[Mod] Stoneage, flint and fire [stoneage]

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

[Mod] Stoneage, flint and fire [stoneage]

by Casimir » Post

You can find the flint when crating a new world, use that flint to craft a Hand-axe, use that tool to cut down trees (this mod also prevents you from cutting trees with bare fist and wooden tools), use more flints to craft stonetools (just like with cobblestone - you can still use cobble anyway). So it is not a mod that only adds new stuff, but changes the gameplay.

Watch this review by davidpace. It shows how to make fire (a lot of).

Features:
- Flints/Silex are quite rare, you have to search a little bit. They can be found about sealevel (+32 -16) in dirt and sand.
- A Hand-axe/Biface is the swiss knife of the stoneage, it can be used for everything, is a bit slower than stonetools.
- Craft stonetools not only with cobble, but with flint too. You need to do this at the beginning of a world, because you can't get stone (Reason for this below).
- Wooden tools are useless (I mean more useless than before). The Hand-axe replaces them mostly.
- You can't cut down a tree with the bare fist anymore. For this you need the Hand-axe.
- Firestriker makes fire. Place coal or paper (or cotton if you have some) on the right side of the tool.
- You need to make fire before you can craft a furnace (see crafting).
- Torches don't burn when crafted. You need to light them.
- There are almost 50 ways to light your torch.
- Torches burn down (to disable that set torchdecay = false). The torches just turn to unlit torches, just hit them with a burning one and they burn again.
- Craft sticks with three leaves above each other (old recipe still works).

Crafting:
- Silex ---> Biface/Handaxe
- Silex + cobble ---> firestriker
- Silex + steel ---> firestriker (a better one)
- Stick + coal ---> unlit torches
- Stonetools can be crafted with silex too. The shape remains the same.
- Furnace is crafted like normal, but with a burning torch in the middle.

github: https://github.com/CasimirKaPazi/stoneage

download
latest:
.zip
.tar.gz

0.4.8:
.zip

old downloads:
http://ompldr.org/vaGFrcA/stoneage20130231.zip
http://ompldr.org/vZ3htcg/stoneage%2020130103.zip
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
http://ompldr.org/vZnV0cw/stoneage_20121012.zip

depends: default, fire
recommended mods (you don't need them): drowning, hunger, farming, firestone.

licence/license:
code - GPL
textures - cc-by-sa

recommended: Prehistoric

==Original post==
This mod ads flints that are generated as ore in dirt and sand. You can use them to craft a hand axe/biface and stone tools.
That's all for now. Things to make fire will be added (someday).

When you start a new world, the first thing you normally do is to cut a tree with your bare fist, craft a pickaxe out of wood, and break stones with this wooden pickaxe. From that time on you never use wooden tools again. So this mod is to get rid of the wooden tools and your superfist. This is not included yet.
Textures need to be improved too.
Last edited by Casimir on Mon Feb 10, 2014 19:41, edited 1 time in total.

User avatar
SegFault22
Member
Posts: 872
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

+1
This actually makes sense. Using a large chunk of flint to break a tree, and then adding a handle to the flint, from that wood, would seem to be more realistic. Then, you can make a small home and search for some ores (maybe you can make iron nuggets occur very rarely and as dense as coal in dirt_with_grass? mining the block gives a dirt block and 1-3 iron nuggets, 4 of which can be crafted into an ingot).
"All we need it the right major crisis and the nations will accept the new world order."

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

New version.
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
added:
- Fire Striker.
Craft with silex and steel. Put paper (or flowers:cotton) at the right side of the tool in your inventory to use it.
- Overwrites some stuff. You can no more cut trees with the hand. Wooden tools are now mostly useless.
- Added the group "craftstone". You can craft stonetools with everything that has this group. At the moment its cobble, silex, and biface. (This is what SegFault suggested.)

depends on:
- default
- fire

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire

User avatar
minecraft64
Member
Posts: 16
Joined: Sun Jul 22, 2012 14:23
Location: Stalker Block!! XD

by minecraft64 » Post

Casimir wrote:Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire
I will
Got Tobuscus?

