[Modpack] Animals Modpack [2.5] -- 2.6 approaching
- rubenwardy
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/clearobjects deletes every mob and dropped item (slow)Ziie wrote:How to Delete/Take Back The Zombies or Animals ??
or you can just kill them.
Last edited by rubenwardy on Fri May 10, 2013 13:47, edited 1 time in total.
cleanup is implemented for almost half a year now I can't help if anyone is to lazy to read documentation or one of at least 5 posts it's mentioned.
mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages
mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
This is the most interesting mobs mod there is for Minetest. I hope that servers will be able to use it one day. I think it would work better if Minetest itself had new entity classifications for mobs within it.
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When using this mod I always seem to get this same error - 20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"
A little debug file context.
Doesn't seem to be doing anything harmful, but then I can't see all the animals out there wandering around. lol
4.6 is my version of Minetest. I have several mods, but it doesn't seem to matter which ones I remove or replace. Remove the animals mod though and bing - no more error.
A little debug file context.
Code: Select all
20:16:27: INFO[main]: Client: Received files: bunch 0/2 files=1 size=9860
20:16:27: VERBOSE[main]: Client: Attempting to load image file "animal_dm_mesh2.jpg"
20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"
20:16:27: INFO[main]: Client: Failed to load received media: "animal_dm_mesh2.jpg". Not caching.
4.6 is my version of Minetest. I have several mods, but it doesn't seem to matter which ones I remove or replace. Remove the animals mod though and bing - no more error.
In order to change yourself, you must believe the change is possible and that there are rewards for making the change.
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What is a dm anyhow? Looks like a shaggy Strong Mad.sapier wrote:animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.
this jpg is in the textures folder of the dm. Thanks for the tip!
In order to change yourself, you must believe the change is possible and that there are rewards for making the change.
- Inspired by Hebrews 11:6
- Inspired by Hebrews 11:6
- rubenwardy
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Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
It is/was a 'trademark' of Minetest 0.3
Last edited by rubenwardy on Wed May 22, 2013 12:59, edited 1 time in total.
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Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
In order to change yourself, you must believe the change is possible and that there are rewards for making the change.
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- PilzAdam
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The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.shaneroach wrote:Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.
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Not gonna make it into the default game eh? Is there a thread anywhere about the plans for minetest-game?PilzAdam wrote:The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.shaneroach wrote:Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.
In order to change yourself, you must believe the change is possible and that there are rewards for making the change.
- Inspired by Hebrews 11:6
- Inspired by Hebrews 11:6
- rubenwardy
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OOPs. So I don't need animals if I have modf?sapier wrote:all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d
In order to change yourself, you must believe the change is possible and that there are rewards for making the change.
- Inspired by Hebrews 11:6
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- Mossmanikin
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Brother mine went testing. He liked it, he did. Especially the part when the wolves went hunting. He does wish they went in packs, though.
Funny story about spawning. A big cow spawned on top of a trader in a house. Funniest sight ever- don't ask me what the guy was doing under the cow!
Funny story about spawning. A big cow spawned on top of a trader in a house. Funniest sight ever- don't ask me what the guy was doing under the cow!
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
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I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
- hansuke123
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