SOUND!

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Dogers
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by Dogers » Post

Well , first of all , thanks for having appreciate the sounds and music , but get in mind that I have not created all the SFX , walking sounds are from kddekadenz , I've just created all of the music , ambient hit , most of the ambient-looped sounds and some GUI sounds . All the rest is the work of kddekadenz .
In my opinion , we need to wait for the sound-system to be implemented , then we will how it render in game and let the people judge for themselves , thus if some sound need to be arranged , added or replaced then we will do it !
Last edited by Dogers on Thu Jan 26, 2012 08:31, edited 1 time in total.
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cisoun
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by cisoun » Post

I coded an audio system here: https://github.com/cisoun/minetest

For the moment I didn't implemented it in the game but I know it works (I made some tests). It's just I didn't realised that sounds have to be hosted on the server and I don't feel to code the audio transfer so I gave up for the moment.
Also, I've got some exams soon and I don't really have the time to do this but I'll see the next month if I can do something for.
Not here for a while due to some troubles between my graphic card and Minetest.
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sdzen
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by sdzen » Post

don't push ya self man just do everythin slow and keep it astounding as dreamable

Zen S.D.

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by neko259 » Post

sdzen wrote:don't push ya self man just do everythin slow and keep it astounding as dreamable
* demon appears at the left ear * WORK! WORK! Work harder, it must be finished tomorrow!!!
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

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sdzen
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by sdzen » Post

Exactly what happens when I try to relax

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by Jordach » Post

I try to relax to the sounds of.....they're here.

I am trying to relax *fires gun at zombies*

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dannydark
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by dannydark » Post

cisoun wrote:I coded an audio system here: https://github.com/cisoun/minetest

For the moment I didn't implemented it in the game but I know it works (I made some tests). It's just I didn't realised that sounds have to be hosted on the server and I don't feel to code the audio transfer so I gave up for the moment.
Also, I've got some exams soon and I don't really have the time to do this but I'll see the next month if I can do something for.
From what I've seen Tango has started working on the audio again which I think is based on your work: https://github.com/Oblomov/minetest/commits/sound

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by jn » Post

For the "server-hosted sound files" part my upcoming texture cache improvements (not yet posted anywhere) might be useful. (I'm moving the file caching functionality to a separate class to better be able to extend it and do things like caching by checksum and data expiration)
But server-hosted sound files are probably something that can be implemented after the basic sound system is in place.

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by jordan4ibanez » Post

i can see that it wants to load it up but there are no files xD but i will happily wait :D
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dannydark
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by dannydark » Post

jordan4ibanez wrote:i can see that it wants to load it up but there are no files xD but i will happily wait :D
If you create the sound folder in data/ then you can add some sounds from where ever (i used MC sounds at first but then switched to Dogers & kddekadenz sound pack).

If you add a ogg file named titlemusic.ogg into the sounds folder this will be played in the game menu, then you can also add some walking sounds which will also need to be renamed to match the material type i.e. default_stone_walk.ogg will be played whenever you walk on objects that have that sound assigned to them, same as default_sand_walk.ogg will be played whenever you walk on objects with that assigned.

Also I think celeron55 may have committed some test sound files to his randomstuff branch on github.

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by jordan4ibanez » Post

lmfao sound is good is pretty good :D
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by sfan5 » Post