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

When hitting fire, the torch_unlit should be replaced with default:torch. But no mater what I try it is not working. Does anybody know what to do?
[edit] It works now. [/edit]

Code: Select all

minetest.register_craftitem("stoneage:torch_unlit", {
    description = "Torch",
    inventory_image = "stoneage_torch_unlit.png",
    stack_max = 99,
    liquids_pointable = false,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type == "node" then
            local n = minetest.env:get_node(pointed_thing.under)
            if minetest.get_item_group(n.name, "igniter") ~= 0 then
                ?
                ?
                ?
            end
        else
            return
        end
    end
})
Last edited by Casimir on Mon Dec 31, 2012 14:28, edited 1 time in total.

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

http://ompldr.org/vZ3htcg/stoneage%2020130103.zip

New:
- Two kinds of firestriker. Cobble & Silex and Steel & Silex. Shapeless crafting.
- Unlit torches. Craft like normal ones, hit fire or burning torches to light them. Contains a craft for the same thing.

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

Absolutely brilliant - I've grown bored of default gameplay as of lately, and this'll make a nice addition to my LAN server. :-) Two thumbs up!

[small]If I can find a way to improve on it, you'll be sure to hear from me.[/small]
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

New version:
- You need fire to craft a furnace (normal recipe, with a burning torch in the middle).
- Added torchdecay (can be disabled).
- Improved firestriker.
- Now with (almost) 50 ways to light your torch.

User avatar
sfan5-bot
Member
Posts: 34
Joined: Thu Mar 28, 2013 11:19
Location: /usr/bin/python2.7

by sfan5-bot » Post

[EE] No License found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

[EE] No License found
Casimir wrote:Licence: Code and textures are cc-by-sa.

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

"And skynet began its life by slaying unfortunate mods which didn't have properly formatted license notices."
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

qznc
Member
Posts: 55
Joined: Tue Jul 03, 2012 09:02

by qznc » Post

Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?
Last edited by qznc on Fri May 24, 2013 12:57, edited 1 time in total.

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

I like this.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

qznc wrote:Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?
I'd like to test this one too.
Like the idea very much...

Noob 4 life!
My stuff

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

Now on github. See first post.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Casimir wrote:Now on github. See first post.
Thanks! :)
Testing it...

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Love it!
Adds a great deal of realism to the game without changing too much.

In my opinion this should be part of the game.
Maybe as an option which you can turn on or off,
for those whom love to punch trees with their bare hands. :D

I haven't been able to find flints/silex in desert sand... does it spawn there?
How about gravel as an additional source of silex or gravel + silex as an alternative recipe for a firestriker?
Also, maybe, worth considering: dry shrub (or leaves or grass) as burning material next to the firestriker?
(Just some ideas I had while testing the mod.)

Hope you will continue this mod.

Noob 4 life!
My stuff

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

It's certainly a wonderful mod; it is mandatory to have on any of my servers.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

qznc
Member
Posts: 55
Joined: Tue Jul 03, 2012 09:02

by qznc » Post

The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.

Idea: No burning torches in inventory. You can only place unlit torches and must lit them with a fire striker. It is kind of weird to carry lots of burning torches with you anyways. The furnace would have to be lit like torches now.

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

Mossmanikin wrote:I haven't been able to find flints/silex in desert sand... does it spawn there?
No.
qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.
Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.

qznc
Member
Posts: 55
Joined: Tue Jul 03, 2012 09:02

by qznc » Post

Casimir wrote:
qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.
Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.
Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

qznc wrote:Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.
Great idea!

Noob 4 life!
My stuff

2232
Member
Posts: 104
Joined: Mon Dec 24, 2012 15:26
Location: USA
Contact:

by 2232 » Post

How do you craft a Hand-Axe?
-2232
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant

User avatar
Casimir
Member
Posts: 1206
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

With one flint/silex.

Post Reply

Who is online

Users browsing this forum: No registered users and 18 guests