[Mod] Simple Mobs [mobs]

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PilzAdam
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by PilzAdam » Post

Update!

Pavel_S' epic dungone master model added!

Tree monster with Pavel_S' model added. They spawn on trees and jungletrees and drop saplings.

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PilzAdam
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by PilzAdam » Post

Pavel_S wrote:Some ideas for drop.
(clickable)
Image
Nice ideas, I will definetly think about this.

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PilzAdam
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by PilzAdam » Post

BrandonReese wrote:I can confirm it seems the mobs are not drowning....


Image

Image
Fixed.

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Zeg9
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by Zeg9 » Post

Image
^ Screenshot for faithful texture pack, from minecraft

Image
^ Tree monster

Pavel_S, is their license ok with this? (or it isn't taken from that texture pack, I'm not sure)
By the way, thanks for your models, that was really needed :)
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See also the MT-Faithful texture pack (work in progress).

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by rubenwardy » Post

I wish this mod had more peaceful animals :P
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Idanwin
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by Idanwin » Post

I wish this mod had more aggressive animals :P

(or at least more types of aggressive animals)
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by deivan » Post

I wish this mod have monkeys, many models: small, medium, cave man, donkey kong and the king kong. :D

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PilzAdam
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by PilzAdam » Post

I wish this mod had a better AI.

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Chinchow
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by Chinchow » Post

PilzAdam wrote:
Bas080 wrote:Having penguins roaming the snow biomes i consider must.
I would rather add a snow monster, so we have:
  • Normal biome: Dirt Monster
  • Desert biom: Sand Monster
  • Snow biome: Snow Monster
And for jungles, I guess I spawn the tree monster on jungletrees and disable fall damage of it or something, dunno.
If you do make a snow monster might I suggest a yeti like model and have it throw snowballs
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by deivan » Post

Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.

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by neron » Post

PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!

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by onpon4 » Post

deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)

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by PilzAdam » Post

onpon4 wrote:
deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)
/me is a bit confused too

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by deivan » Post

Sorry, in portuguese is IA... But in english the correct is AI. Sorry.

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by kaeza » Post

PilzAdam wrote:
onpon4 wrote:
deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)
/me is a bit confused too
He's from Brazil. IA means "Inteligência Artificial" (Artificial Intelligence, AI) in portuguese (his native language).

Edit: Not evryone wrights englisch perfectly :P
Last edited by kaeza on Wed May 01, 2013 11:31, edited 1 time in total.
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deivan
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by deivan » Post

A little distracted... Sorry. :D

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by neron » Post

neron wrote:PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!
Is this a bad question on my part?

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by deivan » Post

Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?

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by neron » Post

deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
It doesn't have mobs yet.

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by sdzen » Post

neron wrote:PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!
http://www.indiedb.com/downloads/blende ... ation-pack
the simplemobs api is easy! just look at the default init for an reference and try making something with these things I found off a google search! have fun!

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by jojoa1997 » Post

neron wrote:
deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
It doesn't have mobs yet.
I removed the mobs due to troubles. After this update I will be adding mobs back in.
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by rubenwardy » Post

PilzAdam wrote:
Pavel_S wrote:Some ideas for drop.
(clickable)
Image
Nice ideas, I will definetly think about this.
What about deer into venision, and sheep into lamb?
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ashenk69
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by ashenk69 » Post

Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.

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by Pavel_S » Post

ashenk69 wrote:Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.
yeah. it`s badly unwrapped.=(
I learned some blender`s features, so soon I will update models.
Also I can upload .blends of mobs.

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by durtective6 » Post

i cant kill them :/
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