[Modpack] Animals Modpack [2.5] -- 2.6 approaching

Ziie
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by Ziie » Post

How to Delete/Take Back The Zombies or Animals ??

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rubenwardy
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by rubenwardy » Post

Ziie wrote:How to Delete/Take Back The Zombies or Animals ??
/clearobjects deletes every mob and dropped item (slow)

or you can just kill them.
Last edited by rubenwardy on Fri May 10, 2013 13:47, edited 1 time in total.
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sapier
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by sapier » Post

a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings
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PilzAdam
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by PilzAdam » Post

sapier wrote:a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings
... or use my clean mod.
Sapier, maybe you could provide a modified clean mod that contains all the mob names if someone wants to remove mobf?

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by sapier » Post

cleanup is implemented for almost half a year now I can't help if anyone is to lazy to read documentation or one of at least 5 posts it's mentioned.

mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages
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PilzAdam
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by PilzAdam » Post

The clean mod is much smaller. If you want to remove mobf then its better to have only this small mod arround.

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Inocudom
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by Inocudom » Post

This is the most interesting mobs mod there is for Minetest. I hope that servers will be able to use it one day. I think it would work better if Minetest itself had new entity classifications for mobs within it.

vktRus
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by vktRus » Post

How to kill slime? When I kill one, then comes the second.

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by shaneroach » Post

When using this mod I always seem to get this same error - 20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"

A little debug file context.

Code: Select all

20:16:27: INFO[main]: Client: Received files: bunch 0/2 files=1 size=9860
20:16:27: VERBOSE[main]: Client: Attempting to load image file "animal_dm_mesh2.jpg"
20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"
20:16:27: INFO[main]: Client: Failed to load received media: "animal_dm_mesh2.jpg". Not caching.
Doesn't seem to be doing anything harmful, but then I can't see all the animals out there wandering around. lol

4.6 is my version of Minetest. I have several mods, but it doesn't seem to matter which ones I remove or replace. Remove the animals mod though and bing - no more error.
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by sapier » Post

animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.
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by shaneroach » Post

sapier wrote:animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.
What is a dm anyhow? Looks like a shaggy Strong Mad.

this jpg is in the textures folder of the dm. Thanks for the tip!
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by rubenwardy » Post

Dungeon Master.

It is/was a 'trademark' of Minetest 0.3
Last edited by rubenwardy on Wed May 22, 2013 12:59, edited 1 time in total.
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by shaneroach » Post

rubenwardy wrote:Dungeon Master.

It is/was a 'trademark' of Minetest 0.3
Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.
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PilzAdam
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by PilzAdam » Post

shaneroach wrote:
rubenwardy wrote:Dungeon Master.

It is/was a 'trademark' of Minetest 0.3
Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.
The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.

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by shaneroach » Post

PilzAdam wrote:
shaneroach wrote:
rubenwardy wrote:Dungeon Master.

It is/was a 'trademark' of Minetest 0.3
Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.
The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.
Not gonna make it into the default game eh? Is there a thread anywhere about the plans for minetest-game?
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by rubenwardy » Post

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by sapier » Post

all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d
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by shaneroach » Post

sapier wrote:all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d
OOPs. So I don't need animals if I have modf?
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by Mossmanikin » Post

Love this mod!
Use it almost all the time.
Can't imagine doing without.

Noob 4 life!
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vktRus
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by vktRus » Post

Adjust the algorithm respawn. I added mobf mod after the world was created. Now the animals appear only in the new territories. There is no animal on the old areas that were created before adding the mod.

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by sapier » Post

vktRus that's not a bug but a feature. abm based spawning is quite heavy and adds lag. that's why secondary spawning is disabled by default. If you enable it you get some mobs in "old" areas too but not all. e.g. vombies boombomb ...
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by vktRus » Post

sapier wrote:If you enable it you get some mobs in "old" areas too but not all. e.g. vombies boombomb ...
Add a test, is there somewhere near such a mob. Even now you can meet a few sheep, which are on the same point.

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by tinoesroho » Post

Brother mine went testing. He liked it, he did. Especially the part when the wolves went hunting. He does wish they went in packs, though.

Funny story about spawning. A big cow spawned on top of a trader in a house. Funniest sight ever- don't ask me what the guy was doing under the cow!
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by sapier » Post

there is a check to not spawn mobs next to another mob of same type, unfortunately there was a bug. it's fixed in dev but it's not compatible to current master.
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by hansuke123 » Post

yei

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