Code: Select all


stefan@stefan-PC:~/minetest_sound$ make -j2
[  1%] Built target jthread
[ 19%] Built target lua
[ 19%] mo update
[ 25%] Built target translations
[ 56%] Built target minetestserver
Linking CXX executable ../bin/minetest
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::init()':
audio.cpp:(.text+0x6d): undefined reference to `alcOpenDevice'
audio.cpp:(.text+0x84): undefined reference to `alcCreateContext'
audio.cpp:(.text+0x8f): undefined reference to `alcMakeContextCurrent'
audio.cpp:(.text+0xc8): undefined reference to `alListener3f'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::destroySource(SoundSource*)':
audio.cpp:(.text+0x11b): undefined reference to `alDeleteBuffers'
audio.cpp:(.text+0x12e): undefined reference to `alDeleteSources'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::setListenerPos(irr::core::vector3d<float>)':
audio.cpp:(.text+0x1b8): undefined reference to `alListener3f'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::~SoundSource()':
audio.cpp:(.text+0x1da): undefined reference to `alDeleteBuffers'
audio.cpp:(.text+0x1ea): undefined reference to `alDeleteSources'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getGain()':
audio.cpp:(.text+0x24e): undefined reference to `alGetSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::setGain(float)':
audio.cpp:(.text+0x290): undefined reference to `alSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getPitch()':
audio.cpp:(.text+0x2be): undefined reference to `alGetSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::setPitch(float)':
audio.cpp:(.text+0x2f8): undefined reference to `alSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getState()':
audio.cpp:(.text+0x31e): undefined reference to `alGetSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::SoundSource(SoundBuffer*, SoundSource::Type)':
audio.cpp:(.text+0x479): undefined reference to `alGenBuffers'
audio.cpp:(.text+0x48c): undefined reference to `alGenSources'
audio.cpp:(.text+0x4b7): undefined reference to `alSource3f'
audio.cpp:(.text+0x52c): undefined reference to `alBufferData'
audio.cpp:(.text+0x546): undefined reference to `alSourcei'
audio.cpp:(.text+0x565): undefined reference to `alSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::shutdown()':
audio.cpp:(.text+0x751): undefined reference to `alcGetCurrentContext'
audio.cpp:(.text+0x760): undefined reference to `alcGetContextsDevice'
audio.cpp:(.text+0x773): undefined reference to `alcMakeContextCurrent'
audio.cpp:(.text+0x782): undefined reference to `alcDestroyContext'
audio.cpp:(.text+0x791): undefined reference to `alcCloseDevice'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundBuffer::load(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
audio.cpp:(.text+0x8cf): undefined reference to `ov_open'
audio.cpp:(.text+0x8df): undefined reference to `ov_info'
audio.cpp:(.text+0x930): undefined reference to `ov_read'
audio.cpp:(.text+0x963): undefined reference to `ov_clear'
CMakeFiles/minetest.dir/audio.cpp.o: In function `_ZN11SoundBuffer4loadESs.constprop.157':
audio.cpp:(.text+0x9e3): undefined reference to `ov_open'
audio.cpp:(.text+0x9f3): undefined reference to `ov_info'
audio.cpp:(.text+0xa40): undefined reference to `ov_read'
audio.cpp:(.text+0xa73): undefined reference to `ov_clear'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::play(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
audio.cpp:(.text+0x18a7): undefined reference to `alGenBuffers'
audio.cpp:(.text+0x18ba): undefined reference to `alGenSources'
audio.cpp:(.text+0x18e5): undefined reference to `alSource3f'
audio.cpp:(.text+0x195c): undefined reference to `alBufferData'
audio.cpp:(.text+0x1976): undefined reference to `alSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::setVolume(float)':
audio.cpp:(.text+0x173): undefined reference to `alListenerf'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::pause()':
audio.cpp:(.text+0x20c): undefined reference to `alSourcePause'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::play()':
audio.cpp:(.text+0x21c): undefined reference to `alSourcePlay'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::stop()':
audio.cpp:(.text+0x22c): undefined reference to `alSourceStop'
CMakeFiles/minetest.dir/audio.cpp.o: In function `PlaybackThread::Thread()':
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x1b): undefined reference to `alSourcePlay'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x39): undefined reference to `alGetSourcei'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x5f): undefined reference to `alDeleteBuffers'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x6f): undefined reference to `alDeleteSources'
collect2: ld gab 1 als Ende-Status zurück
make[2]: *** [bin/minetest] Fehler 1
make[1]: *** [src/CMakeFiles/minetest.dir/all] Fehler 2
make: *** [all] Fehler 2
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Krisi
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by Krisi » Post

sfan5 wrote:

