[Mod] Simple Mobs [mobs]

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PilzAdam
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by PilzAdam » Post

durtective6 wrote:i cant kill them :/
Do you use the latest version of this mod with Minetest 0.4.5 or earlier?

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12Me21
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by 12Me21 » Post

You should add cats
Shoutouts to Simpleflips

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sdzen
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by sdzen » Post

12Me21 wrote:You should add cats
Big sabretoothed ones (nonhostile)

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by OnceOver » Post

i try to use your mod it said fire missing and default missing how do i fix this?

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PilzAdam
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by PilzAdam » Post

OnceOver wrote:i try to use your mod it said fire missing and default missing how do i fix this?
The dependcy resolving of mods that are in minetest_game is broken in Minetest 0.4.6. But everything should work fine.

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by ZacAttack » Post

OwenBean wrote:Sorry - I get a failed to run init.lua
change name of file to "mobs"
Zdg

Nicksahere
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by Nicksahere » Post

Idk what it is but this mod spawns a ton, I mean a TON! I really need help, they lag up my game terribly

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PilzAdam
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by PilzAdam » Post

Nicksahere wrote:Idk what it is but this mod spawns a ton, I mean a TON! I really need help, they lag up my game terribly
I noticed that too. In the latest dev version fo the Minetest engine huge piles of mobs spawn. That is not intentional.

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by Sokomine » Post

Sheep in a deep valley seemed to reproduce fast:
Image
Might be a client/network bug as after relogin the number of sheep was decresed a bit. In general, lots of mobs gather in pits. Their jumping is too random to "escape" and reach higher ground most of the time.
Last edited by Sokomine on Wed May 08, 2013 14:39, edited 1 time in total.
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kaeza
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by kaeza » Post

Sokomine wrote:Sheep in a deep valley seemed to reproduce fast:
(img)
Might be a client/network bug as after relogin the number of sheep was decresed a bit. In general, lots of mobs gather in pits. Their jumping is too random to "escape" and reach higher ground most of the time.
This also happens with MOBF. It may be that entity duplication bug.
Edit: as a side note, when posting images hosted in ompldr, change the first char in the filename from 't' ("thumbnail") to 'v' ("view"). In your case, http://ompldr.org/taWNrNg becomes http://ompldr.org/vaWNrNg
Last edited by kaeza on Wed May 08, 2013 15:47, edited 1 time in total.
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Sokomine
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by Sokomine » Post

Thanks for the hint with ompldr. I used zimg.eu before, but that seems to be down. The smaller preview image isn't entirely bad; it may help load the page. The "post your screenshots"-thread is close to unreadable for me with its many images.

The sheep in this case might very well have been that entity dublication bug. Some more sheep might have fallen in from the hills around that valley, but not that many.

It's great that entity-entity-collusion is now part of the game so animals no longer wander through each other. That improves the game a lot!
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12Me21
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by 12Me21 » Post

12Me21 wrote:You should add cats
Shoutouts to Simpleflips

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by Sokomine » Post

Feel free to do a cat model! There are many animals which could be part of MT and for which we don't have a model yet
A list of my mods can be found here.

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Pavel_S
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by Pavel_S » Post


PenguinDad
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by PenguinDad » Post

I have a problem.
When I kill a rat I have no rat in my inventory.

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PilzAdam
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by PilzAdam » Post

Limux wrote:I have a problem.
When I kill a rat I have no rat in my inventory.
Try rightclicking the rat.

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12Me21
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by 12Me21 » Post

Sokomine wrote:Feel free to do a cat model! There are many animals which could be part of MT and for which we don't have a model yet
I don't know how to make models.
Shoutouts to Simpleflips

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by PenguinDad » Post

PilzAdam wrote:Try rightclicking the rat.
Thanks and you shave a sheep with the same procedure.

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Mossmanikin
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by Mossmanikin » Post

Like it!
Love the sheep, remind me so much of Minecraft.

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jojoa1997
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by jojoa1997 » Post

Maybe shears should be added for shearing sheep.
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by BrandonReese » Post

I had to remove simple mobs from my server. Mobs piled up in low lying areas and were lagging my server like crazy. I know you check how many mobs are in an area when spawning, is it possible to check for the number of mobs in a certain area periodically and start removing mobs if the density to is too high. On my map at one point there were 15+ rats and stone monsters in about a 5x5 area.

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by Sokomine » Post

I'm afraid that's one of the points where mobf is more complex than mobs and where mobs would have to become less simple if checking would be included.

I've encountered the problem as well; on one server with mobs installed, i just fenced off an area that was sourrounded on all other sides by high cliffs. Withhin very short time, lots of sheep had gathered down there. I hope animal right activists will never come there because they'd certainly complain! Sometimes, sheep stack two or three sheep high in certain areas.
A list of my mods can be found here.

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Linxx
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by Linxx » Post

is there a way to make the mod just spawn small patches of mobs? or it's not possible at the moment?

Michael Eh?
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by Michael Eh? » Post

well I can say i hate this mod... the spawn rate is TOO frickin' high. Also how do we sheer sheep?

Also mice (rats) need to die when encountering water/lava.

How about a mousetrap? 1 steel, 1 wood for 12 traps. Mouse crosses the trap... SNAP! Gone.
The trap would then need to be picked up and place again to reset the trap.

Sheep look like pigs with a hoodie. the snout needs to be longer. :P

Admin controls to /mobpurge [mobname], /mobstop/start [mobname] and something to control gen rate and exclusion zones.

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by Zeg9 » Post

This worked great until some recent update... At the moment it has became kinda unusable due to the spawning problem :/
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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