[Mod] DarkAge [0.4] [darkage]

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Sat Jan 26, 2013 10:53

here is an version that runs on king-arthurs-land and its full compatible to stairsplus
https://github.com/adrido/darkage
Last edited by addi on Sat Jan 26, 2013 10:53, edited 1 time in total.
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Sat Jan 26, 2013 12:39

MasterGollum wrote:
Inocudom wrote:Are you still working on this mod? The King Arthur's Land server makes good use of it.


Mito551 wrote:i shall point out that dwarves Kingdom has it as well.


I was no aware that it has been used, are you using the textures I provided or you replaced them for more hight resolution ones? If there are new features that you will like to be added I can also consider them. Also if it is any bug or thing to improve I can take a look.


I use my own textures.
Last edited by Mito551 on Sat Jan 26, 2013 12:39, edited 1 time in total.
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Mon Mar 18, 2013 16:30

One of the nodes in this mod does not have a texture (one of the marble nodes.) Stairsplus has been updated and Sokomine has made a mod that might fit in well with this one. Below is the link to the mod.
http://forum.minetest.net/viewtopic.php?id=5120
Your mod is still very useful. I love the strata that it generates and its bricks. I use this mod in my own single-player game.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Sun Apr 07, 2013 21:11

MasterGollum wrote:Currently the only stone that can't be craft from default is Chalk. You can access to it in his stratum or in the creative inventory or with the /giveme command.


What I'm not getting is that the reinforced chalk requires chalk. I see that I can go into creative mode to get it but it feels too much like cheating. I fully understand why digging the chalk gives chalk powder but there should be a way to quarry chalk blocks whole. Would you be willing to add a new tool to cut chalk blocks whole? Perhaps a chisel? Please? Thank you.
 

Sokomine
Member
 
Posts: 3978
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Sun Apr 07, 2013 21:27

Chalk is a good building material. Making it available through a receipe might be best (e.g. craft 2 or 4 chalk powder to get 1 or 2 chalk like with other lump-like items).
A list of my mods can be found here.
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun May 05, 2013 00:49

Desert stone bricks and sandstone bricks are now part of the default game of Minetest. Will this mod ever be updated? It adds mud and silt to beaches and adds a variety of rock types to the underground world (which can make caves look prettier.)
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri May 10, 2013 02:49

addi wrote:here is an version that runs on king-arthurs-land and its full compatible to stairsplus
https://github.com/adrido/darkage


I checked this link out today and found out that this mod is still being maintaned. This is not a dead mod, so maybe the cottages mod can make use of this. Addi is the one who maintains it now. If you want to see it in action, go to the King Arthur's Land server.

Do you know how to get this mod to work? The init.lua file won't load and I have the most recent version of moreblocks. I also gave the mod's folder the name it is supposed to have in order to work.
Last edited by Inocudom on Fri May 10, 2013 03:13, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Fri May 10, 2013 05:59

oh sorry the init.lua gets broken by uploding to github :(

but its fixed now and works fine ;)


to the dessert stone bricks and sandstone bricks:

ill remove it from this mod when the next stable version of minetest comes out, because its easier to say "play with minetest 0.4.7" instead of "download the latest minetest games from github and put them into the game folder"

than i also create an alias to avoid unknown blocks :)

Sokomine wrote:Chalk is a good building material. Making it available through a receipe might be best (e.g. craft 2 or 4 chalk powder to get 1 or 2 chalk like with other lump-like items).

added :)
Code: Select all
CRAFT ---> 1 Chalk
[chalk_powder] [chalk_powder]
[chalk_powder] [chalk_powder]



if someone have great ideas,
or found bugs just tell me :)



Here The download: https://github.com/adrido/darkage/archive/master.zip
and the source code: https://github.com/adrido/darkage
 

Amaz
Member
 
Posts: 349
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

by Amaz » Fri May 10, 2013 14:09

Hi, I'm just wondering if the textures are going to be updated, and if you're still working on this mod. I really like it!
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri May 10, 2013 15:17

It looks like Github is still messing up the init.lua, for the same error came up. Maybe Sokomine, RealBadAngel, or VanessaE can help you out there. They have lots of experience with Github.

This mod is still being worked on, Amaz. I just found that out yesterday.

RealBadAngel's technic mod generates strata underground just like your mod does. If you need any assistance concerning that, look at how that mod does it. One of darkage's greatest achievements is adding more rock and mud types to the world.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
rubenwardy
Moderator
 
Posts: 6022
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri May 10, 2013 18:58

I like the things this mod makes possible to build. I like medieval stuff, so I like this 8D
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Sat May 11, 2013 04:07

Inocudom wrote:It looks like Github is still messing up the init.lua, for the same error came up. Maybe Sokomine, RealBadAngel, or VanessaE can help you out there. They have lots of experience with Github.

oops this was my failure :/ not the failure of github (just forgott to remove a dofile comand) fixed now
Inocudom wrote:RealBadAngel's technic mod generates strata underground just like your mod does. If you need any assistance concerning that, look at how that mod does it. One of darkage's greatest achievements is adding more rock and mud types to the world.

RealBadAngel wrote:you have made pretty nice job with the stone generation
if you could help me with such a problem, i want to add obsidian to my mod which is supposed only to
be found around lava lakes.
ive played with your generate stratus routine but without success.

RealBadAngel copied the routine from this mod
but I am confident that I can understand that
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun May 12, 2013 21:54

It looks like MasterGollum has returned. You should show him your updates to this mod, addi. He should appreciate them.
Last edited by Inocudom on Sun May 12, 2013 21:54, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
MasterGollum
Member
 
Posts: 79
Joined: Thu Sep 27, 2012 14:48

by MasterGollum » Mon May 13, 2013 02:57

Inocudom wrote:It looks like MasterGollum has returned. You should show him your updates to this mod, addi. He should appreciate them.