Code: Select all


stefan@stefan-PC:~/minetest_sound$ make -j2
[  1%] Built target jthread
[ 19%] Built target lua
[ 19%] mo update
[ 25%] Built target translations
[ 56%] Built target minetestserver
Linking CXX executable ../bin/minetest
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::init()':
audio.cpp:(.text+0x6d): undefined reference to `alcOpenDevice'
audio.cpp:(.text+0x84): undefined reference to `alcCreateContext'
audio.cpp:(.text+0x8f): undefined reference to `alcMakeContextCurrent'
audio.cpp:(.text+0xc8): undefined reference to `alListener3f'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::destroySource(SoundSource*)':
audio.cpp:(.text+0x11b): undefined reference to `alDeleteBuffers'
audio.cpp:(.text+0x12e): undefined reference to `alDeleteSources'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::setListenerPos(irr::core::vector3d<float>)':
audio.cpp:(.text+0x1b8): undefined reference to `alListener3f'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::~SoundSource()':
audio.cpp:(.text+0x1da): undefined reference to `alDeleteBuffers'
audio.cpp:(.text+0x1ea): undefined reference to `alDeleteSources'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getGain()':
audio.cpp:(.text+0x24e): undefined reference to `alGetSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::setGain(float)':
audio.cpp:(.text+0x290): undefined reference to `alSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getPitch()':
audio.cpp:(.text+0x2be): undefined reference to `alGetSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::setPitch(float)':
audio.cpp:(.text+0x2f8): undefined reference to `alSourcef'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::getState()':
audio.cpp:(.text+0x31e): undefined reference to `alGetSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::SoundSource(SoundBuffer*, SoundSource::Type)':
audio.cpp:(.text+0x479): undefined reference to `alGenBuffers'
audio.cpp:(.text+0x48c): undefined reference to `alGenSources'
audio.cpp:(.text+0x4b7): undefined reference to `alSource3f'
audio.cpp:(.text+0x52c): undefined reference to `alBufferData'
audio.cpp:(.text+0x546): undefined reference to `alSourcei'
audio.cpp:(.text+0x565): undefined reference to `alSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::shutdown()':
audio.cpp:(.text+0x751): undefined reference to `alcGetCurrentContext'
audio.cpp:(.text+0x760): undefined reference to `alcGetContextsDevice'
audio.cpp:(.text+0x773): undefined reference to `alcMakeContextCurrent'
audio.cpp:(.text+0x782): undefined reference to `alcDestroyContext'
audio.cpp:(.text+0x791): undefined reference to `alcCloseDevice'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundBuffer::load(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
audio.cpp:(.text+0x8cf): undefined reference to `ov_open'
audio.cpp:(.text+0x8df): undefined reference to `ov_info'
audio.cpp:(.text+0x930): undefined reference to `ov_read'
audio.cpp:(.text+0x963): undefined reference to `ov_clear'
CMakeFiles/minetest.dir/audio.cpp.o: In function `_ZN11SoundBuffer4loadESs.constprop.157':
audio.cpp:(.text+0x9e3): undefined reference to `ov_open'
audio.cpp:(.text+0x9f3): undefined reference to `ov_info'
audio.cpp:(.text+0xa40): undefined reference to `ov_read'
audio.cpp:(.text+0xa73): undefined reference to `ov_clear'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::play(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
audio.cpp:(.text+0x18a7): undefined reference to `alGenBuffers'
audio.cpp:(.text+0x18ba): undefined reference to `alGenSources'
audio.cpp:(.text+0x18e5): undefined reference to `alSource3f'
audio.cpp:(.text+0x195c): undefined reference to `alBufferData'
audio.cpp:(.text+0x1976): undefined reference to `alSourcei'
CMakeFiles/minetest.dir/audio.cpp.o: In function `Audio::setVolume(float)':
audio.cpp:(.text+0x173): undefined reference to `alListenerf'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::pause()':
audio.cpp:(.text+0x20c): undefined reference to `alSourcePause'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::play()':
audio.cpp:(.text+0x21c): undefined reference to `alSourcePlay'
CMakeFiles/minetest.dir/audio.cpp.o: In function `SoundSource::stop()':
audio.cpp:(.text+0x22c): undefined reference to `alSourceStop'
CMakeFiles/minetest.dir/audio.cpp.o: In function `PlaybackThread::Thread()':
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x1b): undefined reference to `alSourcePlay'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x39): undefined reference to `alGetSourcei'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x5f): undefined reference to `alDeleteBuffers'
audio.cpp:(.text._ZN14PlaybackThread6ThreadEv[PlaybackThread::Thread()]+0x6f): undefined reference to `alDeleteSources'
collect2: ld gab 1 als Ende-Status zurück
make[2]: *** [bin/minetest] Fehler 1
make[1]: *** [src/CMakeFiles/minetest.dir/all] Fehler 2
make: *** [all] Fehler 2
Have you installed the OpenAL library?
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sfan5
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by sfan5 » Post

