Traffic signals, roads and cycleways mod

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Stef
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by Stef » Post

yes very much make some more mods pleas. Can someone make a natural disaster mod?
Sorry for my crappy english, im dutch :D

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Topywo
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by Topywo » Post

Nice work!

Ideas:
For the cyclepath you might want to use dessert sand and/or dessert rock. There is not much use for them now.

For the roads gravel/coal/cobble and for the stripes clay (block)/sand/sandstone?

Be creative with dry shrub, for example as part of the signs :-P Still don't know why I bother to take some dry shrub in games...

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minetesting
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by minetesting » Post

yeah , those are good ideas, thanks!
i had thougt the same thing about the desert stone and the sandstone, as they are currently not very used in recipes, will try to figure something out of the shrubs but the general guidelines is that the pavements should be 'cheap' as there is nedessary to have lots ofthem to make anything meaningful, and i didn't want to use steel for the signs as they would end up being 'expensive'
ask about the cakes

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InfinityProject
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by InfinityProject » Post

Very nice mod minetesting! I can finally make a gigantic world with cities connected to each other instead of remembering coordinates!

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minetesting
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by minetesting » Post

thanks!
ask about the cakes

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Mihobre
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by Mihobre » Post

link not working...
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Dan Duncombe
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by Dan Duncombe » Post

Get the monorail mod and mesecons so you can have button operated stopping- i.e. press the button to continue at, say, a traffic light.
LolManKuba wrote:Now all we need are minecarts that you can stop yourself or just cars
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DoctorFool
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by DoctorFool » Post

Now add vehicles :P

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Inocudom
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by Inocudom » Post

There are a few older mods that are very similar to this. How does this mod compare to them? Will this mod use anything from them?

JoshMars
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Re: Traffic signals, roads and cycleways mod

by JoshMars » Post

Ubuntu one was shutdown. You need new link.

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