[Mod] Default Plus [1.1.2] [dplus]
[Mod] Default Plus [1.1.2] [dplus]
Hi everyone,
this mod modifies and adds a few things of the default parts of Minetest.
New items:
- Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal)
- Hardened Clay (by putting a clay block in furnace) (1 clayblock -> 1 hardened clay)
Changed Appearance:
- Cactus have spikes
- Ice is semi-transparent
- Water has a better color and breightness when under water
- Glass is semi-transparent
Changed Behavior:
- Flowing water makes sound
- Lava makes sound and spawns randomly particles
- Cactus damage Players [Mobs not tested yet]
- You get 4 Stonebricks instead 1 Stonebrick
- Torches can also be crafted with charcoal
- Leaves dont decay when placed by player
- Apple decay from trees (is now in default)
- Dirt with snow turns into Dirt with Grass when snow is digged
Screenshots:
or just watch this video
Depends:
default
Download:
Version 1.1.2: Download for Minetest dev
Version 1.1.1: Download for Minetest 0.4.7
Version 1.1: Download for Minetest 0.4.6
Version 1.0.2: old Version
Version 1.0: old Version
other ice drawtype: ice-edition (has also semi-transparent ice)
License:
Code: WTFPL, sounds: CC-BY 3.0, CC0
Please give Feedback and ideas for improvement.
this mod modifies and adds a few things of the default parts of Minetest.
New items:
- Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal)
- Hardened Clay (by putting a clay block in furnace) (1 clayblock -> 1 hardened clay)
Changed Appearance:
- Cactus have spikes
- Ice is semi-transparent
- Water has a better color and breightness when under water
- Glass is semi-transparent
Changed Behavior:
- Flowing water makes sound
- Lava makes sound and spawns randomly particles
- Cactus damage Players [Mobs not tested yet]
- You get 4 Stonebricks instead 1 Stonebrick
- Torches can also be crafted with charcoal
- Leaves dont decay when placed by player
- Apple decay from trees (is now in default)
- Dirt with snow turns into Dirt with Grass when snow is digged
Screenshots:
or just watch this video
Depends:
default
Download:
Version 1.1.2: Download for Minetest dev
Version 1.1.1: Download for Minetest 0.4.7
Version 1.1: Download for Minetest 0.4.6
Version 1.0.2: old Version
Version 1.0: old Version
other ice drawtype: ice-edition (has also semi-transparent ice)
License:
Code: WTFPL, sounds: CC-BY 3.0, CC0
Please give Feedback and ideas for improvement.
Last edited by BlockMen on Thu Aug 08, 2013 20:19, edited 1 time in total.
- rubenwardy
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- webdesigner97
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Ah, this looks very interesting!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
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Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- 12Me21
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You should make footprints appear when you walk (using the node "default:dirt_with_grass_footprints")
Here is the code I made for it (the abm may not work, I haven't tested it yet)
And the new texture:
Here is the code I made for it (the abm may not work, I haven't tested it yet)
Code: Select all
--
--Make Footprints
--
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
local ground_pos = { x=math.floor(pos.x+0.5), y=math.floor(pos.y), z=math.floor(pos.z+0.5) }
local ground = minetest.env:get_node(ground_pos)
if ground.name == "default:dirt_with_grass" then
minetest.env:add_node(ground_pos,{type="node",name="default:dirt_with_grass_footsteps"})
end
end
end)
--
--New footprint Texture
--
minetest.register_node(":default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
inventory_image = "default_grass_footsteps.png",
tiles = {"footprints.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
--
--Make Footprints Go Away
--
minetest.register_abm({
nodenames = {"default:dirt_with_grass_footsteps"},
interval = 50,
chance = 20,
action = function(pos, node)
minetest.env:add_node(ground_pos,{type="node",name="default:dirt_with_grass"})
end,
})
Shoutouts to Simpleflips
Bugfix: Resolve conflict with stoneage's torch crafting.
See change: https://github.com/qznc/famish/commit/4 ... 1d556eef74
Although, I am not sure if this is the right approach.
See change: https://github.com/qznc/famish/commit/4 ... 1d556eef74
Although, I am not sure if this is the right approach.
Yes, it is the right approach. You dont need to change depends.txt for checking if a mod is installed.qznc wrote:Bugfix: Resolve conflict with stoneage's torch crafting.
See change: https://github.com/qznc/famish/commit/4 ... 1d556eef74
Although, I am not sure if this is the right approach.
You can cut the code a little bit like this https://gist.github.com/BlockMen/5646006, which makes handling more fixes for other torches easier
- Casimir
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README states "License of source code and textures: WTFPL"
Last edited by qznc on Sat May 25, 2013 13:31, edited 1 time in total.
I like the translucent ice and the lava particles. I hope these can make it into the default game one day.
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Casimir wrote:I like the water sound, it make the game move vivid immediately.
Thanks.Inocudom wrote:I like the translucent ice and the lava particles.
I dont think that it gets merged...Inocudom wrote:I hope these can make it into the default game one day.
EDIT: Because Apple decay is added to default game it will be removed from this mod when 0.4.7 is released.
Last edited by BlockMen on Sat May 25, 2013 18:21, edited 1 time in total.
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