I installed libalut0 and libalut-dev
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jordan4ibanez
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by jordan4ibanez » Post

you need openal-dev and vorbis-dev
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dannydark
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by dannydark » Post

sfan5 wrote:I installed libalut0 and libalut-dev
Your using the wrong sound branch I think, did you install cisoun's sound branch? if so thats the wrong one.

This is the newest sound branch: https://github.com/Oblomov/minetest/commits/sound
Its been re-based on 0.4 and is actively being updated by tango and celeron55 its originally based on cisouns code.

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by sfan5 » Post

dannydark wrote:
sfan5 wrote:I installed libalut0 and libalut-dev
Your using the wrong sound branch I think, did you install cisoun's sound branch? if so thats the wrong one.

This is the newest sound branch: https://github.com/Oblomov/minetest/commits/sound
Its been re-based on 0.4 and is actively being updated by tango and celeron55 its originally based on cisouns code.
Oh! I used the wrong code
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dannydark
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by dannydark » Post

Haha ^_^ I know cisoun did some updates to the base audio stuff recently which I think tango might have merged with his branch although I'm not 100% sure about that ^_^

sfan5
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by sfan5 » Post

I compiled the Sound-Branch, but I can't hear anything.
I also can't find any sound files
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jordan4ibanez
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by jordan4ibanez » Post

sfan5 wrote:I compiled the Sound-Branch, but I can't hear anything.
I also can't find any sound files
sfan..ill get ya something
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dannydark
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by dannydark » Post

you will have to add the sound yourself.

1: Create folder data/sounds/
2: Grab Dogers & kddekadenz's sound pack: http://c55.me/minetest/forum/viewtopic. ... 2957#p2957
3: add sounds into sounds folder you will also need to rename the sounds so for walking sounds you would change them to: default_stone_walk1.ogg, default_stone_walk2.ogg etc etc and you can add menu music by adding a file and naming it titlemusic.ogg

sfan5
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by sfan5 » Post

I always forget the important things.
Thanks for your Help!
Last edited by sfan5 on Mon Jan 30, 2012 21:24, edited 1 time in total.
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dannydark
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by dannydark » Post

no problem ^_^

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by jordan4ibanez » Post

heres 3d client and sound starter kit lol http://www.mediafire.com/?wwrx9cxoaz9towj (for linux)
Last edited by jordan4ibanez on Mon Jan 30, 2012 22:48, edited 1 time in total.
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Dogers
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by Dogers » Post

Attention please ! I've updated the sound-pack because I've noticed that some ambient-looped sound were not looping correctly . I've fixed this and here's the new version of the archive :

http://www.mediafire.com/?7vk6tvvjr4ljjlr

Thanks for your comprehension !
Last edited by Dogers on Tue Jan 31, 2012 13:22, edited 1 time in total.
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