snow monster, so we have:Bas080 wrote:Having penguins roaming the snow biomes i consider must.
- Normal biome: Dirt Monster
- Desert biom: Sand Monster
- Snow biome: Snow Monster
Dropbox folder updated.
- MirceaKitsune
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Interesting concept. The model looks great too! Should be a monster that only spawns out of trees somehow. eg: If a tree leaf is in the dark at night, if lightning / fire hits a tree, if the player is cutting a tree (random chance of the monster to drop as leafs decay) or something of this sort.Pavel_S wrote:
dirt_monster, sand_monster and stone monster.
I try make each unique.
Anyway, It is easy use stone monster model for dirt monster but change texture.
So, all models are done!
Last edited by MirceaKitsune on Sun Apr 28, 2013 21:45, edited 1 time in total.
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