[Mod] Simple Mobs [mobs]
^ Screenshot for faithful texture pack, from minecraft
^ Tree monster
Pavel_S, is their license ok with this? (or it isn't taken from that texture pack, I'm not sure)
By the way, thanks for your models, that was really needed
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- rubenwardy
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If you do make a snow monster might I suggest a yeti like model and have it throw snowballsPilzAdam wrote:I would rather add a snow monster, so we have:Bas080 wrote:Having penguins roaming the snow biomes i consider must.And for jungles, I guess I spawn the tree monster on jungletrees and disable fall damage of it or something, dunno.
- Normal biome: Dirt Monster
- Desert biom: Sand Monster
- Snow biome: Snow Monster
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- onpon4
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OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
My website: https://onpon4.github.io
- PilzAdam
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/me is a bit confused tooonpon4 wrote:OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
- kaeza
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He's from Brazil. IA means "Inteligência Artificial" (Artificial Intelligence, AI) in portuguese (his native language).PilzAdam wrote:/me is a bit confused tooonpon4 wrote:OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
Edit: Not evryone wrights englisch perfectly
Last edited by kaeza on Wed May 01, 2013 11:31, edited 1 time in total.
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Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
It doesn't have mobs yet.deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
http://www.indiedb.com/downloads/blende ... ation-packneron wrote:PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!
the simplemobs api is easy! just look at the default init for an reference and try making something with these things I found off a google search! have fun!
Zen S.D.
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I removed the mobs due to troubles. After this update I will be adding mobs back in.neron wrote:It doesn't have mobs yet.deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- rubenwardy
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Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.
Youtube Channel: http://www.youtube.com/user/ashenkster69
yeah. it`s badly unwrapped.ashenk69 wrote:Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.
I learned some blender`s features, so soon I will update models.
Also I can upload .blends of mobs.
- durtective6
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