[Mod] Firearms [0.2.0] [firearms]
- kaeza
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*BUMP*
New update with more eye candy!
- Added particles to simulate bullets.
- Particles are also used to simulate spent cases.
New update with more eye candy!
- Added particles to simulate bullets.
- Particles are also used to simulate spent cases.
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- kaeza
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Small update!
Added High Resolution font.
Thanks to Gianluca Aiello for the great font!
See first post for more info.
Added High Resolution font.
Thanks to Gianluca Aiello for the great font!
See first post for more info.
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I can t use the mod
Got this error after starting the map (in version 0.4.4 and 0.4.6)
please help me
Got this error after starting the map (in version 0.4.4 and 0.4.6)
Code: Select all
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms
\firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil
value)
18:04:38: ERROR[main]: stack traceback:
You have no chance, so use.
When is the release of the next minetestversion? ;-)
When is the release of the next minetestversion? ;-)
- PilzAdam
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You need the current dev version of Minetest to run this mod.musicfreak34 wrote:I can t use the mod
Got this error after starting the map (in version 0.4.4 and 0.4.6)
please help meCode: Select all
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms \firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil value) 18:04:38: ERROR[main]: stack traceback:
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- kaeza
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@musicfreak: This is the latest commit which will work with Minetest stable: Download.
Please note that much has changed since that time. Also remember to rename the directory to 'firearms'.
Please note that much has changed since that time. Also remember to rename the directory to 'firearms'.
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Thank you too
Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).
And the realistic wather destroyed my Spring Brunne xD
Think I will wait for the official 0.4.7 release cause it isnt busy with the mod I do just use the weapons as decoration hehe
Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).
And the realistic wather destroyed my Spring Brunne xD
Think I will wait for the official 0.4.7 release cause it isnt busy with the mod I do just use the weapons as decoration hehe
You have no chance, so use.
When is the release of the next minetestversion? ;-)
When is the release of the next minetestversion? ;-)
- kaeza
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I noticed that when using PilzAdam's Simple Mobs. The issue have to do with the way my find_pointed_thing() function is implemented (specifically relying in find_objects_in_radius() MT function).musicfreak34 wrote:Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).
I'm trying to come up with a sensible implementation that won't cause much performance loss.
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- kaeza
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http://forum.minetest.net/viewtopic.php?id=5073this_guy wrote:this mod never works on minetest for me whats up with that it always says something about a nil value
Follow these directions, but instead of creating a new forum topic, post the error here.
Last edited by kaeza on Sun Jun 02, 2013 18:49, edited 1 time in total.
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- AndDT
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Hello!
There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:
I am using minetest 0.4.7, compiled yestarday with addtional CFLAGS: -O2 -march=i486 -mtune=i686
There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:
Code: Select all
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing]
16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value)
16:50:37: ERROR[main]: stack traceback:
In thread b706b700:
/tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b706b700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
- kaeza
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Josh wrote:Lol.kaeza wrote: Q: This mod sucks!
A: That is not a question.
Because random.PilzAdam wrote:Uh oh! I got a question:
Why does this mod suck? :-p
Derp... my bad... fixed in git.AndDT wrote:Hello!
There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:
I am using minetest 0.4.7, compiled yestarday with addtional CFLAGS: -O2 -march=i486 -mtune=i686Code: Select all
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing] 16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value) 16:50:37: ERROR[main]: stack traceback: In thread b706b700: /tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD b706b700: #0 int main(int, char**) (Leftover data: #1 Dedicated server branch) (Leftover data: #2 virtual void ServerMap::save(ModifiedState)) (Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
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- kaeza
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Updated links in first post.
From now on, I'll keep changes in a different branch, and I'll keep several download links around for 0.4.7-dev, 0.4.7-stable, and 0.4.6-stable.
From now on, I'll keep changes in a different branch, and I'll keep several download links around for 0.4.7-dev, 0.4.7-stable, and 0.4.6-stable.
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- Dan Duncombe
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Are you sure you shift-clicked to reload?
this_guy wrote:even if i have ammo for a gun it wont reload whats up with that? it shows i have ammo for the gun but it only gives me a empty click when i pull the trigger Xd please help me out
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- kaeza
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Delete the "firearms_explosives" folder.brunob.santos wrote:How to disable the launcher and bazooka bombs
if the player is very longue on the other he gets shot?
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Hold on, my friend just got it to work (sort of) in single player, but I create a new world, I configure it, I enable all (minetest-firearms-master being the mod pack), I save this configuration, I select it (With creative and damage enabled), I hit "Play", it loads, and there are NO guns in my inventory at all. No error messages, NOTHING. I'm freaking out here.
- kaeza
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Try entering the following commands in-game (press 'T' then type them in):
That should give you a .45 pistol and 99 bullets.
Code: Select all
/giveme firearms_guns:bullet_45 99
/giveme firearms_guns:pistol_45
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