I don't know why it was not warning me about new replies on this thread :( At the moment the development of an iPhone App keeps me busy, but I think in a couple of week I could take a look at some of the suggestions done here. Anyway I will add the link to the Addi version in the main description of this thread.
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Mon May 13, 2013 14:24

Hi MasterGollum,
nice to see you back :)
i hope you ll like some features that i added into your mod

the compatibility of moreblocks (earlier stairsplus) is not the only feature
i fixed a few craft reziep conflicts and added 2 sorts of new glass
also i improoved some things.

here is the complete changelog:
  • compatibility with stairsplus added
  • added new item iron_stick
  • added craft reziep for iron stick
  • changed reziep of iron_bars to avoid conflicts with ironbars mod
  • changed reziep of chain to avoid conflicts with 3d furniture mod
  • changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
  • dissabled marble_tile to avoid the message "texture not found"
  • added compatibililty with stairsplus (now its moreblocks)
  • added darkage:glass a nice looking glass that must be in this mod Image
  • added darkage:glow_glass the same glass this only is glowing
  • changed the sound_node_leaves_default to wood_default from box and wooden shelfes
  • added craft reziep for darkage:chalk
  • improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
  • added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed



and the todo for the near future:
  • remove darkage:sandstone_brick (because this will be in the default game)
  • remove darkage:desertstone brick (this will be in default too)
  • create an alias for darkage desertsone to avoid unknown blocks
  • create an alias for darkage sandstone_brick to avoid unknown blocks too

i would be happy if i can find some of this features in your mod
 

User avatar
MasterGollum
Member
 
Posts: 79
Joined: Thu Sep 27, 2012 14:48

by MasterGollum » Mon May 13, 2013 14:49

Thank you so much for your improvements. I left them documented in the main post.

I will do my best to add the ones I like to the main distribution and leave your variant version available.

I must say that not to use morestairs was intended for 2 reasons 1) I wanted my mod without dependences 2) even if I know it is a very extended mod, I felt it too much, I didn't like that large amount of microblocks I don't use it in my server. Anyway thank you for add it :)
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Wed May 22, 2013 01:43

Farming is now part of the default game of Minetest (wheat and cotton are now part of the default game.)
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Thu May 23, 2013 13:45

addi wrote:added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed

in my version you can craft the straw block with the dry leaves or with 4 harvested weed(if farming is installed)
but now farming is default but i think ill keep the alternate reziep with the leaves because it gives the leaves a use
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri May 31, 2013 16:07

http://forum.minetest.net/viewtopic.php?id=2419
As the above topic indicates, Minetest will soon have bump-mapping capabilities. Will the textures of this mod ever be able to use that feature?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat Jun 15, 2013 17:41

0.4.7 stable is out now. Will this mod be updated to it?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri Jul 05, 2013 01:23

Bump mapping is now part of the latest development version of 0.4.7. Will the textures of this mod support it? I like this mod.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Fri Jul 12, 2013 15:47

ok now i found some minutes time to update it :)


new features:
the moreblocks mod is now only optional! (if it is installed it will be used else it will not used)
removed darkage:desert_stone_cobble because its in default
added alias to darkage:desert_stone_cobble to avoid unknown blocks
removed darkage:sandstone_cobble because its in default
added alias to darkage:sandstone_cobble to avoid unknown blocks

but!

its beta!

because if you update it from an older version to this version you may have some unknown stairblocks with desert cobble and sandstone cobble

please say me the name of that stairblock than i can create an alias wich fixes it!

Download:

https://github.com/adrido/darkage/archive/master.zip
Repo:
https://github.com/adrido/darkage/
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri Jul 12, 2013 17:28

addi wrote:ok now i found some minutes time to update it :)


new features:
the moreblocks mod is now only optional! (if it is installed it will be used else it will not used)
removed darkage:desert_stone_cobble because its in default
added alias to darkage:desert_stone_cobble to avoid unknown blocks
removed darkage:sandstone_cobble because its in default
added alias to darkage:sandstone_cobble to avoid unknown blocks

but!

its beta!

because if you update it from an older version to this version you may have some unknown stairblocks with desert cobble and sandstone cobble

please say me the name of that stairblock than i can create an alias wich fixes it!

Download:

https://github.com/adrido/darkage/archive/master.zip
Repo:
https://github.com/adrido/darkage/


Are you testing this on the King Arthur's Land server? You could have a better time finding bugs there. Also, will the medieval stained glass be added sometime?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
addi
Member
 
Posts: 663
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Sun Jul 14, 2013 15:49

i added 54 alias i hopes it helps to avoid unknown nodes

Inocudom wrote:Also, will the medieval stained glass be added sometime?

semmett9 is working on it maybe it comes in another mod

Download:
https://github.com/adrido/darkage/archive/master.zip
Repo:
https://github.com/adrido/darkage/
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun Jul 14, 2013 19:51

If you wish to make the darkage textures for VanessaE's HDX pack yourself, you can do so by making a pull request for it. The guidelines for doing so are in the post beyond the link below:
http://forum.minetest.net/viewtopic.php?pid=98870#p98870
It looks like most of VanessaE's textures are based on photographs, so I guess that is the best method for you to use as well. Just make sure that any photographs that you use for that purpose are allowed to be used for that purpose.
Last edited by Inocudom on Sun Jul 14, 2013 19:53, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

PreviousNext

Return to Mod Releases



Who is online

Users browsing this forum: doyousketch2, Imk and 4 guests